» Wed Jun 06, 2012 8:03 am
I find Skyrim's lockpicking significantly easier than Oblivion's, although in both cases the Skeleton Key renders the mini-game rather moot, but would much prefer it be based on character skill than player skill. I know that would seem 'bland' to a lot of people, since they weren't doing it themselves, but I feel that allowing the player to open the lock invalidates the point of leveling the lockpick skill. You see, a large part of the point of leveling skills is to show that your character is becoming increasingly proficient in those areas, and for that to have any meaning then those skills must be applied to the appropriate situations.
As such, I would like to see the mini-game removed completely and replaced with a skill check. You could still try any lock at a low level, but your chances of success would be pretty low. There would also be a chance to jam the lock, proportional to the difference between your character's skill level and the lock's difficulty level (Master locks have a 100 rating, for example). As a bonus, this could also be applied to any Unlock spell that gets added, whether via DLC or mod, since the check would be made after the spell is cast. Since it would be based on character skill you wouldn't need to keep buying progressively better Unlock spells, as the one you got/bought early on would improve as your Alteration skill did.