I love lockpicking! Thank the 9 it isn't NOT like Oblivion!

Post » Wed Jun 06, 2012 10:14 am

Lockpicking was a pain in the patoot in Oblivion for me, especially with my hours of lockpicking in Fallout 3. I much appreciate the change to the Fallout-esque feel. I feel quite at home with it and it is, at least for me, a lot easier. How about you guys? Which do you prefer?

I prefer a bland skill check. You have the skill, it opens. You do not, it does not open. The mini-game is fun the first time you do it just like most all games with mini-games built in in-lieu of in in-conjunction with a "skill check." The same can go for other games like Mass Effect 2 and their survey mini game.
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darnell waddington
 
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Post » Wed Jun 06, 2012 4:54 pm

The actual "ingame" skill or perks doesn't matter if you want to lockpick.

Oblivion's basic system was better (if you don't make use of the unbreakable lockpick)
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Daniel Brown
 
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Post » Wed Jun 06, 2012 2:10 pm

I love the lockpicking in Skyrim, no longer is it a "Mash the X button time".
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Gavin boyce
 
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Post » Wed Jun 06, 2012 12:02 pm

Oblivion's basic system was better (if you don't make use of the unbreakable lockpick)
How so? With that, if your character was a master lockpick, but your hand/eye coordination was bad, then a Very Easy lock could still break lots of lockpicks. While if you WERE good at it, a level 5 or 15 Lockpicking skill was still a breeze to open Master Locks with.

I have a lockpicking skill of 40 in Skyrim - Master Locks are generally beyond my ability due to the narrow size of the point I need to find.

However, I believe they should have merged the two styles, so that you had to solve the minigame successively to pick the lock (No more than 3 times for a Master lock, though, and no more than twice for Adept and Expert locks)
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TASTY TRACY
 
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Post » Wed Jun 06, 2012 7:06 am

I like Skyrim's better.
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James Wilson
 
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Post » Wed Jun 06, 2012 9:31 am

How so? With that, if your character was a master lockpick, but your hand/eye coordination was bad, then a Very Easy lock could still break lots of lockpicks. While if you WERE good at it, a level 5 or 15 Lockpicking skill was still a breeze to open Master Locks with.

I have a lockpicking skill of 40 in Skyrim - Master Locks are generally beyond my ability due to the narrow size of the point I need to find.

However, I believe they should have merged the two styles, so that you had to solve the minigame successively to pick the lock (No more than 3 times for a Master lock, though, and no more than twice for Adept and Expert locks)

http://www.uesp.net/wiki/Oblivion:Skeleton_Key
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ShOrty
 
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Post » Wed Jun 06, 2012 9:52 pm

it just meant you had to find a key or password somewhere else or you just didnt get those goodies on that playthrough.

That's the thing that would happen in Skyrim if it REQUIRED lockpicking perks: for 99% of the locks on the game there's no [censored] key.
I still have a hard time understanding that...
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KRistina Karlsson
 
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Post » Wed Jun 06, 2012 7:25 pm

I agree. I also like how there's no auto chance feature. Skeleton Key + auto chance in Oblivion made the whole minigame worthless.
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helliehexx
 
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Post » Wed Jun 06, 2012 8:03 am

I find Skyrim's lockpicking significantly easier than Oblivion's, although in both cases the Skeleton Key renders the mini-game rather moot, but would much prefer it be based on character skill than player skill. I know that would seem 'bland' to a lot of people, since they weren't doing it themselves, but I feel that allowing the player to open the lock invalidates the point of leveling the lockpick skill. You see, a large part of the point of leveling skills is to show that your character is becoming increasingly proficient in those areas, and for that to have any meaning then those skills must be applied to the appropriate situations.

As such, I would like to see the mini-game removed completely and replaced with a skill check. You could still try any lock at a low level, but your chances of success would be pretty low. There would also be a chance to jam the lock, proportional to the difference between your character's skill level and the lock's difficulty level (Master locks have a 100 rating, for example). As a bonus, this could also be applied to any Unlock spell that gets added, whether via DLC or mod, since the check would be made after the spell is cast. Since it would be based on character skill you wouldn't need to keep buying progressively better Unlock spells, as the one you got/bought early on would improve as your Alteration skill did.
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Olga Xx
 
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Post » Wed Jun 06, 2012 6:53 am

+1
+2 definitely, for the love of my life i couldn't play that thing in Oblivion and i'm pretty sure i'm an average guy not a ret, still, the skyrim one is ok, i mean yeah, given enough time and picks, you can pick anything.
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Big Homie
 
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Post » Wed Jun 06, 2012 9:31 pm

IMO they're both too easy. I like what Fallout did though you must be a certain level in lock picking to unlock certain lock difficulties.
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Enny Labinjo
 
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Post » Wed Jun 06, 2012 3:05 pm

http://www.uesp.net/wiki/Oblivion:Skeleton_Key
Yes, and artifact breaks the minigame - But it's no better in Skyrim. You just can't auto-attempt your way to victory.
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Vicky Keeler
 
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Post » Wed Jun 06, 2012 11:11 am

IMO they're both too easy. I like what Fallout did though you must be a certain level in lock picking to unlock certain lock difficulties.

Can't go wrong with the classic method. I think the mini-game is a hopeless marketing ploy. It loses its novelty after the first couple of locks. You quickly realize it is more hassle than it is fun to open the billion chests, especially when there is only some linen and gear you have no use for in them...
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Claudia Cook
 
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Post » Wed Jun 06, 2012 12:11 pm

Can't go wrong with the classic method. I think the mini-game is a hopeless marketing ploy. It loses its novelty after the first couple of locks. You quickly realize it is more hassle than it is fun to open the billion chests, especially when there is only some linen and gear you have no use for in them...
Which is another reason I want it removed, since you can bet, with practically a 100% success rate, that the contents of a given container are nowhere near being commensurate with the lock's difficulty level if it's Adept or higher. Yeah, I have had exceptions to this, such as a Master-locked container in a Dwemer Ruin that gave me two high-end enchanted Ebony weapons, but those were with a level 50+ character whose loot tables were pinned to the high end, so hardly a standard case.
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Flutterby
 
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Post » Wed Jun 06, 2012 10:39 am

I could pick every lock no matter the level on the first time, every time, in Oblivion simply by listening to the clicks. This lockpicking in Skyrim is more like luck than anything. The higher level locks break if you mess up twice, but it's impossible to know where to guess so you can't be skilled at it, you can only get lucky.

I don't mind it enough to complain, it just means a lot more picks get bought.

Really. I can pick almost any Skyrim lock first time without breaking a pick. Fallout 3 and NV have made me a skilled thief.

You have to have a delicate touch to move the lock without breaking the pick. Just tap the button a bit and with practice you can tell where the lock will open a bit then you can work on that, again very carefully and you will not break a pick.

Have yet to perk lockpicking in over 300 hours.
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CHANONE
 
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Post » Wed Jun 06, 2012 12:14 pm

The lockpicking minigame is much easier for me in Skyrim than Oblivion which is good since I svcked at it in Oblivion but I'd still rather it depended on my characters skill more than mine.
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Solina971
 
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Post » Wed Jun 06, 2012 12:59 pm

Really. I can pick almost any Skyrim lock first time without breaking a pick. Fallout 3 and NV have made me a skilled thief.

You have to have a delicate touch to move the lock without breaking the pick. Just tap the button a bit and with practice you can tell where the lock will open a bit then you can work on that, again very carefully and you will not break a pick.

Have yet to perk lockpicking in over 300 hours.

Lockpicking
Save. Lockpick.

Have lockpicks left? Continue.
Do not have lockpicks left? Reload.

Pickpocketing
Save. Pickpocket.

Pickpocket item? Save. Repeat until you have all items you want.
Get caught pickpocketing? Reload.

Might as well make it a 100% chance or a skill check.
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Rachell Katherine
 
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Post » Wed Jun 06, 2012 2:28 pm

you mean thank the one (sithis is the only true god)

I still wish they had the auto attempt though
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CHangohh BOyy
 
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Post » Wed Jun 06, 2012 4:23 pm

The lockpicking minigame is much easier for me in Skyrim than Oblivion which is good since I svcked at it in Oblivion but I'd still rather it depended on my characters skill more than mine.

Skeleton key was my bestest friend in Oblivion :P
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James Wilson
 
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Post » Wed Jun 06, 2012 1:42 pm

Combat
Save. Fight.

Have Health left? Continue.
Do not have Health left? Reload.

Magic
Save. Cast spell.

Success? Save. Repeat until you have completed whatever objective you had.
Fail? Reload.

Might as well make it a 100% chance or a skill check.
Not sure what the point of that was.
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Causon-Chambers
 
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Post » Wed Jun 06, 2012 4:21 pm

I can't do average locks in Oblivion.
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Reven Lord
 
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Post » Wed Jun 06, 2012 7:46 pm

Lockpicking
Save. Lockpick.

Have lockpicks left? Continue.
Do not have lockpicks left? Reload.

Pickpocketing
Save. Pickpocket.

Pickpocket item? Save. Repeat until you have all items you want.
Get caught pickpocketing? Reload.

Might as well make it a 100% chance or a skill check.

myself, like many others, don't have the newest system, and don't really like watching slowly approaching game models on a black smokey background with a tip every dang time stuff doesn't happen the way i want, turning a nice afternoon into a fail
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Naazhe Perezz
 
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Post » Wed Jun 06, 2012 8:27 am

i prefer Skyrim
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Caroline flitcroft
 
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Post » Wed Jun 06, 2012 12:49 pm

myself, like many others, don't have the newest system, and don't really like watching slowly approaching game models on a black smokey background with a tip every dang time stuff doesn't happen the way i want, turning a nice afternoon into a fail
But you can spin those models around! I particularly like the khajiit model - she has a cute butt.
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yessenia hermosillo
 
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Post » Wed Jun 06, 2012 10:14 pm

I've only played Fallout 3 and Skyrim (don't recall any such system in Morrowind), and I'm surprised to hear people say that Skyrim's is mostly luck. I love the amount of physical skill and deduction that's required to open tough locks without breaking the pick, and I've managed to open many without breaking a pick. I just check the neutral position, check the far left and right, and then move extremely slowly once I find the position, narrowing it down by the tiniest incriments.

I do like that you get a shot at it, unlike in Fallout 3, but I also think some of them should be next to impossible for me with my reasonably low skill. I'm talking instant snapping rather than the warning vibrations, that way finding that tiny sliver of space that'll unlock it would be almost out of the question.
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Ice Fire
 
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