Major ideas for next patch. Read this Bethesda!

Post » Fri Jun 15, 2012 10:44 pm

I got what I wished for when they fixed most of the framerate issues on PC, now if they can give me an option to disable grass shadows and hopefully fix some of that good old fashioned cell loading stutter I'll be a happy man :biggrin:
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Bitter End
 
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Post » Fri Jun 15, 2012 9:18 pm

I have an Idea they might consider


Dear, Moderators

Since it seems Bethesda Soft works seem to do pretty well with physics and game programming along with console, I have a suggestion for a spell or a shout to be made into skyrim with written script into a DLC. I don’t know much, but this is what I came up with. Please read all the way through. If you have any questions I have contact information below

The ability to play multiple players at once real time game world script by switch screens.

Motivated by movies switching between actors doing something different same time.
Using your slow time effect shout/archery perk, but with allowing the player to move normally while other AI’s move slowly is related to the physics and script below

1. Player splits by ability, however many NPCS/AIs up to the programmer, Example splitting between characters of Life Force behalf of player, the nice guy, Death force of the player, the bad guy, and player
2. Option 1 ( Player Recommended) Player or other player AI’s after splitting actions are activated, switching between screens of either NPC activates player that goes first in real time, Example: are options Life force behalf, Dark Force behalf, and original player can go first. Once actions are in affect other AIs freeze or are not displayed except the one player the player is engaging or object being used which is either targeted by player or programmer, multiple is acceptable but with multiple selected or individual selected the AI of the one selected is disabled to be targeted by other player AIs until next time frame is allowed and other player is allowed a stop in time frame which enables AI for quick switch in screen between players after each individual action while each individual action needs to be programed next that happens in physics while other player still conscious. Ex origin player slaps continues turning after slap while AI engaged reacts to slap when switched to other player for another quick reaction. But after approaching a multi-attacked AI with other players the script needs to end as The AI being attacked can no longer be engaged by other players after quick reactions. Once the player or player(s) are done fighting multiplied each player goes into original player that was split into the others for a cool ending animation.
3. Option 2 (For Cinema recommended), only allowed to split into two Players, after splitting actions are activated for the two players, switching between screens of either NPC activates player that goes first in real time. Once player 1 or two actions are first the player goes until switched. Once switched the first player to go into real-time actions are recorded and rewound to show in the background once other player is activated and allowed to act. Once the other player goes into real time the player can no longer act along with the first player that goes first in real time and can only end if running into other player once the other player ends.
4. Option 1 when the program switches between players to player the program memorizes end location of player AI and each action of player(s). Option 2 Invisibly Rewinds with memory in hand and action of original player AI on other AIs.
5. EX: Switch between Life/Death or switchable by program AIs. Player decidable And turn on player AI’s third person or 1st person player decidable
6. Each player ends if aligned with origin of original player AI or mutate to new AI if not origin of Original player AI, EX; Life+Death=Existence Life+player end of Life AI switch to death or player.
7. Memory with every action thereon EX switched from player to player and end locations, come back to origin of Original player AI once AIS come to origin or player decides to come back to origin completely.
8. Player optional Finish movie scene, like the ones you have, but showing each Action corresponding with each AI action either split screen 1st person or one screen with camera following actions tell end to.
9. Notes: Switching means to switch from one screen to another either through blink animation or zooming out 3rd person above player, moving to player, zooming in player, and transitioning to other players view 3rd person or 1st person. Perks possible would be duration, amount of players split into, and damage of each. Would be awesome if used as a shout that rips souls out of the player, the bad death and the good life which also has possible perks for both. Quest line Possibility!!! I hope this can become a DLC update for Skyrim or online multiplayer.
Any questions and if made into a DLC for Skyrim I would like to purchase for how ever high a charge
Contact me through, phone number: 720 629 7918
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Annick Charron
 
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Post » Fri Jun 15, 2012 2:35 pm

Well you can dual wield staves, so how would that work if you were holding 2?

And a lot of ideas i'm seeing are "Having your own fort, having your own village, having your own family"

Seriously guys, those ideas would take too long to make and cause the patches to be huge. Want your own family and house? Seriously, go play the Sims.
As for traveling to other regions.. that would also take WAY to long to make. I mean, isn't Skyrim big enough? I think it is.
I didnt say anything about duel wielding staves ....
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Susan Elizabeth
 
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Post » Fri Jun 15, 2012 11:47 pm

I have an Idea they might consider


[....]


9. Notes: Switching means to switch from one screen to another either through blink animation or zooming out 3rd person above player, moving to player, zooming in player, and transitioning to other players view 3rd person or 1st person. Perks possible would be duration, amount of players split into, and damage of each. Would be awesome if used as a shout that rips souls out of the player, the bad death and the good life which also has possible perks for both. Quest line Possibility!!! I hope this can become a DLC update for Skyrim or online multiplayer.
Any questions and if made into a DLC for Skyrim I would like to purchase for how ever high a charge
Contact me through, phone number: 720 629 7918

...So if we're going to talk in simple words, you want a spell or a shout that allows you to temporarily control another NPC?

Sounds interesting
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Marcin Tomkow
 
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Post » Fri Jun 15, 2012 9:40 pm

Basically like switching but what i am trying to get across is not a shout that only temporarily controls another NPC but the player, you, splitting into two people and being able to control all three at the same time game world but individually with the player. Read the other steps if interested.
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Marine x
 
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Post » Fri Jun 15, 2012 11:36 pm

...So if we're going to talk in simple words, you want a spell or a shout that allows you to temporarily control another NPC?

Sounds interesting

Basically like switching but what i am trying to get across is not a shout that only temporarily controls another NPC but the player, you, splitting into two people and being able to control all three at the same time game world but individually with the player. Read the other steps if interested.
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Kitana Lucas
 
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Post » Fri Jun 15, 2012 8:48 am

I would like to see:

Ability to change character appearance (within reason)

Storage containers to be sorted like player inventory.

AI improvements across the board

Enemies to be given more perks/shouts/spells/etc to remove some of the monotony

Dragon Ai to be vastly improved to be less dumb

Combat/enemy/npc mechanic and stat adjustments

Physics adjustments
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Marcus Jordan
 
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Post » Fri Jun 15, 2012 8:04 am

Here is a major issue I have with this game, they should fix my enemies so they actually respawn in and around dungeons and my plant life as well all over the world in various places my plants will not regrow so I cannot pick them for alchemy. The world is becoming dead the linger I play with a character this bug began in patch 1.2 or 1.3 and the respawns work fine if I remove the patch.

Also Bethesda should address that ash piles do not always properly clean up I found this out with ny necromancer I made after 1.4.

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Charles Mckinna
 
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Post » Fri Jun 15, 2012 3:45 pm

I can't say any of the problems above really bother me, but they seen reasonable enough requests. Except the glowing ore. I don't want that. Anything you can interact with glows in the Fable games, and the same happened in Dragon Age with sparkly chests and such. No thanks.

This. No glowy interactive markers in TES please. They may suit some cartoony games (like Fable *spits*) but I'd prefer that the art direction in future TES games continue to take a more realistic approach.
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Lew.p
 
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Post » Fri Jun 15, 2012 9:42 am

Should fix all the major bugs.

Not all the crazy things everyone is suggesting.
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Breanna Van Dijk
 
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Post » Fri Jun 15, 2012 1:38 pm

If by "all the bugs" you mean the thousands of bugs that have been fixed by the community but have somehow failed to make it into an official patch, then I fully endorse...

If its just a list of 10-20 misc bugs then Bethesda fail.

Cmon Beth, quit throwing your resources at DLC and new projects and fix the base game already, its only been like 5 months since release. If you can't fix the base game before pushing out DLC then your business model is dodgey.

For reference:
http://www.gamesas.com/topic/1364672-relz-unofficial-skyrim-patch-thread-5/
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Tanika O'Connell
 
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Post » Fri Jun 15, 2012 8:42 pm

The sad truth is Bethesda is used to letting the fans fix their game. Just look at the fixes in the unofficial patches for MW and OB.

The real problem this time around is that there are a larger than ever number on console users and Bethesda's practice just really isn't fair to them.

Making a nearly all-inclusive patch would not be hard for them to pull off. The list of bugs has already been made for them. Bethesda just needs to commit a couple people to go through the list and build the patch.

Granted it would be a first to Bethesda, but it would set a new standard on supporting and fixing a large open world RPG.
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Philip Rua
 
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Post » Fri Jun 15, 2012 9:09 am

What is it with people wanting animation for every [censored] thing? So people prefer static animations to actual realistic ragdoll physics? WHY DO YOU WANT TO DEVOLVE THE GAMEPLAY?
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Steven Hardman
 
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Post » Fri Jun 15, 2012 10:10 pm

Well yes that is what a patch should be for, fixing bugs, and then we can have the DLC for features we want.

So a bug I want fixed in the patch is the Navmesh bug.
Here is a video of it, and it is not fixed yet.
http://youtu.be/RlNBVOcuW3M

Here is the tweeter action to try and get it fixed. https://twitter.com/#!/search/realtime/%23navmeshbug
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Penny Wills
 
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Post » Fri Jun 15, 2012 2:54 pm

Well yes that is what a patch should be for, fixing bugs, and then we can have the DLC for features we want.

So a bug I want fixed in the patch is the Navmesh bug.
Here is a video of it, and it is not fixed yet.
http://youtu.be/RlNBVOcuW3M

Here is the tweeter action to try and get it fixed. https://twitter.com/#!/search/realtime/%23navmeshbug

You want a fix for a NPC movement bug with custom houses/buildings? How on earth would that help all console users that can't even mod in new houses. And why should Bethesda fix a bug that is created by the user? You got me puzzled on that one.
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Frank Firefly
 
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Post » Fri Jun 15, 2012 5:58 pm

There is this one bug that bothers me. alot.
I am not sure if it is a known one, but when i am at marketplaces a big part of the stuff floats around the stands.
Shouldn't the stuff they sell lay on the stands instead of around?
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Isaiah Burdeau
 
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Post » Fri Jun 15, 2012 1:13 pm

Am i the only one that did not have any bugs in the game?? I play on the xbox 360 and the only time i had a bug issue was when the dragons were floating in the air and bugged up there but that was it.
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Kanaoka
 
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Post » Fri Jun 15, 2012 11:39 am

No bugs here unless I download too many mods...
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Danial Zachery
 
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Post » Fri Jun 15, 2012 10:54 pm

I can't fathom why they abandoned the beta patch model. It seemed to be working so well. I'm thinking we will get one last patch released along with the DLC and that will be it.

Am i the only one that did not have any bugs in the game?? I play on the xbox 360 and the only time i had a bug issue was when the dragons were floating in the air and bugged up there but that was it.
I'm betting you have had bugs you just aren't aware of.
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Nadia Nad
 
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Post » Fri Jun 15, 2012 3:09 pm

Give console players some useful PC-mods please!
Would it be so hard to do that?!
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Elena Alina
 
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Post » Fri Jun 15, 2012 10:52 pm

If they patched every single bug in one patch there would be conflicting problems and then everyone would just complain about the new bugs that come up. They've been releasing patches and fixing bugs in each patch so I honestly do not see a problem here besides being impatient. Also, with a game this huge, not every single bug is going to be fixed, Oblivion and Morrowind to this day still have bugs to fix, and I don't mind that because if they were using their time to perfect older games it would take away time from the current ones, so I don't expect them to fix every bug for Skyrim either, but the major ones will be fixed.
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Damian Parsons
 
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Post » Fri Jun 15, 2012 4:28 pm

If they patched every single bug in one patch there would be conflicting problems and then everyone would just complain about the new bugs that come up.
Nonsense.
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sas
 
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Post » Fri Jun 15, 2012 11:07 am

How about they fix a bug that has been plaguing the consoles since day one. Nirnroot glow stacking. Seriously.
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Sarah Bishop
 
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Post » Fri Jun 15, 2012 3:38 pm

I can't speak for the consoles, but I have to say, people are really over exagurating the bug problem. I mean, I've encountered the very rare graphical glitch, a couple of small, insignifigant radient quest are bugged, but those can be solved by reloading a past save, or just quitting the quest and trying again, which is a minor nusence. Also, most of the quest breaking bugs have already been fixed by patches.
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Music Show
 
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Post » Fri Jun 15, 2012 12:24 pm

For the most part, I agree. I'm on PC though so there are no game breaking bugs I can't overcome. And believe me, I've had to resort to the console at least a dozen times.
What I would like patched is the new ranged killcams. Specifically, the bug where the paralyze effect from 'Bullseye' is applied to the enemy before the arrow even leaves the bow.
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Guinevere Wood
 
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