A Message To Obsidian Entertainment

Post » Fri May 27, 2011 6:45 am

I didnt find Vault City and NCR at all out of theme. The series is about the fall of civilization and it trying to rebuild itself. Now had you said New Reno/San Fran i might agree with you...or Lamplight and that one Lovecraftian building for that matter

Vault City and NCR are about as on theme as they could possibly be though


I almost would have said New Reno but New Vegas is basically one huge New Reno packed into an entire game so I thought better of it. Lamplight was stupid too, I agree. I just think it was weird how Vault City and NCR were so clean and organized yet everyone else lived in a junkyard, lol. I just think they could've made an advanced post-apocalyptic settlement with a bit more effort on style but that's just me.
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Nadia Nad
 
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Post » Fri May 27, 2011 9:25 pm

You misspelled like half of those words... anyway, on subject. WaW was good, it used the same engine as CoD 4 so how is it a different game? They changed it and made it fitting to a WW2 setting. Honestly, i think the people that didn't like that game were [censored] that didn't like anything Infinityward made.
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Fam Mughal
 
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Post » Fri May 27, 2011 7:33 pm

Hey to be fair at least Fallout 3 didn't have weird out of theme places like Vault City and the NCR Republic and all that. I like the Bethesda setting more, I don't see why you guys liked the other one so much.

Vault City I might almost give you if it weren't so much like Rivet City as far as what you find there. NCR fits right in. Besides I'm speaking of the setting more figuratively than literally. Bethesda's Fallout feels shiny and friendly, and the dark, gritty aspects feel pretty contrived and forced. Black Isle's Fallout feels dark, destroyed, and dangerous. Overall Black Isle's Fallout feels more genuine and gritty (more wasteland-like) while Bethesda's feels more like fantasy "world of tomorrow" sci-fi. Keep in mind that I did enjoy Fallout 3. It just felt a little too "white bread" for me.
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Dark Mogul
 
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Post » Fri May 27, 2011 9:37 am

Vault City I might almost give you if it weren't so much like Rivet City as far as what you find there. NCR fits right in. Besides I'm speaking of the setting more figuratively than literally. Bethesda's Fallout feels shiny and friendly, and the dark, gritty aspects feel pretty contrived and forced. Black Isle's Fallout feels dark, destroyed, and dangerous. Overall Black Isle's Fallout feels more genuine and gritty (more wasteland-like) while Bethesda's feels more like fantasy "world of tomorrow" sci-fi. Keep in mind that I did enjoy Fallout 3. It just felt a little too "white bread" for me.


Well, I thought Rivet City still felt trashed, old, and rusty like it should've. I guess what I'm trying to say is although I DO feel Vault City and NCR have just as much a spot in Fallout as any other place, their presentation was just really odd to me. Everything felt so sanitary and crisp, like you could go there and forget you were playing a "Post-Apocalyptic RPG" at all.
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Silvia Gil
 
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Post » Fri May 27, 2011 7:38 pm

Not every place needs to be a junkyard. Places like New Reno added character to Fallout 2.
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Nikki Hype
 
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Post » Fri May 27, 2011 6:49 am

and not how modern warfare 2 ended up. worse than 4 and WaW. :facepalm:

i can't see how they could change it too much seeing how its using the same game engine, and they made the first two fallouts, so if anything it will be a big improvement.
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Nathan Risch
 
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Post » Fri May 27, 2011 8:38 am

Dear Obsidian Entertainment,

i'm a fan of Fallout 3 and i want New Vegas to have the same feel as fallout 3 did. I dont know if your aware but Treyark made Call of Duty World at War, WaW isnt so popular because its not like Infinity Wards Call of Duty 4. I dont want that to happen again, I dont want to feal like im playing a totaly different game. Bethesda hit a home run with Fallout 3 so i dont want to be playing a World at War when i was expecting a Call of Duty 4. Honestly i hate that Bethesda isnt the lead developers in this game, because im not in the mood for change.

I ask you Fallout fans

Do you want a Change in the feal of the Game? Because i sure dont.


No I don't want a change. I almost guarantee Obsidian won't mess up though, if they do I will be extremely disappointed in them.
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Colton Idonthavealastna
 
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Post » Fri May 27, 2011 7:38 am

Nah thats not true. There were FPS and FP-RPGs at that time. The reason we went from Isometric to First Person is because Bethesda acquired the license.



On the Duck and Cover website there is a quote from Chris Avellone in which he states that if they had this technology back when FO 1 and 2 were made, he's pretty sure the games they would've made would have been very similar to the game that Bethesda made, I also believe he mentions that Josh Sawyer has said si milar things, so I took that to mean first person would not have been out of the question at all.. If you read the whole article he gives FO3 alot of praise..

I recommend anyone reading it, it's on duckandcover.com
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Ells
 
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Post » Fri May 27, 2011 8:30 am

On the Duck and Cover website there is a quote from Chris Avellone in which he states that if they had this technology back when FO 1 and 2 were made, he's pretty sure the games they would've made would have been very similar to the game that Bethesda made, I also believe he mentions that Josh Sawyer has said si milar things, so I took that to mean first person would not have been out of the question at all.. If you read the whole article he gives FO3 alot of praise..

I recommend anyone reading it, it's on duckandcover.com


Yeah...They would probably make it an FPS, I dunno, but as Chris said they had bad tech.
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Hella Beast
 
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Post » Fri May 27, 2011 4:32 pm

Vault City I might almost give you if it weren't so much like Rivet City as far as what you find there. NCR fits right in. Besides I'm speaking of the setting more figuratively than literally. Bethesda's Fallout feels shiny and friendly, and the dark, gritty aspects feel pretty contrived and forced. Black Isle's Fallout feels dark, destroyed, and dangerous. Overall Black Isle's Fallout feels more genuine and gritty (more wasteland-like) while Bethesda's feels more like fantasy "world of tomorrow" sci-fi. Keep in mind that I did enjoy Fallout 3. It just felt a little too "white bread" for me.


I could not agree more. I don't think they realized they weren't writing the next elder scrolls game until they had already finished it, and by then it was too late.
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Wane Peters
 
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Post » Fri May 27, 2011 3:39 pm

"Everyone" being happy with anything made by anyone will never happen.

Someone will always have their own opinion, whether they consider the game to be good, bad, or indifferent.

I played Fallout. I found that it wasn't my favorite type of game, and didn't really care for it that much. I finished it. Since I bought the set, I installed and attempted Fallout 2. Never did manage to finish it because I disliked it more than Fallout. My opinion only; your mileage may vary. I found that, contrary to my initial expectations, I did end up liking Fallout 3. Even the original ending that so many people complained about.



i think the reason alot of people were upset at the ending is becuase they felt the ending wastn big enough, fallout 1 and 2 had very epic endings, which took alot longer to reach, so this made the player much less likley to be upset because the story wrapped up very well, and in fallout 3 i always thought that the main plot wasnt very driving, i never felt like what i was doing made a difference, and i never really felt that there was a reason in the plot for conflict, the enclave just kindof came in. if the ending was more "epic" than people would have been alot less upset
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Kayla Keizer
 
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Post » Fri May 27, 2011 6:46 pm

I felt that KOTOR II did a good job of feeling like KOTOR, though I hear a lot of people hate KOTOR II (I loved it), so whatever...
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louise hamilton
 
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Post » Fri May 27, 2011 9:50 pm

Fallout 3 wasn't nearly the game it could have been...it was too...soft...too casual...I hope Obsidian brings some changes and from what I saw thus far (hardcoe Mode Yay!), I think they will not disappoint me too much ;)
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James Hate
 
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Post » Fri May 27, 2011 5:46 pm

I don't doubt Obsidian will make a good game in the atmosphere of the originals.

But if I am to make a message to them - drop the silly Fallout 2\3 humor, honsetly. Keep it serious, at least most of the time.
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Robert Bindley
 
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Post » Fri May 27, 2011 6:13 pm

WaW.... people hate it because it's the fifth WWII CoD in the series. I swear Treyarch is making up battles and campaigns for WWII now.
I don't doubt Obsidian's ability to make this Fallout a good one.
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rheanna bruining
 
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Post » Fri May 27, 2011 10:43 pm

WaW.... people hate it because it's the fifth WWII CoD in the series. I swear Treyarch is making up battles and campaigns for WWII now.


I didn't like it because AI was horrible (worse than the one in CoD 2), as was level design and multiplayer balance. (the fact that you could run around with MG42 and fire from the hip was plain ridiculous. This was only one of the issues I had with MP).
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Johnny
 
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Post » Fri May 27, 2011 4:22 pm

there's a quote that goes something along the lines of "any art, in it's completed form, no longer belongs to the artist...rather, it belongs to the people"

with video games, i could not disagree more...

fans only want one thing...more of everything.

the talented folks at work in any development studio have so much more time to seriously focus on what makes a game truly entertaining. (something i believe fans do not...myself included). fans play the game a few hours a day and in a matter of minutes of typing on a message board, think they have a complete mental outline of what the game "should be".

and don't forget the headache of actually making interactive software work. i swear, some fans have no idea how complex and fragile bethesda's games are...

now, i'm not saying that all fan ideas are wrong or misguided, i just think that worrying out loud about what a group of highly-paid professionals (many of whom brought fallout to life in the first place) are doing with the next game is absolutely silly...and to be honest, selfish.
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Shannon Marie Jones
 
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Post » Fri May 27, 2011 7:21 pm

I recently started playing some of the mods for FO3 and, from what I can tell, hardcoe mode is going to be similar to the Fallout Wanderer Edition FWE mod. which is to say, really, really cool in terms of immersion. Fallout 3 took the franchise in a new direction in terms of audience and immersion. The casual and FPS fan gets a good kick out of this game as well as the harrdcore RPG fan such as myself. It was depressing when Fallout seemed like a dead brand despite being the coolest concept for a video game series around.

hardcoe mode seems to be a nod to what already exists in the modding world. I hope that Obsidian and Bethesda take a good look at the mods and the popularity and play-enhancing qualities of them for inclusion of the best aspects into any new games in the Fallout Series.

One of the coolest things in the mods is being able to start out in a variety of roles throughout the wasteland. If the developers could flesh this feature out with enhanced dialog for the denizens of the wasteland it would be really cool for incorporation into a future Fallout title (i.e. playing as a ghoul walking into the underground, I don't want people referring to me as Smoothskin). In any case, I really like what I'm hearing about FONV, I hope it's the start of a long and fruitful collaboration between Bethesda and Obsidian.
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Ally Chimienti
 
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Post » Fri May 27, 2011 6:56 pm

there's a quote that goes something along the lines of "any art, in it's completed form, no longer belongs to the artist...rather, it belongs to the people"


Art is never completed...merely abandoned.
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Prohibited
 
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Post » Fri May 27, 2011 7:29 am

omfg, i pray for big changes. it can be good piece of revenge
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Chris Ellis
 
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Post » Fri May 27, 2011 7:14 am

i think the reason alot of people were upset at the ending is becuase they felt the ending wastn big enough, fallout 1 and 2 had very epic endings, which took alot longer to reach, so this made the player much less likley to be upset because the story wrapped up very well, and in fallout 3 i always thought that the main plot wasnt very driving, i never felt like what i was doing made a difference, and i never really felt that there was a reason in the plot for conflict, the enclave just kindof came in. if the ending was more "epic" than people would have been alot less upset


Its not really a question of being "big", Fallout 3 storyline is simply awful.

To start there is too much of a focus on "Father" that makes no sense (serious, I keep getting incist vibes with the whole deal) as there is no reason for the Lone Wanderer to care, then we get the Purifier that is ... well, USELESS but its made up to be some kind of big deal as the Enclave with their advanced tech go there and grab it for NO REASON (and dont give me the whole FEV virus that is rehash of FO2 plot and put on the last time for the sake of a EVIL option) and we go look for the MAGICAL GECK and it ends with having the YOUR DESTINY being turn on the machine and DIE FOR THE SAKE OF THE PLOT when its possible to have someone that is supposed immune to the thing.

In the end in Fallout 3 you do NOTHING WORTH OF MENTION and die, following "the example of the father" with a nonsensical, poorly researched plot.

Now lets look at FO1 ... the plot does not force the Vault Dweller to do anything, sure there is the Water Chip but you have plenty of time and there are logical reasons to want to wrap that quest up (the Vault is MUCH BETTER that the world outside), then you stumble upon the Master and considering the option was becoming a Super Mutant ... lets say you had a LOT reasons to not do it (and you can BTW).

Then FO2, you get thrown into looking for a GECK since the village is dying and you can ignore it (and I do mean it) and then stumble upon the Enclave and their plans to KILL YOU along with everyone else since you are not "pure".

What made the previous 2 games good was making the plot having THE LEAST assumptions about the main characters motivations and the choices when presented always being logical or coming from logical reasoning.

And yes, previous 2 games are more "epic" in the sense you single handed saved the world, either from being dipped on FEV and doom mankind (Super Mutants are sterile) or rest of the world (and that includes YOU) being killed by a virus.
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Laura Simmonds
 
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Post » Fri May 27, 2011 9:48 pm

I just really can't believe that bethesda and obsidian, usually the pioneers in gaming, have yet to impliment some form of G.E.C.K. modding tool for any of the consoles. Most of the people that play these games on consoles have no idea these games have such a feature. I would just really like to know what the obstacle is here. PC users buy the same game for less, but get more content? I'm just not getting it, considering at the very least 50% of the gaming community is on a console. I mean Morrowind was one of my favorite games of all times, then i find out years later i could have been modding for it on the cpu version if my computer wasn't complete crap back then..? It just frustrates me to no end.. I just hope they jump on it before someone else does it, because I'd really like them to take credit for reinventing what a game can do on a console.
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Benjamin Holz
 
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Post » Fri May 27, 2011 12:04 pm

I just really can't believe that bethesda and obsidian, usually the pioneers in gaming, have yet to impliment some form of G.E.C.K. modding tool for any of the consoles. Most of the people that play these games on consoles have no idea these games have such a feature. I would just really like to know what the obstacle is here. PC users buy the same game for less, but get more content? I'm just not getting it, considering at the very least 50% of the gaming community is on a console. I mean Morrowind was one of my favorite games of all times, then i find out years later i could have been modding for it on the cpu version if my computer wasn't complete crap back then..? It just frustrates me to no end.. I just hope they jump on it before someone else does it, because I'd really like them to take credit for reinventing what a game can do on a console.

Are you talking about using the mods on a console or creating the mods on a console?

If you're talking about making them, take a look at the tools people use to make mods and you'll understand instantaneously why they don't make them for consoles. First of all, the tools are very complex and would be extremely painful to use a controller to interact with. Second, many modders use a lot of support tools (graphics tools like Photoshop, various 3D modeling tools, audio tools, etc.), need to be able to type to write scripts (also need some rudimentary programming knowledge for scripting), and generally need a mouse and keyboard for many reasons. We're not talking about pulling some pre-fabbed house from a toolbar and dropping it on the landscape somewhere...most of the really worthwhile mods are many times more complex than that.

If you're talking about using them on a console, well, I don't see why that wouldn't be technically possible as long as the mod doesn't need a script extender, which is something that I don't see ever working on a current-gen console. The big show-stopper here is the console manufacturers - they won't allow it. You can do some Google searches and find a long list of reasons why they generally don't allow community-created mods on their consoles (with a few rare exceptions).
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Prue
 
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Post » Fri May 27, 2011 7:26 pm

I don't doubt Obsidian will make a good game in the atmosphere of the originals.

But if I am to make a message to them - drop the silly Fallout 2\3 humor, honsetly. Keep it serious, at least most of the time.


Fallout without the humor would be like...well I don't know what it would be like. Nothing imaginable could compare to how bad that would be.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 5:51 pm

It has the same engine. And it isn't a direct sequel. It will mainly be the same.

Yup

Actually I do in fact want a change in the feel of the game. That'd be hardcoe mode, consequences for my actions, better writing, and more importance in choosing stats and skills.

That will add most likely good change for the leveling scale.

to dj, no i havent and i bet they are real good games, but i have played Alpha Protocal and for all the devs that might read this but IMO that was a fail of a game.

Wait what Bethesda didn't make that game........what does that have to do with anything and game isn't even out yet? Where is your time travel car for the nine divine what is happening in this forum ? :P
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Chloe Yarnall
 
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