- Download http://web.archive.org/web/20100114094539/http://www.castlemountains.net/flashmar/A_Cup_Of_Joy.swf. (It's a good test file since it's self-contained, needing no server data or browser cookies to work. Finding such a test file wasn't easy!)
- Rename it to tweenmenu.swf and drop it in Data/Interface/
- Run Skyrim and press Tab to open the tween menu. The animation will play.
Given that arbitrary Flash works just fine, it may be a shorter path to a UI replacement to rewrite it from scratch than to try to get decompiles to recompile without compile errors or CTDs. If Socrates can help the decompilers to document the Flash<->game data interface, they can be used to create clean UI replacements that do more than play silly mouse animations.

Edit: I spoke too soon: This doesn't work for inventorymenu.swf which just CTDs as soon as it tries to load this .swf file. Clearly the game is expecting something from this menu that an arbitrary Flash file doesn't provide. Hopefully that will be cleared up as the external interface is discovered/documented.



