

.
C:\UDK\UDK-2011-10\Development\Flash\CLIK\ <- replace this with yours
$(LocalData)/Classes
This means the compiler will first use the intrinsic classes in Flash, then the ones by ScaleForm, then the ones by Bethesda from the .swf file.
If you get errors about System.capabilities.numControllers, go into the respective .as files and replace System.capabilities.numControllers with the number 1.
Quicker:
class Shared.BSScrollingList extends MovieClip{ var EntriesA, bDisableSelection, bDisableInput, bMouseDrivenNav, iSelectedIndex, iScrollPosition, iMaxScrollPosition, iListItemsShown, iPlatform, border, fListHeight, scrollbar, ListScrollbar, iMaxItemsShown, _parent, itemIndex, onMousePress, __get__selectedIndex, __get__scrollPosition, __set__scrollPosition, bListAnimating, __get__listAnimating, dispatchEvent, __get__entryList, __get__disableSelection, __get__disableInput, iTextOption, __get__textOption, ScrollUp, ScrollDown, iScrollbarDrawTimerID, __set__selectedIndex, __get__selectedEntry, __set__listAnimating, __set__entryList, __set__disableSelection, __set__disableInput, __set__textOption, __get__maxScrollPosition, __get__maxEntries; function BSScrollingList() { super();Trillix:dynamic class Shared.BSScrollingList extends MovieClip{ static var TEXT_OPTION_NONE: Number = 0; static var TEXT_OPTION_SHRINK_TO_FIT: Number = 1; static var TEXT_OPTION_MULTILINE: Number = 2; var EntriesA; var ListScrollbar; var ScrollDown; var ScrollUp; var _parent; var bDisableInput; var bDisableSelection; var bListAnimating; var bMouseDrivenNav; var border; var dispatchEvent; var fListHeight; var iListItemsShown; var iMaxItemsShown; var iMaxScrollPosition; var iPlatform; var iScrollPosition; var iScrollbarDrawTimerID; var iSelectedIndex; var iTextOption; var itemIndex; var onMousePress; var scrollbar; function BSScrollingList() { super();Does dynamic mean it can be extended? If so, that could be part of my problem right there.The font Skyrim uses are the various Futura condensed versions, right?
Does that mean we have to obtain a license for this font if we want to make a mod with that font or does the bethesda license include consumers using it for mods? Is the font included with the CS or do we have to decrypt it from the Flash files?
Oh and I did some vector mockups of an improved UI (see http://imgur.com/a/hcp6S and http://www.gamesas.com/index.php?/topic/1266556-usage-of-screen-real-estate-in-skyrims-interface/page__st__140__gopid__19271230#entry19271230 for the corresponding post.)
If anybody wants it, I can clean it and upload the vector files so you can prototype some ideas.
