This is extremely tedious, as you can't just publish straight out of Flash yet; the compiler differs from what Bethesda used, so there's a lot missing.
Here's what I've done with the mod that was mentioned:
- Unpacked the "Skyrim - Interface.bsa" file
- Copy out the hudmenu.gfx file, rename it to .swf, and used the hex editor in Notepad++ to edit the first three characters to "CWS".
- Decompile the swf with Trillix or similar. This is only to identify sprites and scripts so far - you won't be recompiling.
- Pore through the assets and determine which ones you want to alter. Note their shape numbers.
- Using SWiX, open the .swf file and manually remove the shapes in question
- I also edited the sprite that controls the fade in/fade out of the indicator text (hidden/detected) so that it remained at A=0 throughout the whole tween.
- Save in SWiX, hex edit the first three characters back to "CFX", and rename the file back to .gfx.
Now, most of what I did here was remove things and change the alpha of a text field. Nothing huge. Altering graphics may require you to make changes within Flash, FlashDevelop, Trillix, or some other Flash editor, publish, then locate the draw instructions for your published .swf in SWiX and use the new draw instructions to replace the draw instructions in the original .gfx file.
In order to start adding your own scripting, I imagine the process is something like this:
- Make your code adjustments in Flash, FlashDevelop, Trillix, etc. and publish with the CLIK framework in your classpath as a Flash Player 10 movie in AS2.0
- Use FLASM on the altered file to get the assembly for your changes
- Use FLASM on the original file to get something to compare it to
- Use a diff tool to compare the instructions between the two .flm files that FLASM generated
- Carefully copy over your changes from the newly published file to the "original" file
- Re-assemble into .swf using FLASM
Note that I haven't successfully tried the FLASM route yet, but it sounds like it ought to work. It's not a terribly exciting way to mod things...


Maybe you're just not noticing the popup?

