1. Copy fonts_en.swf and fonts_console.swf from Data\Interfaces, to whichever folder you are working with the menus in.
2. Make a .txt called fontconfig.txt in the folder you are working in, and put the following text in it:
[FontConfig]
fontlib "fonts_console.swf"
fontlib "fonts_en.swf"
map "$ConsoleFont" = "Arial" Normal
map "$StartMenuFont" = "Futura Condensed" Normal
map "$DialogueFont" = "Futura CondensedLight" Normal
map "$EverywhereFont" = "Futura CondensedLight" Normal
map "$EverywhereBoldFont" = "Futura Condensed" Bold
map "$EverywhereMediumFont" = "Futura Condensed" Normal
map "$DragonFont" = "Dragon_script" Normal
map "$SkyrimBooks" = "SkyrimBooks_Gaelic" Normal
map "$HandwrittenFont" = "SkyrimBooks_Handwritten_Bold" Normal
map "$HandwrittenBold" = "SkyrimBooks_Handwritten_Bold" Normal
map "$FalmerFont" = "Falmer" Normal
map "$DwemerFont" = "Dwemer" Normal
map "$DaedricFont" = "Daedric" Normal
map "$MageScriptFont" = "Mage Script" Normal
map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
3. Open the menu .fla file and run it with the ScaleForm launcher. You should notice that you are no longer prompted to change the font from $something, and the game's font should show up in the menu.
I also know why you are getting all these error messages (by the way do NOT compile in AS3.0, it's AS2 you want). It's tricky to explain, but it's because of a conflict between the intrinsic classes "Selection" and "Mouse", and their ScaleForm counterparts (trust me... I know Flash). Naming them SelectionX or MouseFoo would solve it, but that would require rewriting the whole damn thing. I'll try to solve it and post about it if I figure out how.
EDIT: Ah, you also need to decompile some headers/shared objects for any of the menus to work. I just managed to get the inventory working without crashing. I'll make a tutorial thread once I make sure it's working completely.

). I also really like the 3D viewer of items/weapons and the stats card under it. Main thing I'd like to see is just more functionality built in, Being able to show (and hide) damage/armor, weight, and value stats for all items in the selected category at will (without completely getting rid of the current item viewer) would be great, as would being able to toggle between the current 3D item viewer and a 3D view of yourself (a la Oblivion). Smaller font sizes on the category lists, item lists, and HUD (without going too small; I think that would make the clean appearance of the lists become cluttered. This is also why I mentioned extra functions mentioned above ought to have a toggle setting rather than be static). Categories in the Favorites (optional, of course), would be great for us that use hybrid classes (I'd personally like to be able to separate my favorite weapons from favorite spells, for example). Above all else, I think on-screen display of current buffs and debuffs with time remaining on each (like in Oblivion or WoW) is a must as well. Improved mouse precision would be great if doable, too. 



