Mods Potentially Coming to Consoles in the Future? [merged s

Post » Fri Jun 22, 2012 3:39 pm

There is already a thread about this topic--->http://www.gamesas.com/topic/1379330-mods-to-to-toconsoles/
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Lil Miss
 
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Post » Fri Jun 22, 2012 3:40 pm

Mods were coming to the xbox, Todd sat down with Bill Gates.

Bill Gates: This will be awesome todd! We will put up a list of mods to download that changes every month! Say about 100 at a time on the dashboard!

Todd Howard: Too spreadsheety. *walks out*

Bill Gates: Wtf? o.O
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maddison
 
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Post » Fri Jun 22, 2012 5:34 pm

This interview. Somewhere http://www.youtube.com/watch?v=Ux76mg7V4_o


"In a perfect world we could bring Skyrim mods to the console, but it's just not somthing thats worked out yet."

7:45



~ Thats all news to me, I remember back in Oblivion mod creator rights had been an issue of discussion on this same topic. I didn't think it would be changed, but it's pretty clear..almost in a scary way.
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Kate Schofield
 
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Post » Fri Jun 22, 2012 4:21 pm

Mods were coming to the xbox, Todd sat down with Bill Gates.

Bill Gates: This will be awesome todd! We will put up a list of mods to download that changes every month! Say about 100 at a time on the dashboard!

Todd Howard: Too spreadsheety. *walks out*

Bill Gates: Wtf? o.O
this made me lol
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Vicky Keeler
 
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Post » Fri Jun 22, 2012 5:18 pm

http://www.youtube.com/watch?v=Ux76mg7V4_o

7:45 He says they want to, but it's just not working out.
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Elisabete Gaspar
 
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Post » Fri Jun 22, 2012 11:12 am

I believe I remember reading in an old Skyrim interview Todd Howard said that they were able to actually get mods to work on the 360 but Microsoft and Sony don't want mods on their systems because it may damage it and such. basically Microsoft and Sony don't want user created content on their systems.
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Amanda Furtado
 
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Post » Fri Jun 22, 2012 4:58 am

come on seriously no the game already has framerate and freezing problems on vanilla version If we had mods we could have consoles destroyed
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Kayla Oatney
 
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Post » Fri Jun 22, 2012 3:35 am

I believe I remember reading in an old Skyrim interview Todd Howard said that they were able to actually get mods to work on the 360 but Microsoft and Sony don't want mods on their systems because it may damage it and such. basically Microsoft and Sony don't want user created content on their systems.

Not only that, but they are taking a risk in doing so and said they didn't want to get into playing mod favorites. It's sad because hopefully the consolers could contribute to the creation of mods too if they got involved. More mods would also mean longer game lifespans and better value, which means more copies sold and more money for Bethesda and its investors which means a higher budget for the next game.
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joseluis perez
 
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Post » Fri Jun 22, 2012 2:06 am

If that is really happening Xbox will be the most dominant gaming system.
same here plan on getting for 360 as well for the ps3 i dont mind the 30 day wait. by then i will probably beat it for the xbox
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Isabell Hoffmann
 
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Post » Fri Jun 22, 2012 10:21 am

~ Thats all news to me, I remember back in Oblivion mod creator rights had been an issue of discussion on this same topic. I didn't think it would be changed, but it's pretty clear..almost in a scary way.

I have never, ever heard of a game company giving users the rights to user created mods... and this is from someone who has been using mods and pc games since the early 90's. It really would be a bad idea for any company.
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Bloomer
 
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Post » Fri Jun 22, 2012 4:23 pm

Just ignore all this pvssyr.

Many game before have flirted with Mods but Microsoft shot them down.
Unreal Tournament 3 tried to do this, and were kicked in the face by MS.
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Mimi BC
 
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Post » Fri Jun 22, 2012 8:34 am

I have never, ever heard of a game company giving users the rights to user created mods... and this is from someone who has been using mods and pc games since the early 90's. It really would be a bad idea for any company.


It's been a good number of years since it was a hot issue, but If i recall correctly it wasn't giving rights, rather than to what extent Bethesda could use them if such an occasion came about.
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yermom
 
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Post » Fri Jun 22, 2012 12:45 pm

Not only that, but they are taking a risk in doing so and said they didn't want to get into playing mod favorites. It's sad because hopefully the consolers could contribute to the creation of mods too if they got involved. More mods would also mean longer game lifespans and better value, which means more copies sold and more money for Bethesda and its investors which means a higher budget for the next game.

That is true, I would really love to try and make mods for Skyrim but I own the 360 version. I hope that one day mods will be available to both PC and consoles.

I think that if Bethesda really wanted to package some mods and release them in a DLC format, they could instead of picking favorites, just have the fans pick their top ten favorite mods and what ever ten mods have the most votes would be put in a DLC, with the Mod creators permission of course. at least that's one way they could do it.
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Yvonne
 
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Post » Fri Jun 22, 2012 4:11 pm

But it would be ALL consoles, not just Xbox.

No. It won't. It's not up to Beth. They've been trying for a very long time. It's up to Microsoft and Sony. So unless they BOTH agree, then it will just be one or the other. Derp.
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Elea Rossi
 
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Post » Fri Jun 22, 2012 3:18 am

Not only that, but they are taking a risk in doing so and said they didn't want to get into playing mod favorites. It's sad because hopefully the consolers could contribute to the creation of mods too if they got involved. More mods would also mean longer game lifespans and better value, which means more copies sold and more money for Bethesda and its investors which means a higher budget for the next game.

...and it could also mean the modding community going underground if the companies insist on taking profit from them. It could also mean having to put filters for advlt and HD content which couldn't be handled for the consoles. And for the same reason also it'd probably mean tons of "OMG THIZ MOD MAKEZ MY 360 GO TOO SLOW LEARN HOW TO MOD OLOLO" or "CONVERT THIS MOD TO 360/PS3 RIGHT NOW PLZTHZLOLOLO" posts in each mod' comments section.
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Rich O'Brien
 
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Post » Fri Jun 22, 2012 9:58 am

I skeptical at best if it will EVER be a thing. And even then, there would be a lot of separating the chaff from the wheat.
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Petr Jordy Zugar
 
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Post » Fri Jun 22, 2012 5:32 pm

...and it could also mean the modding community going underground if the companies insist on taking profit from them. It could also mean having to put filters for advlt and HD content which couldn't be handled for the consoles. And for the same reason also it'd probably mean tons of "OMG THIZ MOD MAKEZ MY 360 GO TOO SLOW LEARN HOW TO MOD OLOLO" or "CONVERT THIS MOD TO 360/PS3 RIGHT NOW PLZTHZLOLOLO" posts in each mod' comments section.

Maybe, but if a mod was good enough to use I'd think Bethedia would offer the creator a job in the company. I mod a little (nothing major) and i'd be estatic if they used one of my crappy mods, but i can see how it would cause dissent nd suppress the community if not done properly.
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Penny Courture
 
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Post » Fri Jun 22, 2012 4:12 pm

...and it could also mean the modding community going underground if the companies insist on taking profit from them. It could also mean having to put filters for advlt and HD content which couldn't be handled for the consoles. And for the same reason also it'd probably mean tons of "OMG THIZ MOD MAKEZ MY 360 GO TOO SLOW LEARN HOW TO MOD OLOLO" or "CONVERT THIS MOD TO 360/PS3 RIGHT NOW PLZTHZLOLOLO" posts in each mod' comments section.
Just saying but not all console users are cavemen :P
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Prisca Lacour
 
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Post » Fri Jun 22, 2012 9:29 am

Maybe, but if a mod was good enough to use I'd think Bethedia would offer the creator a job in the company. I mod a little (nothing major) and i'd be estatic if they used one of my crappy mods.

Pretty naive to think so, sorry to say. If renowned modders since the Oblivion times like Arthmoor, Quarn/Kivan or the OBSE/SKSE team hasn't been hired by them (AFAIK), I doubt anyone else would enter just because you do some little mod.

In short, if they wanted people to look at, they sure know where to find them. There's no need for console mods to do that.

Just saying but not all console users are cavemen :P


But don't deny that that WOULD happen...
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Cameron Wood
 
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Post » Fri Jun 22, 2012 3:44 am

As I've said in another thread:

I don't think it will happen this gen, but the reality of the situation is that consoles will have to become open platforms if they want to stay relevant and the big 3 know this, and developers are pushing the issue hard. So it's not really a matter of "if" it will happen but "when".
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Jamie Lee
 
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Post » Fri Jun 22, 2012 8:25 am

It's been a good number of years since it was a hot issue, but If i recall correctly it wasn't giving rights, rather than to what extent Bethesda could use them if such an occasion came about.
http://www.gamesas.com/topic/1348101-creation-kits-eula-vs-non-ck-modders-work/page__view__findpost__p__20312983

Bethesda does claim rights. From the Creation Kit EULA:

"If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials."
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Lynette Wilson
 
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Post » Fri Jun 22, 2012 6:20 am

Pretty naive to think so, sorry to say. If renowned modders since the Oblivion times like Arthmoor, Quran/Kivan or the OBSE/SKSE team hasn't been hired by them (AFAIK), I doubt anyone else would enter just because you do some little mod.

In short, if they wanted people to look at, they sure know where to find them. There's no need for console mods to do that.

It's not naive, many companies hire talent if they think it could be incorporated into the company. Valve for instance hired the CS models and gave them funds to make an retail version, Dice hired several people who modded BF BC, and there are a lot of other examples too. It's just good business practice, you see talent and you want the talent. It gives your company a skilled person and energizes the modding community at the same time, whilst giving you a valid reason for using their creations without causing potential agitation.


Just saying but not all console users are cavemen :tongue:

Thats true, people tend to think of console gamers are the simpler gamer in contrast to the PC simply because it takes less knowledge to work a console than it does a PC which requires an understanding of hardware. While this is true in part, it doesn't mean that there are not many skilled consolers out there. Similar to the Athenian and Spartan positions on war, yes the Spartans had a system to weed out the weak top ensure only the toughest Men and Women could partake in society, but that doesn't mean Athens lacked for skilled warriors too.
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Farrah Barry
 
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Post » Fri Jun 22, 2012 10:41 am

Pretty naive to think so, sorry to say. If renowned modders since the Oblivion times like Arthmoor, Quarn/Kivan or the OBSE/SKSE team hasn't been hired by them (AFAIK), I doubt anyone else would enter just because you do some little mod.

In short, if they wanted people to look at, they sure know where to find them. There's no need for console mods to do that.

[/color]

But don't deny that that WOULD happen...
While the people that would do that do exist im pretty confident that if somebody really wanted to download a mod would have the decency to look up a tutorial if not . god help us >,< it's a necessary risk though give it two to three months and it could settle down besides if everybody could download mods then we wouldn't have to listen to "Modddds are for hackers!!!!" you know get people more educated on the subject ill admit before i knew what mods were i assummed it was like a wall hack but then i got fallout for the computer and found the nexus site :) and well you just have to give people the chance to understand what a "mod" is and now im going to take a break from typing cause my hand hurts. Thank you for your time.
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Kortknee Bell
 
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Post » Fri Jun 22, 2012 3:20 am

It's not naive, many companies hire talent if they think it could be incorporated into the company. Valve for instance hired the CS models and gave them funds to make an retail version, Dice hired several people who modded BF BC, and there are a lot of other examples too. It's just good business practice, you see talent and you want the talent. It gives your company a skilled person and energizes the modding community at the same time, whilst giving you a valid reason for using their creations without causing potential agitation.

I wasn't saying it's not a good business practise, I'm just saying that AFAIK, Bethesda isn't applying it, or they're doing it very carefully (although it worked well on New Vegas...but also it was developed by a different company). Apart from that, I'm also saying there are a lot of well known, renowned active modders already, and that the queue is pretty large...

While the people that would do that do exist im pretty confident that if somebody really wanted to download a mod would have the decency to look up a tutorial if not . god help us >,< it's a necessary risk though give it two to three months and it could settle down besides if everybody could download mods then we wouldn't have to listen to "Modddds are for hackers!!!!" you know get people more educated on the subject ill admit before i knew what mods were i assummed it was like a wall hack but then i got fallout for the computer and found the nexus site :smile: and well you just have to give people the chance to understand what a "mod" is and now im going to take a break from typing cause my hand hurts. Thank you for your time.

Not even a lot of PC users read the Readme....I better not think about console users :lol:

And this is a SP game, you know, so I care little about what others think about mods (which aren't "hacks" or "cheats" btw...at least most of them. Actually, many of them makes the game much more difficult). And anyways, as I always say, nobody points you a gun in your head in order to install X mod...if you don't like it, just ignore it and go check the next one...

It's up to you to keep the game balanced and fun while using mods, not any other person' responsability (including the mod authors).
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RAww DInsaww
 
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Post » Fri Jun 22, 2012 2:46 pm

...and it could also mean the modding community going underground if the companies insist on taking profit from them. It could also mean having to put filters for advlt and HD content which couldn't be handled for the consoles. And for the same reason also it'd probably mean tons of "OMG THIZ MOD MAKEZ MY 360 GO TOO SLOW LEARN HOW TO MOD OLOLO" or "CONVERT THIS MOD TO 360/PS3 RIGHT NOW PLZTHZLOLOLO" posts in each mod' comments section.

The way I could see it working is that every month Bethesda creates a topic and chooses the best mods suggested. The mods can get reviewed (like the indie game review boards) and then the mods could get on the marketplace for free. Since the modders don't charge for their mods to begin with.


I have had to mod my Skyrim save many types to fix the bugs (many quest bugs) that I came across or just wanted to make new things like a ring that, when put on, would make you invisible and rain meteors down. Was a lot of fun.

Anyways, you can mod on the xbox (Not console modifications, Not discussing it hear just explaining) using a USB, but you have to stay in the limits of the game and can't add new content.

Basically it works just by converting the save to PC and back to 360 and anything you do by console commands will stay when you convert it back making things interesting.
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lolli
 
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