More and Bigger Ruins with More hostory and less of the same

Post » Mon Jun 11, 2012 9:58 am

Have you even been to Blackreach? That covers a substantial area, a real underground world.
Spoiler
With it's own Dragon even.
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luis ortiz
 
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Post » Mon Jun 11, 2012 1:44 pm

Have you even been to Blackreach? That covers a substantial area, a real underground world.
Spoiler
With it's own Dragon even.

Never been there, but just took a quick look at the map. That's more like what I want to see. A complex map with many choices in how you explore it, where you go first, some chance to get lost. Looks like a great place to explore. Looking forward to it.
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Chica Cheve
 
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Post » Mon Jun 11, 2012 1:00 pm

Have you even been to Blackreach? That covers a substantial area, a real underground world.
Spoiler
With it's own Dragon even.
One of my favorites and I wish there were more like it!
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Euan
 
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Post » Mon Jun 11, 2012 1:45 pm

To complete the game 80-85% of the things you will need to complete it and quests are found where? In dungeons. Aside from wondering around. If you are playing the game and doing quests to complete the game you will spend most of your time completing them in dungeons. Fact. Now I understand theres other things to do such as "chase butterflies" but to complete the majority of quests you have to enter a dungeon that looks just like allll the others texture and architectuly wise.

There are at least 7 distinct dungeon/cave architecture-types I can think of off the top of my head: Draugr crypt, Dwemer ruin, Falmer city, mine, stone cave, snow cave, and grotto. And then there are occasional combinations of those broader types.

But calling them "copy/paste" or saying that they all look alike is ridiculous. The floor plans are totally unique, and there are tons of dungeons with unique storylines. Not to mention that the designs are totally different. The end room of Ragnvald looks worlds different from the end room of Ansilvund, even though they're both crypts. And the design of both dungeons is radically different. Dwemer ruins are still immense mazes that you can spend hours exploring before you've actually uncovered everything inside.

I just don't understand how you could think the dungeons are cookie-cutter after actually playing through them.
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Schel[Anne]FTL
 
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Post » Mon Jun 11, 2012 1:21 am

There are at least 7 distinct dungeon/cave architecture-types I can think of off the top of my head: Draugr crypt, Dwemer ruin, Falmer city....

O rly? Falmer city you say?
You've obviously gone where no man has gone before, while the rest of us were too busy discussing why there are no Falmer cities anywhere to be found in Skyrim...
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Tiffany Holmes
 
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Post » Mon Jun 11, 2012 11:59 am

O rly? Falmer city you say?
You've obviously gone where no man has gone before, while the rest of us were too busy discussing why there are no Falmer cities anywhere to be found in Skyrim...

I usually classify the large underground areas filled with houses and Falmer who inhabit them as Falmer cities. But if you prefer Falmer settlements or Falmer underground villages, go for it.
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Kelly John
 
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Post » Mon Jun 11, 2012 11:18 am

Bethesda sure did achieve to make better dungeons in Skyrim than in Morrowind (and far better than in Oblivion) and it's understandable that after hundred of them you feel like you've seen it already. However, one more dungeon theme (artset, ennemies, etc) would have been nice. Right now, there are only four themes (cave, dwnemer, tomb, stronghold), the same as in Morrowind (cave, dwenmer, tomb, daedric). Besides I really miss the daedric places since Morrowind, they were so great and felt so dangerous.
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laila hassan
 
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Post » Mon Jun 11, 2012 2:23 am

Places like Aftland have some history. Some places which have *nothing* to do with the plot at hand, nor does it make a reference to it, have stories ala journals that dates back to the first era. I'm always curious about the contents of every cave and ruin I enter in the game, and I have learned about of things that happened throughout Skyrim across eras because of them.
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Jake Easom
 
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Post » Mon Jun 11, 2012 4:54 pm

Skyrim is the same as Oblivion in the sense that there are only a handfull of dungeon types (Draugr, Fort, Cave, Camp, Dwemer) It does get really boring exploring when every dungeon within the same category pretty much looks just like the others. Im exploring and come across a fort...i think to myself "Im not going to find anything in this one i didnt find in the last 3"
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teeny
 
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Post » Mon Jun 11, 2012 2:59 am

Skyrim is the same as Oblivion in the sense that there are only a handfull of dungeon types (Draugr, Fort, Cave, Camp, Dwemer) It does get really boring exploring when every dungeon within the same category pretty much looks just like the others. Im exploring and come across a fort...i think to myself "Im not going to find anything in this one i didnt find in the last 3"

Then you're missing out.

Imagine not going into Ansilvund, Forelhost, Ragnvald, etc. because you thought "These are all just going to be like Bleak Falls Barrow."
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Courtney Foren
 
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Post » Mon Jun 11, 2012 12:43 am

Then you're missing out.

Imagine not going into Ansilvund, Forelhost, Ragnvald, etc. because you thought "These are all just going to be like Bleak Falls Barrow."

I always explore draugr ruins because they make fun opponents and they have the claw doors with bosses
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Stacey Mason
 
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Post » Mon Jun 11, 2012 4:21 am

Places like Aftland have some history. Some places which have *nothing* to do with the plot at hand, nor does it make a reference to it, have stories ala journals that dates back to the first era. I'm always curious about the contents of every cave and ruin I enter in the game, and I have learned about of things that happened throughout Skyrim across eras because of them.
Yup, it's really a point where Bethesda improved its franchise: they learned how to give about every place something special about it. I know I won't get any interesting loot in them, I visit them mostly because I expect to find some story, secret or a mysterious quest. Of course, some places are still "cheap" but more rarely than in previous opuses.
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Sammygirl
 
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Post » Mon Jun 11, 2012 2:51 pm

I mean I really want to stumble on a GRAND ruin, a mega city forgotten with it's own dungeons and art style... Maybe Snow Elf build or another races build... Or maybe Dragon Priest Build... Complete with it's own discoverable Lore and speacial Loot! And when I say Grand I mean GRAND!
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Raymond J. Ramirez
 
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Post » Mon Jun 11, 2012 4:02 am

good point, or why theres fires and stuff built in supposed abandoned ruins... did the drouger light them? lol

Their are some books scattered around Skyrim, one of them tells about some researcher observing Draughr, he makes a mention of them lighting up the fires in dungeons.
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George PUluse
 
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Post » Mon Jun 11, 2012 8:02 am

Their are some books scattered around Skyrim, one of them tells about some researcher observing Draughr, he makes a mention of them lighting up the fires in dungeons.
Thanks I appreciate that, I'm gonna have to look for it now lol
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Kelsey Hall
 
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Post » Mon Jun 11, 2012 8:08 am

I mean I really want to stumble on a GRAND ruin, a mega city forgotten with it's own dungeons and art style... Maybe Snow Elf build or another races build... Or maybe Dragon Priest Build... Complete with it's own discoverable Lore and speacial Loot! And when I say Grand I mean GRAND!

So in other words, you want DLC? Because you already have plenty of dungeons with unique art styles, and you have plenty of unique dungeons that take a very long time to complete.
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Chloe Yarnall
 
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Post » Mon Jun 11, 2012 12:53 pm

So in other words, you want DLC? Because you already have plenty of dungeons with unique art styles, and you have plenty of unique dungeons that take a very long time to complete.
I don't know what game you're playing but in my version (the version that I've found everything and completed every quest line possible... 4 times) The dungeons for the most part seem to look the same, same textures, same achitect, same wall carvings, same. Now not all of them are, there are a few that are by all rights Unique. What I want is more of those Big Unique ones and less copy and paste. More history and less bland "I found a book" or "I found a note" because that seems cheap. A showing of different art design elements. Plain and simply, Bigger and Unique. Not all, but some more of them would be nice. Because as it stands almost NONE of them are memorable except the few Unique ones.
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Greg Swan
 
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Post » Mon Jun 11, 2012 9:01 am

I don't know what game you're playing but in my version (the version that I've found everything and completed every quest line possible... 4 times) The dungeons for the most part seem to look the same, same textures, same achitect, same wall carvings, same. Now not all of them are, there are a few that are by all rights Unique. What I want is more of those Big Unique ones and less copy and paste. More history and less bland "I found a book" or "I found a note" because that seems cheap. A showing of different art design elements. Plain and simply, Bigger and Unique. Not all, but some more of them would be nice. Because as it stands almost NONE of them are memorable except the few Unique ones.

I'm just going to reply to this with what I've already posted:

There are at least 7 distinct dungeon/cave architecture-types I can think of off the top of my head: Draugr crypt, Dwemer ruin, Falmer city, mine, stone cave, snow cave, and grotto. And then there are occasional combinations of those broader types.

But calling them "copy/paste" or saying that they all look alike is ridiculous. The floor plans are totally unique, and there are tons of dungeons with unique storylines. Not to mention that the designs are totally different. The end room of Ragnvald looks worlds different from the end room of Ansilvund, even though they're both crypts. And the design of both dungeons is radically different. Dwemer ruins are still immense mazes that you can spend hours exploring before you've actually uncovered everything inside.

I just don't understand how you could think the dungeons are cookie-cutter after actually playing through them.
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daniel royle
 
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Post » Mon Jun 11, 2012 12:53 am

Maybe I am expecting to much then. I'm just not satisfied personaly with the design elements they used and I believe they could have done alot better with the current technology... I'm not one to settle for I'm one to better.
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Trey Johnson
 
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Post » Mon Jun 11, 2012 9:47 am

Maybe I am expecting to much then. I'm just not satisfied personaly with the design elements they used and I believe they could have done alot better with the current technology... I'm not one to settle for I'm one to better.

I really can't think of any other game that does what Skyrim does, or that has the sheer variety of locales that Skyrim has. I really can't.

So I appreciate the desire to make things better, but there's a lot of value in enjoying the brilliance that's already there. If you're constantly disappointed by everything because you're always looking for reasons it isn't good enough, you're missing out on quite a bit.
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Claudia Cook
 
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