More and Bigger Ruins with More hostory and less of the same

Post » Mon Jun 11, 2012 7:37 am

It doesn't, some around here believe credibilty stems from a post count.
For me, credibility comes from me completing every quest with 4 different builds 4 times and knowing pretty much every knock and cranny that I could possibly find and noticing that everything just kind of looks the same dungeon wise and theyre not very big (most of them) or unique
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Jah Allen
 
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Post » Mon Jun 11, 2012 12:12 pm

You have a very good point because when I go into a dungeon I dont feel that intesity, I think "Ok what's in here that I have to kill that I can easily see to get what I came for?"... It should be "Holy [censored]! What the hell just moved over there and where did it go? What was that?! Oh god, I need to get out of here quickly but I gotta do this... Here we go!"
Exactly! That would not only make each dungeon more unique in the way that you would not really know what to expect since every step you take just plunges you deeper and deeper into an unknown darkness, and when turning around and seeing that cave exit disappear further and further away while darkness slowly surrounds you gives you that special feeling of bein alone. In the dark. With dangerous stuff trying to kill you.

Getting that feeling from a dungeon would also turn your exploration from a "dungeon run" to a "dungeon crawl" since you'd actually need to be more aware of your surroundings, and it would add alot to the gameplay and general feeling of the game. I want that on-the-edge-of-my-seat-clutching-my-controller-knuckle-white-with-eyes-wide-open feeling when exploring a new cave, not the "Let's just stroll down there and kill some stuff and loot that big chest at the end" feeling I get now.
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IM NOT EASY
 
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Post » Mon Jun 11, 2012 1:14 pm

For me, credibility comes from me completing every quest with 4 different builds 4 times and knowing pretty much every knock and cranny that I could possibly find and noticing that everything just kind of looks the same dungeon wise and theyre not very big (most of them) or unique

If you think the dungeons in this game are bland, than you probably didn't play Oblivion. I'll keep it at that, I'm not in the mood to argue over a subjective thread.
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Alexis Estrada
 
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Post » Mon Jun 11, 2012 4:42 am

If you think the dungeons in this game are bland, than you probably didn't play Oblivion. I'll keep it at that, I'm not in the mood to argue over a subjective thread.

bland dungeons just doesn't matter. oblivion had so many things that are more important i, almost, figuratively lol, cry with skyrim.

in fact, lets get down to base: a great dungeon will never make up for gameplay. shame on you.
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Gen Daley
 
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Post » Mon Jun 11, 2012 1:45 am

For me, credibility comes from me completing every quest with 4 different builds 4 times and knowing pretty much every knock and cranny that I could possibly find and noticing that everything just kind of looks the same dungeon wise and theyre not very big (most of them) or unique

You've done the quests 4 times for you to get bored, sorry why are you dissapointed again? You've had your cake and eaten it, fatty! :teehee:
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Lou
 
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Post » Mon Jun 11, 2012 2:53 am

You've done the quests 4 times for you to get bored, sorry why are you dissapointed again? You've had your cake and eaten it, fatty! :teehee:

it's an ok quote, but, i didn't find it ok.

due to the gameplay deficiencies, it was boring. no meaningful option. no choice.
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Alina loves Alexandra
 
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Post » Mon Jun 11, 2012 5:44 am

bland dungeons just doesn't matter. oblivion had so many things that are more important i, almost, figuratively lol, cry with skyrim.

in fact, lets get down to base: a great dungeon will never make up for gameplay. shame on you.

Gameplay isn't the topic. It's the uniqueness of Dungeons.
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cutiecute
 
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Post » Mon Jun 11, 2012 10:24 am

it's an ok quote, but, i didn't find it ok.

Now that's an oxymoron kids! :D
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Lucie H
 
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Post » Mon Jun 11, 2012 9:34 am

I think some of you think I'm bashing Beth soft or the devs... I'm not. They made an outstanding game but heres the facts, there are more dungeons in this game than anything else, thats fine but they all blend together and give ou no reason to really remember them. Second, I played the hell out of Oblivion and oticed the same thing so you have to ask yourself is that what you want to settle for in a game thats fundimental practice is "Dungeon crawling'? or do you expect more? Thats like saying you bought a new racing game and all the cars are the same but painted a different color. At first it'll be oik but eventually it will get lame and not matter which car you pick or what theyre name is... Theyre all the same. Same thing I'm saying on this thread, my opinion is that there needs to be more unique elements to them, they arent broken but theres alot of room for improvement
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Naughty not Nice
 
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Post » Mon Jun 11, 2012 2:23 am

Gameplay isn't the topic. It's the uniqueness of Dungeons.

really? gameplay isn't the nu
Now that's an oxymoron kids! :biggrin:

let people solve it on their own.
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Mandi Norton
 
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Post » Mon Jun 11, 2012 10:03 am

really? gameplay isn't the nu



No. The topic is about, dungeons and what could be improved to make it a better more immersive experience being that 85% of your time is spent in them doing quests
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Sara Lee
 
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Post » Mon Jun 11, 2012 9:34 am

I think some of you think I'm bashing Beth soft or the devs... I'm not. They made an outstanding game but heres the facts, there are more dungeons in this game than anything else, thats fine but they all blend together and give ou no reason to really remember them. Second, I played the hell out of Oblivion and oticed the same thing so you have to ask yourself is that what you want to settle for in a game thats fundimental practice is "Dungeon crawling'? or do you expect more? Thats like saying you bought a new racing game and all the cars are the same but painted a different color. At first it'll be oik but eventually it will get lame and not matter which car you pick or what theyre name is... Theyre all the same. Same thing I'm saying on this thread, my opinion is that there needs to be more unique elements to them, they arent broken but theres alot of room for improvement

I don't think you're bashing them, it's obvious you care a lot and enjoy this game immensley, but I feel your example is far too simplified to carry the weight you intend it to.
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Bitter End
 
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Post » Mon Jun 11, 2012 1:16 pm

I don't think you're bashing them, it's obvious you care a lot and enjoy this game immensley, but I feel your example is far too simplified to carry the weight you intend it to.
Because it's just that simple. Same car designs... Same dungeon Designs... Different names to discribe the same thing. This is the XY car it looks the same as the AB car but we call it XY because AB is Red and XY is green... This is B dungeon it uses the exact same stuff as F dungeon but we call it B dungeon because we added this left turn and staircase lol
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Jonny
 
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Post » Mon Jun 11, 2012 3:03 pm

I think some of you think I'm bashing Beth soft or the devs... I'm not. They made an outstanding game but heres the facts, there are more dungeons in this game than anything else, thats fine but they all blend together and give ou no reason to really remember them. Second, I played the hell out of Oblivion and oticed the same thing so you have to ask yourself is that what you want to settle for in a game thats fundimental practice is "Dungeon crawling'? or do you expect more? Thats like saying you bought a new racing game and all the cars are the same but painted a different color. At first it'll be oik but eventually it will get lame and not matter which car you pick or what theyre name is... Theyre all the same. Same thing I'm saying on this thread, my opinion is that there needs to be more unique elements to them, they arent broken but theres alot of room for improvement

i expect the advancement of functioning gameplay features. things, like: companion wheel, hardcoe, a better unarmored/h2h system and not the [censored] azz getaway job. etc
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Ashley Clifft
 
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Post » Mon Jun 11, 2012 1:52 am

Let's try to keep this on topic, eh guys?

For my next character, I'm surely gonna try playing with no hud and turn my brightness down quite a bit (since I play on Xbox and can't get mods, although I seriously consider getting Skyrim on PC for the mods). To me, the best and most encaptivating computer games I've played are those that have not only challenged my ingame character's stats and my skill as a player, but those that have challenged ME psychically, as a human being.

Challenging how I control my character, how I move around ingame and so on is one thing, but I sincerely feel Skyrim lack the aspect where YOU are challenged, touched, and moved by what happens ingame. Being completely alone in a dark cave with monsters lurking just outside the light-reach of your last torch is something that touches the very human nature, since mankind always have been more or less afraid of being alone, afraid of the dark, afraid of the unknown.

I really hope that, if not in a DLC for Skyrim then in the next Elder Scrolls game, we get more darkness, scary dungeons and creepy areas that makes your hair stand on end, your skin crawl and your heartbeat raise.
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jennie xhx
 
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Post » Mon Jun 11, 2012 9:00 am

Because it's just that simple. Same car designs... Same dungeon Designs... Different names to discribe the same thing. This is the XY car it looks the same as the AB car but we call it XY because AB is Red and XY is green... This is B dungeon it uses the exact same stuff as F dungeon but we call it B dungeon because we added this left turn and staircase lol

Unfortuantely for a lot of people, this game wasn't made to be played over a dozen times, neither was Oblivion or Morrowind, it's just how we like to play them. Could they have adapted the game to this type of market, yes.. would they? No.
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Khamaji Taylor
 
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Post » Mon Jun 11, 2012 1:28 pm

Let's try to keep this on topic, eh guys?

For my next character, I'm surely gonna try playing with no hud and turn my brightness down quite a bit (since I play on Xbox and can't get mods, although I seriously consider getting Skyrim on PC for the mods). To me, the best and most encaptivating computer games I've played are those that have not only challenged my ingame character's stats and my skill as a player, but those that have challenged ME psychically, as a human being.

Challenging how I control my character, how I move around ingame and so on is one thing, but I sincerely feel Skyrim lack the aspect where YOU are challenged, touched, and moved by what happens ingame. Being completely alone in a dark cave with monsters lurking just outside the light-reach of your last torch is something that touches the very human nature, since mankind always have been more or less afraid of being alone, afraid of the dark, afraid of the unknown.

I really hope that, if not in a DLC for Skyrim then in the next Elder Scrolls game, we get more darkness, scary dungeons and creepy areas that makes your hair stand on end, your skin crawl and your heartbeat raise.
And thats what this thread is about. for us all to voice our opinion (Dungeon wise) on what could be improved upon to creat a more immersive experience wheither it's less light, more art design, differnt textures or unique things found only in that dungeon that creates a lasting impression. If its able to cause a human response
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helen buchan
 
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Post » Mon Jun 11, 2012 5:45 am

Unfortuantely for a lot of people, this game wasn't made to be played over a dozen times, neither was Oblivion or Morrowind, it's just how we like to play them. Could they have adapted the game to this type of market, yes.. would they? No.
And why not? It's a RPG... How many homes have you walked in that were designed exactly the same?
not only that but if it wasnt designed for replay why add so many races that are playable? That doesnt make sense
All RPGs were designed for replay value thats just a fact
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Cameron Garrod
 
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Post » Mon Jun 11, 2012 11:17 am

And why not? It's a RPG... How many homes have you walked in that were designed exactly the same?

Oh come on now, only people losing an argument play the real-life card! Now, we can either debate sensibly or I'll just go watch TV?
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Lizbeth Ruiz
 
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Post » Mon Jun 11, 2012 2:30 am

Noooo, i'd rather have small samey ruins -_-
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Jordyn Youngman
 
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Post » Mon Jun 11, 2012 6:52 am

Oh come on now, only people losing an argument play the real-life card! Now, we can either debate sensibly or I'll just go watch TV?
That was sensable. I'm serious, I mean if youre satisfied with dull same ol same copy ad paste more power to you but I for one want more from an RPG from award winning developers
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Lovingly
 
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Post » Mon Jun 11, 2012 10:49 am

Noooo, i'd rather have small samey ruins -_-
lol
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Aman Bhattal
 
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Post » Mon Jun 11, 2012 6:38 am

That was sensable. I'm serious, I mean if youre satisfied with dull same ol same copy ad paste more power to you but I for one want more from an RPG from award winning developers

OK... have you played Oblivion? That is what they won the award for, so go figure that one out 'cos the dungeons in Skyrim in comparison are... I don't even need to finish this sentence!
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Kate Schofield
 
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Post » Mon Jun 11, 2012 2:38 am

And what about the ancient Snow Elves ruins? there's Dwemer ruins, why not Snow Elves, before they went underground. That would be new and interesting, and those could be very sparse but enormous. And lets say they made only 3 of them in the game, well ok then give each one a completely unique treasure at the end that cant be found in the game anywhere else (like theire armor or weapons)

This!
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JR Cash
 
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Post » Mon Jun 11, 2012 3:28 am

OK... have you played Oblivion?
For the 100th time ... YES extensively and I found the same issue, It does not make me content to see that its all the same
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Damien Mulvenna
 
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