More and Bigger Ruins with More hostory and less of the same

Post » Mon Jun 11, 2012 12:45 am

Who else would like to see Bigger Ruins that are unique with their own stories behind them and their own Histories? Just a thought... For the present and future games. Bethesda does a great job with giving us a large amount of content but I for one would like to see more detailed stories behind some of the places because alot of these places just feel the same to me... Anyone else having this problem?

This is NOT a DLC post to be clear. I am asking for your opinions on the dugeons you have come across and how they could be better.

My opinion is They should be bigger and more unique.

So whats yours?

Oh and yes I searched this and was unable to find something directly related to what I'm posting so please don't Spamm this. Stay on topic and voice your opinions about the Dungeons and Ruins found in the game. Thanks!
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Emily Jeffs
 
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Post » Mon Jun 11, 2012 4:24 am

Did you try to use the sear.....ah, never mind ;)


Do you mean building bigger ruins that had an impact on skyrims (as an example) history?
Then maybe a quest that would be shaped as a history lesson in some way? Hmmmm, quite intresting
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Dean Ashcroft
 
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Post » Mon Jun 11, 2012 3:55 pm

Bigger ruins and dungeons? There are enough dungeons, especially Dwemer ruins and Falmer caves, that can easily take you more than an hour to clear, which is pretty long. Besides, it wouldn't be realistic if every dungeon was huge, there need to be some smaller caves too.

About a story for each dungeon; I think Bethesda did a pretty good job at this. Most dungeons have an NPC near the entrance that gives you a quest concerning the dungeon, or there are journals laying about that give more background. Even it this is not the case, many quests are related to dungeons, and otherwise radiant quests will send you to dungeons you have not yet discovered and give them a very minor story.

There are flaws in this game, but I don't think dungeons are among them.
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Andrew Tarango
 
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Post » Mon Jun 11, 2012 11:03 am

Did you try to use the sear.....ah, never mind :wink:


Do you mean building bigger ruins that had an impact on skyrims (as an example) history?
Then maybe a quest that would be shaped as a history lesson in some way? Hmmmm, quite intresting
lol yes i tried using the Search, and yes more substantial and history baring ruins, thats what I mean because the ones I have been through (all of them) just feel the same to me, very copy and paste, now I know the game is HUGE but I personaly think that of the hundred dungeons and ruins there should be at least half of those to be unique with a story to tell, they are after all supposed to be ruins ones lived in and functional, so why not tell the story of why they were and what happened and use different art elements in them
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hannah sillery
 
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Post » Mon Jun 11, 2012 5:14 am

If I have one critique to give on dungeons it is the unexplained presence of daylight inside.
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Rudi Carter
 
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Post » Mon Jun 11, 2012 12:23 pm

Bigger ruins and dungeons? There are enough dungeons, especially Dwemer ruins and Falmer caves, that can easily take you more than an hour to clear, which is pretty long. Besides, it wouldn't be realistic if every dungeon was huge, there need to be some smaller caves too.

About a story for each dungeon; I think Bethesda did a pretty good job at this. Most dungeons have an NPC near the entrance that gives you a quest concerning the dungeon, or there are journals laying about that give more background. Even it this is not the case, many quests are related to dungeons, and otherwise radiant quests will send you to dungeons you have not yet discovered and give them a very minor story.

There are flaws in this game, but I don't think dungeons are among them.
I dont think they need to all be huge but i think some Major ruins (more than what there is) should have been added using different art design elements to make them unique, different layouts and things like that, with relics in them from a time long gone that can be functional or sentimental unique to that site
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Nick Swan
 
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Post » Mon Jun 11, 2012 4:52 pm

If I have one critique to give on dungeons it is the unexplained presence of daylight inside.
good point, or why theres fires and stuff built in supposed abandoned ruins... did the drouger light them? lol
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JUan Martinez
 
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Post » Mon Jun 11, 2012 7:56 am


and yes more substantial and history baring ruins, thats what I mean because the ones I have been through (all of them) just feel the same to me, very copy and paste

Oh you should play oblivion, like right now. That's copy\paste dungeons!

Anyway, I'd love some more history for new grand dungeons but not for all. Yes, all dungeons served a purpose at some time (I guess) but not all were interesting/important enough for the mentioned history-quests. But I wouldn't mind if they added more dungeons though. I always want more :)
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Christine
 
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Post » Mon Jun 11, 2012 1:05 pm

I can understand that the majority would be basic because of the scope of the game but for me at least I would have liked to find an old Falmor ruin with a wealth of Falmor knowledge before they became Falmor, there weapons and armor.. things like that
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Marquis deVille
 
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Post » Mon Jun 11, 2012 1:16 pm

Oh you should play oblivion, like right now. That's copy\paste dungeons!

Anyway, I'd love some more history for new grand dungeons but not for all. Yes, all dungeons served a purpose at some time (I guess) but not all were interesting/important enough for the mentioned history-quests. But I wouldn't mind if they added more dungeons though. I always want more :smile:
I played Oblivion... Many times and I know what you mean there... It was like seen one, seen all and thats kinda how I'm feeling with Skyrims for the most part, like theres nothing new to see or find
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Cheryl Rice
 
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Post » Mon Jun 11, 2012 10:07 am

I dont think they need to all be huge but i think some Major ruins (more than what there is) should have been added using different art design elements to make them unique, different layouts and things like that, with relics in them from a time long gone that can be functional or sentimental unique to that site

But there are already a lot of very unique dungeons (take for example Mzulft, Labyrinthian, Irkngthand, and many, many more), each with their own story. I do agree that there could be more different sorts of dungeons, now it's mostly natural/Draugr/Falmer/Dwemer.
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Elisha KIng
 
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Post » Mon Jun 11, 2012 1:57 pm

Even the Dragon Priest Ruins feel and look the same... I mean, those could have been so much more than, walk down the hall, kill drougers, walk up the stairs kills some more, keep walking and killing down the same corridor looking at the same walls and art designs untill you reach the same chamber with the same round door, with the same plaques on the walls and do it again... you see what I'm saying?
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Elizabeth Falvey
 
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Post » Mon Jun 11, 2012 3:53 am

I never went through a dungeon within 350+ hours that gave me the "I've been here before!?!?" feeling... So I think they did a good job, overall. You are right however, some of the dungeons, a certain mine in a certain village, is ridiculously tiny. I stood at the bottom, looking up at the entrance thinking "Mine...? More like a damn water well!?!?" "Hey, I think I found Timmy!!?!?!"
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CSar L
 
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Post » Mon Jun 11, 2012 10:00 am

And what about the ancient Snow Elves ruins? there's Dwemer ruins, why not Snow Elves, before they went underground. That would be new and interesting, and those could be very sparse but enormous. And lets say they made only 3 of them in the game, well ok then give each one a completely unique treasure at the end that cant be found in the game anywhere else (like theire armor or weapons)
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Becky Palmer
 
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Post » Mon Jun 11, 2012 1:52 pm

I would prefer more and bigger cities, with more history about them.
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Scotties Hottie
 
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Post » Mon Jun 11, 2012 12:43 pm

I never went through a dungeon within 350+ hours that gave me the "I've been here before!?!?" feeling... So I think they did a good job, overall. You are right however, some of the dungeons, a certain mine in a certain village, is ridiculously tiny. I stood at the bottom, looking up at the entrance thinking "Mine...? More like a damn water well!?!?" "Hey, I think I found Timmy!!?!?!"
lol yeah me too hahaha... I think they did a good job don't get me wrong, I just think they could have done better. I mean I know Ive walked the dungeons and been like this is almost exactly the same as the other one just with a slightly different path, same sights, sounds, and feeling to me
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Andrew Tarango
 
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Post » Mon Jun 11, 2012 11:49 am

I would prefer more and bigger cities, with more history about them.
That would be a welcomed addition too! with more interactions within them
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Tanya Parra
 
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Post » Mon Jun 11, 2012 1:46 am

And what about the ancient Snow Elves ruins? there's Dwemer ruins, why not Snow Elves, before they went underground. That would be new and interesting, and those could be very sparse but enormous. And lets say they made only 3 of them in the game, well ok then give each one a completely unique treasure at the end that cant be found in the game anywhere else (like theire armor or weapons)

That could very well be DLC, I for one wouldn't mind that at all!
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Siidney
 
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Post » Mon Jun 11, 2012 2:27 pm

That could very well be DLC, I for one wouldn't mind that at all!
My thing is, why wasnt it apart of the game in the first place? they added the Falmor and gave us lore but somehow theirs no physical record of their vast and advance civilization? Doesnt make sense
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RObert loVes MOmmy
 
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Post » Mon Jun 11, 2012 1:53 pm

My thing is, why wasnt it apart of the game in the first place? they added the Falmor and gave us lore but somehow theirs no physical record of their vast and advance civilization? Doesnt make sense

They're blind so cannot chronicle their demise?

Edit:Oh wait you mean the Snow Elves.. well, why put all your eggs in one basket? If there's anything saved from the original release then that means it will be more likely in-depth and be a worthwhile addition content wise, the last thing we would want to see is waffy content thrust at us!
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Brooke Turner
 
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Post » Mon Jun 11, 2012 1:30 pm

Those things could have made the game alot more enjoyable in my opinion because instead of rushing through this ruin that looks the same to me to get something on a fetch mission... I'd take it all in, explore behind every corner everytime, because after the hundreth dungeon I just don't care to do that, I want to get in and get out because I feel like I've seen it all before
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zoe
 
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Post » Mon Jun 11, 2012 12:48 pm

They're blind so cannot chronicle their demise?

Edit:Oh wait you mean the Snow Elves.. well, why put all your eggs in one basket? If there's anything saved from the original release then that means it will be more likely in-depth and be a worthwhile addition content wise, the last thing we would want to see is waffy content thrust at us!
But when they sat down ad created the Falmor and created their lore as first being Snow Elves it should have been natural to say... Well where did the Snow Elves live before they were driven underground, see what I mean... Thats like why do we have Dwarven ruins? Becvause there was Dwarves before and thats where they lived.
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Gemma Archer
 
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Post » Mon Jun 11, 2012 11:12 am

Those things could have made the game alot more enjoyable in my opinion because instead of rushing through this ruin that looks the same to me to get something on a fetch mission... I'd take it all in, explore behind every corner everytime, because after the hundreth dungeon I just don't care to do that, I want to get in and get out because I feel like I've seen it all before

From this statement you're basically admitting that the thing that ruins the dungeons in Skyrim for you is the pace at which you feel inclined to complete them, I don't think that's got anything to do with the development of the game and its interior dungeon layout and lore content.


But when they sat down ad created the Falmor and created their lore as first being Snow Elves it should have been natural to say... Well where did the Snow Elves live before they were driven underground, see what I mean... Thats like why do we have Dwarven ruins? Becvause there was Dwarves before and thats where they lived.

Again, something that is implanted into the lore and can be revealed later. What is your point, that dungeons are too samey and bore you or that there isn't enough story behind why the inhabitants are there, or because you just don't like a little bit of mystery?
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P PoLlo
 
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Post » Mon Jun 11, 2012 3:44 pm

I'm just thinking some key things could have been added in my opinion to really bring the worl to life more than what they've done. I think they did an outstanding job to begin with but some naturaly progressing thoughts werent implimented and It kind of hurts the gameplay for me a little
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christelle047
 
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Post » Mon Jun 11, 2012 3:46 pm

Who else would like to see Bigger Ruins that are unique with their own stories behind them and their own Histories? Just a thought... For the present and future games. Bethesda does a great job with giving us a large amount of content but I for one would like to see more detailed stories behind some of the places because alot of these places just feel the same to me... Anyone else having this problem?

This is NOT a DLC post to be clear. I am asking for your opinions on the dugeons you have come across and how they could be better.

My opinion is They should be bigger and more unique.

So whats yours?

Oh and yes I searched this and was unable to find something directly related to what I'm posting so please don't Spamm this. Stay on topic and voice your opinions about the Dungeons and Ruins found in the game. Thanks!

unfortunately, some seem to think the repeated bandit/mage whatever lines are 'history.'

history is the first cave where you get the journal and body of the guy who died.
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Mr.Broom30
 
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