If I have one critique to give on dungeons it is the unexplained presence of daylight inside.
good point, or why theres fires and stuff built in supposed abandoned ruins... did the drouger light them? lol
This also bothers me a bit. Dungeons and caves aren't really as scary and creepy as dungeons and caves SHOULD be, since there's light everywhere..!
What would work nicely is for example there being unlit torch stands, lanterns and fireplaces which you actually could lit on fire yourself, either with a wielded torch or a fire spell, in the "manmade" dungeons at least (like the Draugr ones). A dungeon or cave should be a dark, scary place where every sound and hint of movement outside your vision range would make your heart race, not a well-lit and neat tunnel which basically is the same as being outside except for the walls and roof.
Dark and scary dungeons would also take longer to clear since you'd be more careful and paranoid and would spend slightly more time searching for stuff in the darkness, instead of just taking a quick glance around and go "yeah, this area is cleared" and head on to that next door/tunnel entrance you can see clearly all across the room. This would also make Nigh-Eye and torches
useful and
needed.
What would also be nice is a slight amount of ambient light coming from your hands when you have your hand(s) up with a spell ready, since even a small flame in your palm actually
would light up your immidiate surroundings.
Darkness = scary! We need more scary in Skyrim.