Morrowind was not a turn based game (we know). Dice based combat mechanics work in Realtime w/ pause RPGs ~like Neverwinter Nights; possibly like Witcher (though I'm not positive: I seem to recall Geralt missing on several occasions).

What's wrong with passive? Wasn't Morriwind that way as well?
Yes. And that is Morrowind's flaw. Everything else is very much 'active'. It sold itself on being a free-roaming world, where you had direct control over everything.
Apart from the Combat. The combat was an illusion of fihting. Your own personal ability to time and perform attacks had no bearing on what actually happened in combat. Targetting was irrelevent, timing was pointless. You basically just spammed the mouse button and hoped that the game let you win.
It was the one design element that was really at odds with everything else the game was trying to do.
Passive combat is a total mismatch for a game of this type.
I would like the option to miss of Morrowinds system with the fluidity of Skyrims system.
For spells possibly. But for actual fighting it would be just as odd and out of place as it was in Morrowind.
You can of course actually miss in Skyrim and Oblivion. It all comes down to targeting. But if the cursor is lined up and you bizarrely do not connect with your target I can guarantee that the vast majority of Users would see that as a whacking great design flaw that they simply do not want.
By all means have the user only achieve minimum damage with a weapon, until their skill in that area improves, but the idea of targetting correctly but having the game 'make you miss' would be seen as nothing more than 'the game cheating' in modern videogames.
how can you call Morrowind's combat realistic, if you picked up a sword right now you would be able to hit someone standing a few feet in front of you
Exactly. In reality you would CONNECT with your target. You might not to the heaviest amount of damage, but you'd at least draw blood.
2 things:
1: Morrowind also had hacks and slashes and thrust depending on how you were moving.
In theory yes. But they were still largely ineffectual, and were still ultimately passive rather than active combat. It's an example of a game trying to create the illusion of varied active combat, but in reality it's still just an animation covering a far simpler, passive, combat mechanic.
2: My avatar is a joke i don't really like to troll.(or be trolled)
Yeah. I'd have thought that to be pretty obvious. It appears others missed that.
