New info from the US OXM

Post » Fri May 27, 2011 3:27 pm

I have more info, once again it's from The Vault, so yeah, thank em' and all the people that gathered the details.

US OXM info:

* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. They'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The combat gameplay was tweaked to be more first-person-shootery

And additionally, here's info from Finland's Pelit magazine:

* Weapons have unique/individual qualities. Some cause critical hits to head, others will damage your limbs severely for example circular saw will eat your fingers.
* Death animations vary depending which weapon you are using.
* Different gangs and villages might evolve during your gameplay while you are not watching. For example random Raider gang might find a hidden weapons cache and rise to power.
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 2:21 pm

orgismic.
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 10:47 pm

This news pleases the Great Fondango.
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Marcus Jordan
 
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Post » Fri May 27, 2011 7:05 pm

Sounds like they've fixed the Super Mutants. In Fallout 3 you could take them on at level 4 and have no trouble.
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 7:24 pm

random Raider gang might find a hidden weapons cache and rise to power.


zomg :o
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Zosia Cetnar
 
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Post » Fri May 27, 2011 8:53 am

i agree 100% with the skill magazines providing a temporary boost. No more maxed out characters!!!
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Emmie Cate
 
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Post » Sat May 28, 2011 12:22 am

This news pleases the Great Fondango.


Good for you, Great Fondango. :)
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Queen of Spades
 
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Post » Fri May 27, 2011 7:47 pm

i agree 100% with the skill magazines providing a temporary boost. No more maxed out characters!!!


Heh heh, Yo Eddy, lemme read this article real quick before we jump those goons.
Or maybe pullin' out a nvdey mag to look at the centerfold, give yourself some encouragement to start that persuasion check.
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Lisa Robb
 
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Post » Fri May 27, 2011 8:50 pm

Heh heh, Yo Eddy, lemme read this article real quick before we jump those goons.
Or maybe pullin' out a nvdey mag to look at the centerfold, give yourself some encouragement to start that persuasion check.


If you read a nvdey mag your Big Guns skill is automatically over 9,000. ;)
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Jessica White
 
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Post » Fri May 27, 2011 4:25 pm

If you read a nvdey mag your Big Guns skill is automatically over 9,000. ;)


THAT'S WHAT THE GREAT FONDANGO IS TALKIN' ABOUT!! *Fist pump of great justice*
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KU Fint
 
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Post » Fri May 27, 2011 10:10 am

If you read a nvdey mag your Big Guns skill is automatically over 9,000. ;)

More like Small Guns. Zing!
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Aaron Clark
 
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Post » Fri May 27, 2011 12:55 pm

I posted most of this stuff in another thread, but I missed some stuff. Good on ya.
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Amysaurusrex
 
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Post » Fri May 27, 2011 4:07 pm

Sounds very promising.
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Sasha Brown
 
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Post » Fri May 27, 2011 10:22 am

i dont like the fact that they said the combat is more first person shootery.
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Nancy RIP
 
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Post » Fri May 27, 2011 10:21 pm

A picture is worth a thousand words...a single screenshot of this game would be very nice.
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stevie trent
 
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Post » Fri May 27, 2011 5:43 pm

A picture is worth a thousand words...a single screenshot of this game would be very nice.

Have you not seen the scans? Google 'new vegas screenshots' for links to them. I would link ya to 'em if I was allowed.
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Judy Lynch
 
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Post » Fri May 27, 2011 9:56 am

* The combat gameplay was tweaked to be more first-person-shootery

*sigh* that is disappointing. I would not have expected Obsidian to take FNV further away from the original games.
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jessica sonny
 
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Post » Fri May 27, 2011 10:32 pm

*sigh* that is disappointing. I would not have expected Obsidian to take FNV further away from the original games.


How would ya, ya know, have preferred it? We all knew it was gonna stick to that First-Person view. Why the hangup?
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Isabel Ruiz
 
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Post » Fri May 27, 2011 11:28 am

How would ya, ya know, have preferred it? We all knew it was gonna stick to that First-Person view. Why the hangup?


He means that he wished that some of the guys who made the first two games (which were turn-based and in an isometric view) would have brought it away from a first person action game and made it more turn-based, if at all possible.

Try to cater more to the old-schoolers.
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Brandi Norton
 
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Post » Fri May 27, 2011 11:50 am

this is awesome!You should get a cookie GARY its goooooodd! :cookie:
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LuBiE LoU
 
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Post » Fri May 27, 2011 3:18 pm

He means that he wished that some of the guys who made the first two games (which were turn-based and in an isometric view) would have brought it away from a first person action game and made it more turn-based, if at all possible.

Try to cater more to the old-schoolers.


Why step back when you can move forward? I'm all for the nostalgia, and I loved the first two games, but, you know...What's done is done and the past's the past.
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Calum Campbell
 
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Post » Fri May 27, 2011 9:39 am

this is awesome!You should get a cookie GARY its goooooodd! :cookie:


Yummy! :P And remember, my name isn't really Gary, it's Chase actually but I kind of signed up fast, I should of put Gary 47 or 23 or something, lol.
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Kat Ives
 
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Post » Fri May 27, 2011 7:41 pm

*sigh* that is disappointing. I would not have expected Obsidian to take FNV further away from the original games.


Why would you want that isometric view anyway? IMO, It's horrible and takes away from the immersion. First Person view FTW.
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Allison C
 
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Post » Fri May 27, 2011 2:29 pm

Gary/Chase, can you PM me the source?

Good find, dude.
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lilmissparty
 
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Post » Fri May 27, 2011 8:15 pm

* Different gangs and villages might evolve during your gameplay while you are not watching. For example random Raider gang might find a hidden weapons cache and rise to power.


I think I messed my pants. lol
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Pumpkin
 
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