I agree with everything that writer said.
In my opinion, the only good thing about Skyrim is the world. If you took away that part, the game would svck.
Same here. I would have gone further and criticized the economy, the engine (responsible for popups), etc. In short Skyrim, like Spore, makes for some good eye-candy, yet is fundamentally designed to impress the younger or more casual gamer. We are reaching the stage in gaming where simply designing a huge open world is no longer going to cut it. The expectations of gamers are increasing. Game mechanics, depth, balance and playability are all required.
Prior to Skyrim I thought 'gimping' was some curious activity best left to perverts in rubber suits. Now I am an expert in gimping. This is the first time I have ever had to gimp myself while playing a video game and I pray, sincerely, that the entire concept of self-restriction in order to generate any form of challenge is peculiar to Skyrim, and never occurs again.
Of course the [censored] will ask "then why play it?"
To which I answer "I no longer do (play it)."
This post is primarily aimed at developers who will be anolyzing the situation regarding Skyrim and wondering what opportunities it might offer
them. My advice is by all means generate a huge open world, but never lose sight of the fact that the product is ultimately a video game. Such games require depth, balance and playability. You can even sacrifice aspects of a massive open world in order to enhance depth, balance, and playability - yet you can never do the reverse.