New Skyrim article, Ign...

Post » Sat Jun 09, 2012 4:54 am

I agree with much of what the Article states, its not even a troll article. and the part about Bethesda whirling in its own bubble whole the gaming world is making leaps and bounds is spot on.

thing is though, as much as I would like TES as games to -advance- or "change". it will incur a MASSIVE Brown storm of epic proportions, and I don't know if I REALLY want to see the end result of that. and No MMO, MP, Co-OP, TES 2001, etc etc are not what I mean by advance.
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Ron
 
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Post » Fri Jun 08, 2012 11:34 pm

If the only reason you’re not doing bad things, however you define them, is the consequences you should get to know who you see in the mirror. As to the lack of consequence in the game, in a world like that, there’s no CNN, TMZ, camera phones, etc. You could get away with a lot more if you wanted. You could walk up to someone at night, kill them and CSI isn’t gonna run your DNA, there also aren’t 7 billion people on the planet so less likely to be seen. So you do something for the dark brotherhood in Solitude and something for the thieves guild in Whiterun who’s gonna know? If you do it or not is up to you regardless of consequence. Look at our own Medieval history, even with consequences.

It’s like living with your parents or whoever raised you and living on your own. Did you take a dump in the living room of your own place because you could without consequence?
Lack of consequence had nothing to do with your answer.
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Alexander Horton
 
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Post » Fri Jun 08, 2012 8:23 pm

It at least had a rudimentary reputation system. You could be locked out of guilds based on your fame/infamy. You wouldn't be able to get certain information or quest based on your fame/infamy. Merchants would charge you more or less based on their disposition towards your fame/infamy. There were actually some consequences.
Minor Consequences, Beth didn't really use the Fame Infamy system like they should have and 100% charm spells would deal with low merchant prices.
Carefully observe how people either target Dark Souls, IGN or even the writer personally in a vain attempt to dismiss the arguments brought up. I'm happy that this kind of articles are starting to pop up - an earlier comment about Skyrim being a blast the first week but then falling through with its initial "wow!" factor and revealing the shallow core within is very true. I'm guessing that we'll be seeing more of these articles.

Even the die-hard Skyrim fans should be happy with this: criticism is what improves games. Mindless praise does nothing but encourage stagnancy and laziness. :smile: So here's to hoping for a better handling of the RPG elements in TES' future.
Valid Criticism is fine but only when it's valid which I don't think the article brings up anything valid. The Leveling isn't a problem, it's actually better then the previous games, no memorable characters, that's a lie there's plenty of them in Skyrim. The world doesn't change is valid but TES isn't exactly known for it's world breaking choices.
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nath
 
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Post » Fri Jun 08, 2012 6:50 pm

You miss the point entirely. The world doesn't react to you no matter what you do. That's the point. You could be the most evil bastard on the planet but pay your bounty and everyone thinks your the bees knees again. There is no persistent tracking of any NPCs views about you so there are no consequences to whatever you do. You slaughter half a town in NV and you can never go back there. They will always hate you. As they should. You lose access to those merchants and those quests. As you should. Nothing you do in Skyrim has any meaning.

I see your point. At the same time I suspect that cutting off Riften because you killed Grelod the Kind (thereby forfeiting Thieves Guild questline) would infuriate more players than the seeming lack of consequences in the current game. No?
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Fanny Rouyé
 
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Post » Sat Jun 09, 2012 1:57 am

Minor Consequences, Beth didn't really use the Fame Infamy system like they should have and 100% charm spells would deal with low merchant prices.
Bethesda seems to have a policy of scrapping things instead of fixing them.

I see your point. At the same time I suspect that cutting off Riften because you killed Grelod the Kind (thereby forfeiting Thieves Guild questline) would infuriate more players than the seeming lack of consequences in the current game. No?
It would be educational, they would learn a valuable lesson in cause and effect.
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Tanya
 
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Post » Fri Jun 08, 2012 3:35 pm

I see your point. At the same time I suspect that cutting off Riften because you killed Grelod the Kind (thereby forfeiting Thieves Guild questline) would infuriate more players than the seeming lack of consequences in the current game. No?
That would definitely infuriate me if that actually did happen.
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Genevieve
 
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Post » Sat Jun 09, 2012 2:40 am

Minor Consequences, Beth didn't really use the Fame Infamy system like they should have and 100% charm spells would deal with low merchant prices.

The Leveling isn't a problem, it's actually better then the previous games, no memorable characters, that's a lie there's plenty of them in Skyrim.

The leveling system may not be a problem for you, but it feels very artificial and disappointing to me when I can kill a dragon in a few dual-wield power attacks only to be hopelessly shredded apart by a bear a few miles down the road. Or when you see said dragon being absolutely slaughtered by local wildlife. Or when any wizard npc's are infinitely more powerful than everything else, including Alduin, Dragon Priests, etc. And I'm sure I'm not alone in this.

Memorable characters? I can't name even one. Paarthunax and Ulfric are pretty nice (mainly due to their voice acting) but certainly not characters I'll remember as fondly as say, Alyx from Half-Life 2 (an FPS!) or Morrigan from DA:O.
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NIloufar Emporio
 
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Post » Fri Jun 08, 2012 6:22 pm

That particular perception on RPG's will change on February 7th.

WTF will happen in February 7th?

Also, RPGs are defined by spreadsheets. That's not because I say so, that's because the industry decided to name a particular genre RPG to differenciate it from action games and from roleplaying games (yes, I know it's shocking but roleplaying game =/= RPG)
If it has good action/shooting mechanics then good, it makes it a good action/shooter game. Doesn't make it a good RPG, only spreadsheets do that.
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Lewis Morel
 
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Post » Fri Jun 08, 2012 10:12 pm

I suspect that cutting off Riften because you killed Grelod the Kind (thereby forfeiting Thieves Guild questline) would infuriate more players than the seeming lack of consequences in the current game. No?

Definitely, if the alternatives were as disappointing as they are in Skyrim. If, however, they were more involving and rewarding.... not necessarily.
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Blessed DIVA
 
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Post » Fri Jun 08, 2012 7:18 pm

I see your point. At the same time I suspect that cutting off Riften because you killed Grelod the Kind (thereby forfeiting Thieves Guild questline) would infuriate more players than the seeming lack of consequences in the current game. No?

Why? Do people really want no consequences? That's not an RPG at its core then. If nothing you do effects anything then there is nothing to role play. Not to mention not everyone in Riften likes the Thieves Guild. That could make you a hero in some people's eyes and open the door to wiping out the Thieves Guild or simply making Riften more dangerous to be in,
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CxvIII
 
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Post » Sat Jun 09, 2012 2:43 am

The leveling system may not be a problem for you, but it feels very artificial and disappointing to me when I can kill a dragon in a few dual-wield power attacks only to be hopelessly shredded apart by a bear a few miles down the road. Or when you see said dragon being absolutely slaughtered by local wildlife. Or when any wizard npc's are infinitely more powerful than everything else, including Alduin, Dragon Priests, etc. And I'm sure I'm not alone in this.

Memorable characters? I can't name even one. Paarthunax and Ulfric are pretty nice (mainly due to their voice acting) but certainly not characters I'll remember as fondly as say, Alyx from Half-Life 2 (an FPS!) or Morrigan from DA:O.
UGH I disliked Morrigan Massivley, The Knight-commander however was A complete Badass...
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Lyndsey Bird
 
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Post » Sat Jun 09, 2012 12:33 am

The leveling system may not be a problem for you, but it feels very artificial and disappointing to me when I can kill a dragon in a few dual-wield power attacks only to be hopelessly shredded apart by a bear a few miles down the road. Or when you see said dragon being absolutely slaughtered by local wildlife. Or when any wizard npc's are infinitely more powerful than everything else, including Alduin, Dragon Priests, etc. And I'm sure I'm not alone in this.
This is more due to the fact Bethesda wanted to ram dragon shouts down your throat as quickly as possible. Like a song that opens with a guitar solo.
Memorable characters? I can't name even one. Paarthunax and Ulfric are pretty nice (mainly due to their voice acting) but certainly not characters I'll remember as fondly as say, Alyx from Half-Life 2 (an FPS!) or Morrigan from DA:O.
Morrigan was just Bastila Shan with a few "evil" lines of dialogue.
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Manuela Ribeiro Pereira
 
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Post » Fri Jun 08, 2012 3:29 pm

IGN article is boring, just boring.
It's so easy to do something like that. Try to create games like TES then write lame articles IGN.
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Donatus Uwasomba
 
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Post » Sat Jun 09, 2012 12:45 am

IGN article is boring, just boring.
It's so easy to do something like that. Try to create games like TES then write lame articles IGN.

Yet another sad devoted fan comment =_=

Give the author the money, staff and name-value of BGS, give him a few years, guess he may be able to make a decent game... it's not like it's very hard to design a game, the hard part is to make it, and guess who made Skyrim... not Todd Howard...
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Frank Firefly
 
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Post » Fri Jun 08, 2012 4:25 pm

Morrigan was just Bastila Shan with a few "evil" lines of dialogue.
Bioware Is Hit or miss in characters, They have Amazing characters like Revan and Darth Nihilism and even the Knight-commander, And other characters such As That crazy old lady in KOTRW 2...
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Jerry Cox
 
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Post » Fri Jun 08, 2012 7:30 pm

IGN article is boring, just boring.
It's so easy to do something like that. Try to create games like TES then write lame articles IGN.

Ah, the classic "do it better yourself then" argument. Because no critic or consumerist has the right to express a point of view on a product when they are not professionally involved in that field of expertise. I suppose we should deliver this news to Metacritic and IMDB.
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Samantha Pattison
 
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Post » Sat Jun 09, 2012 2:17 am

IGN article is boring, just boring.
It's so easy to do something like that. Try to create games like TES then write lame articles IGN.
The IGN article costs time.
Skyrim cost $100, you can see how one required more effort than the other.
By your reasoning, you have no right to say it is a good game
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Jaylene Brower
 
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Post » Fri Jun 08, 2012 11:00 pm

I would take that bet, well, if donuts are worth less than a dollar these days, anyway.

Depends on the donut. ;-)

To tell the truth, the reason I think that people who don't necessarily like RPG's would by it if they invested even more into is that I used to be one of "those" people. Skyrim changed me. I used to not get into the RPG thing. But once I saw and played Skyrim I started to love it. Now I'm absorbing the Elder Scrolls as much as I can. I've gone from having other hobbies to being ridiculously addicted to Skyrim. Bethesda didn't really have to do much to get my attention, but for other folks who are on the fence about RPGs it wouldn't really take much either.

As a new fan of TES I can attest to the fact that, if people could just look at some of the background and the lore behind the series, they'd probably get absorbed into it and become part of this amazing community. Winning new fans may not be the goal of the series, but it's hugely possible, especially if some aspects of that IGN article were addressed. Specifically, I think if they addressed the "static world" part that would win many new fans.

As it is though, Skyrim has already won many new fans and I'm happy to say that I'm one of them. I love the game for what it is right now. I realize it may not be perfect, but frankly it doesn't have to be. It's a great experience and I enjoy it.
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Brooke Turner
 
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Post » Sat Jun 09, 2012 12:56 am

Skyrim costs more time and skill than just one ign article.
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JESSE
 
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Post » Sat Jun 09, 2012 4:50 am

Frankly, I'd be more worried about the other outlets than I would be about IGN. The rest of them are all praise. The game has some deep flaws and yet IGN seems to be the only one willing to mention them.
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ashleigh bryden
 
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Post » Fri Jun 08, 2012 5:20 pm

I dunno... I found myself wishing that the author was part of the Elder Scrolls design team. We need a focus on world oriented RPG elements in the series.

Skyrim already plays a lot like a movie that pretends to let the player have control. They could save a ton of money by just releasing a 2 hour cut scene nestled between the introduction and the end credits.
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Everardo Montano
 
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Post » Fri Jun 08, 2012 11:12 pm

Skyrim costs more time and skill than just one ign article.
Your making a convincing argument.

For the other side, Skyrim has had months of work put into it, so it should be good.
The article had a few hours put into it and is readable and gets its point across.

Just because you disagree with it doesn't mean that the article writer has no life other than criticising things that take mroe talent than what he does.
(And I'm willing to bet the article took more effort than your comment)
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Brad Johnson
 
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Post » Fri Jun 08, 2012 5:26 pm

Complete the collage. And every one in skyrim still suggest for you to join the collage

Complete the companions. And nobody in skyrim is the wiser

Complete the blades. nothing happens

Complete the bards collage. Well dont even want to get started on that one

Complete the Darkbrotherhood. Guess what.

Complete the theives guild. This is the only one that has any effect on the world. ppl reconize you has guild master and. theives in the wild give you part of there boon.

So they are not wrong. but all of this can be fixed via DLC.
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James Wilson
 
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Post » Sat Jun 09, 2012 6:52 am

Please Do not take this personally or think its a flame, But its just A observation,
I find that Older members of the community "Dislike" Skyrim more then the "Newer" "generation" in the community.
Its just A observation.
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Louise Dennis
 
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Post » Sat Jun 09, 2012 5:50 am

This is more due to the fact Bethesda wanted to ram dragon shouts down your throat as quickly as possible. Like a song that opens with a guitar solo.

...What's wrong with a guitar solo at the beginning of a song? Sure, it doesn't always work, but if done right it can be an amazingly strong tactic in the musical world.

I like the shouts and I think it's great that it's not a late-game ability.
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Jessie Rae Brouillette
 
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