New Skyrim article, Ign...

Post » Sat Jun 09, 2012 2:50 am

http://pc.ign.com/articles/121/1217140p1.html
WOw just wow...Okay I dont mind people stating there opinions but Ign Has Done this TO MUCH!!!
Your thoughts Lads?
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Lakyn Ellery
 
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Post » Sat Jun 09, 2012 4:32 am

Sigh x)...
Not ign again.And i dont even understand how people can compare dark souls with skyrim.
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Danel
 
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Post » Sat Jun 09, 2012 2:24 am

]There are No Consequences = Very true
Leveling is Confused = Disagree
Combat is Weak = I don't have a problem with it but it's far from perfect
Players are Impotent = very true
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Eliza Potter
 
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Post » Sat Jun 09, 2012 5:23 am

Your thoughts Lads?

Somebody has a different opinion on something than you. Learn to deal with it?
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Sophh
 
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Post » Sat Jun 09, 2012 1:13 am

I agree with everything that writer said.

In my opinion, the only good thing about Skyrim is the world. If you took away that part, the game would svck.
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Nomee
 
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Post » Sat Jun 09, 2012 4:59 am

IGN says stupid/controversial things so people get fired up and post their links everywhere. Free promotion, it's genius.
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Batricia Alele
 
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Post » Fri Jun 08, 2012 3:12 pm

It's fine if someone has a different opinion than me. I know what I like and I'll play what I like. I'm also happier since I unfollowed IGN. I believe their company is in competition with ZeniMax, aren't they? What they've been doing isn't a surprise. :tes: :tes:
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David John Hunter
 
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Post » Sat Jun 09, 2012 5:44 am

I agree with everything the article says
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Tamara Primo
 
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Post » Fri Jun 08, 2012 11:54 pm

IGN says stupid/controversial things so people get fired up and post their links everywhere. Free promotion, it's genius.

I agree they do say some very stupid things but I don't see what they posted as stupid. In fact for once it is actually very true and on the money apart from the levelling point.
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Connie Thomas
 
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Post » Sat Jun 09, 2012 2:18 am

Another IGN "trolling for clicks" article.

TES is all about having a million quests in an open world, and you create the RP out of your imagination.

If you want to link up all the consequences for everything, it is "non-linear". As you start connecting stuff up, it doesn't add, it multiplies.

Beth had a massive budget for this game, and it's still packed with bugs just on getting quest stages right. If you linked up all the consequences across all the various quests, you would need many times the writing and many times the voice acting. It's nice to imagine the perfect game which is just like real life, but unfortunately someone has to stump up the cash and hope that they get it back in sales. Skyrim sold about as well as a video game can sell. Unfortunately putting in ten times as much money would not result in ten times as much sales, because there aren't that many video game customers on Earth.
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cheryl wright
 
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Post » Sat Jun 09, 2012 7:07 am

not surprised, IGN is the most unreliable videogames website around.
also, the article is by a "freelance writer", means a random guy, probably a skyrim hater, no big deal
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Zoe Ratcliffe
 
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Post » Fri Jun 08, 2012 11:02 pm

Odd they say theres no guilt over misdeeds because there are no consequences
Agreed there should be more consequences for your actions but I don't feel guilty about something because it has negative consequences but because it breaks my moral code
I'm having real trouble selecting "friends" to kill for a benefit. I do feel guilty about killing these characters despite lack of major consequences
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Adrian Morales
 
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Post » Fri Jun 08, 2012 3:05 pm

I agree with some points but the writer seems to go out of his way to put Skyrim.

The point about consequences is quite true.

In dark souls I was genuinely annoyed that I didn't save Rhea so in the next play through I saved her
In Skyrim, I didn't really care about anyone
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^~LIL B0NE5~^
 
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Post » Fri Jun 08, 2012 6:00 pm

Many of the criticisms the article lobs at Skyrim are completely undeniable, though. Skyrim, in many ways, really does feel like a world without consequences - sure, if you steal from somebody they may send a random thug after you, but that's as far as they will ever go. If you "confront" them about it, they won't even acknowledge that they did it.

It's better than Oblivion, which was a very static world, but not by much.
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LuBiE LoU
 
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Post » Sat Jun 09, 2012 4:49 am

IGN's not comparing skyrim and dark souls side by side now, be glad :D
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Jason King
 
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Post » Fri Jun 08, 2012 7:45 pm

They are just revealing other side of Skyrim..
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Ownie Zuliana
 
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Post » Sat Jun 09, 2012 6:13 am

IGN's not comparing skyrim and dark souls side by side now, be glad :biggrin:
Soon its gonna be "10 reasons why Zelda:skyward sword is eating skyrims face".
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Meghan Terry
 
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Post » Fri Jun 08, 2012 4:03 pm

The Leveling comment would be made by anyone who treats this game as an MMO. Combat? Works for me. Some enemies are easy, some are hard, some battles I feel like I have really done something, some I yawn through. Sounds about right to me.

Consequences, well, that aspect could be better.
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sarah
 
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Post » Fri Jun 08, 2012 9:58 pm

I disagree with some parts and agree with others. In some respects, IGN seems very out of touch when it comes to what the Elder Scrolls fanbase seems to want. They talk about pushing combat forward into a more action-oriented direction, but so many fans I've seen are demanding a return to the stats-heavy traditional role play format of past Elder Scrolls games. That aside, I disagree when it comes to combat and levelling and I disagree, in part, with the idea that nothing has consequence.

The Guild lines, civil war and main plot absolutely have consequences, the issue is that those consequences don't connect. The head of the TG gets to do some amazing things and makes a massive difference to the Guild and Skyrim as a whole. But the Head of the Thieves Guild does not interact with the Dark Brotherhood as the Head of the Thieves Guild. Their acomplishments and the consequences of those acomplishments exist in a bubble. I would like that bubble to break sometime.
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Devils Cheek
 
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Post » Sat Jun 09, 2012 4:03 am

I disagree with some parts and agree with others. In some respects, IGN seems very out of touch when it comes to what the Elder Scrolls fanbase seems to want. They talk about pushing combat forward into a more action-oriented direction, but so many fans I've seen are demanding a return to the stats-heavy traditional role play format of past Elder Scrolls games. That aside, I disagree when it comes to combat and levelling and I disagree, in part, with the idea that nothing has consequence.

The Guild lines, civil war and main plot absolutely have consequences, the issue is that those consequences don't connect. The head of the TG gets to do some amazing things and makes a massive difference to the Guild and Skyrim as a whole. But the Head of the Thieves Guild does not interact with the Dark Brotherhood as the Head of the Thieves Guild. Their acomplishments and the consequences of those acomplishments exist in a bubble. I would like that bubble to break sometime.
Well Astrid and Delvin are suppose to be good friends.
And I do agree that Skyrim needs more consequence.
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Andrew Tarango
 
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Post » Fri Jun 08, 2012 7:48 pm

Meh, I don't really care about anything IGN says.
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meg knight
 
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Post » Fri Jun 08, 2012 4:18 pm

I find there's no guilt when there's a good/evil meter

"Ooops I picked the blue one, when I should've picked the red one!"
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Fiori Pra
 
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Post » Fri Jun 08, 2012 2:31 pm

I find there's no guilt when there's a good/evil meter

"Ooops I picked the blue one, when I should've picked the red one!"
I found that Skyrim was Very dark, And You could do some really dark things. Infact I think the witcher is the only rpg series that can supress Tes in terms of dark themes.
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lucile davignon
 
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Post » Fri Jun 08, 2012 3:04 pm

I agree with the no consequences, that could be worked on. It doesn't ruin the game for me though. I enjoy the combat quite a lot, it feels satisfying when I beat an enemy. In my opinion leveling is far from confusing, if you have a focus on what you want to be then you'll do fine, and of course they're going to make you level up from crafting and the sorts. If, as IGN calls it, you are Mr Pacifist McBlacksmith then sure stuff is going to level with you and you aren't going to be able to kill it. That's a consequence of being a pacifist in games. The Player is Impotent though, I agree with that.
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laila hassan
 
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Post » Sat Jun 09, 2012 3:30 am

I'm sorry but I find only Bethesda's RPGs fun, I don't truely like Dragon Age, or Dark Souls, or really any RPGs like those two. Like I said I find only Bethesda's RPGs fun.
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Taylor Thompson
 
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