Yes you could cast one or two more thunderbolts OR have a single disintegrate activate, which kills the target--which does more damage? Wasn't the complaint about "not enough damage?" When it activates it is 200 base damage in a second--very high DPS.
Tell me, Oh God of Logical Arguments, why you should not have to use another Skill Tree to enhance/improve a given Skill Tree? Where, in the annals of Game Design, is such a decree written? Since any similar game with specializations, from Diablo to Dark Age of Camelot to World of Warcraft ALL have synergistic trees that complement (if not improve) each other.
Destruction is perfectly viable without a follower. The damage output from a fully invested destruction tree is great. Having a follower allows a distraction so more spells can be shot off--in other words it allows for a particular *play style*. In addition, one can buy a Summon Spell and not invest in Conjuration, and use that as a meat shield. That's what mages do. They typically use distractions so they can get damage spells off. If you don't like it, THEN DON'T PLAY MAGE! To me it's like someone complaining, "Oh...I'd play an archer class but I hate having to position myself far away from enemies. They are so tiny so far away." If a given class requires a play style that is not to your liking, then don't play that class! I hate stealthing/sneaking around/adding poisons to daggers/stealing/backstabbing so I stay away from assassin-type classes when I play games. I don't spec full assassin and then try to play as a warrior. Or spec assassin, throw daggers and try to play like a DPS mage.
Your reasoning and arguments are completely flawed. You wrote yourself that "The only reason mages are easy are because of reduced magicka costs for XX school and Impact...." Okay. So the only reason why Class XXX obliterates is because of enchantment XXX and Skill Y. Okay, but this can be extended to any class--"The only reason 1 handed warriors are awesome is because of +1 H damage enchantments on gear and Armsman/Savage Strike" And so on. Even so, the build of a 1H warrior will be improved by investing in outside the tree, such as armor/enchanting, etc. Just like destruction mages are improved by investing in skills outside their trees.
If you want to play a dual-wielding thief, and complain that your damage svcks just investing in the "Sneak" tree, then who is the one with the dopey argument?
I am trying to understand your argument but it makes no sense. You want the Destruction skill tree to do what? The spell line does crazy damage, there are skills to invest in to increase the damage, lower the casting cost, and add effects to the spells. Other skill trees can be used to improve the ability to survive. If you are melee class that wants to add a fire spell to your arsenal, *should* you have the capability to do as much damage as a Mage Spec that fully invests in the tree/enchantments/secondary trees? No! If you're a warrior, have no skill points invested in destruction, and try to cast an Incinerate, it *should* take away most if not all of your magicka.
So really, please tell me exactly *why* you think Destruction Damage needs to be improved.
Well, here we go.
The reason said 200 DPS (where'd you get this stat?) is useless is that you would kill the target anyways. So it is quite pointless.
It is perfectly reasonable to be able to increase your damage in a area. However, you practically HAVE so use Alchemy and Enchant abuse to use Destruction with good kill times. Shouldn't I be able to not use Alchemy while using Destruction? After all, TES is a game of choice.
I quite disagree with the "good damage output" of Destruction you claim. With 100 Destruction, it takes me 20 Incinerates to kill an Ancient Frost Dragon.
20. A bit excessive, don't you think?
I did none of this distraction stuff, it interests me.
Also, your point about One-handed warriors being viable only because of enchantments is untrue. For the third time I do repeat, i have used both One-Handed and Two-Handed builds with no Enchanting or Smithing. Regarding Impact, it is quite different from the perks you listed. Impact makes the enemies just sit there, stunlocked. The perks you listed decrease kill-times, while Impact does not. And yes, it is good to expand out of one tree, but as I've stated
ad infinum, Destruction's kill times are laughable without fortify potions. It is practically needed to enjoy the skill, IMO, while you don't need Smithing/Enchanting to make an effective warrior.
In short, I want the damage increase perks to be gone, and actual level scaling introduced, and Impact stagger chance reduced to 15% It needs to be increased because it relies on Alchemy to be effective, while the Sword skills don't need to.
Also, newsflash--you can, but don't need to--use Alchemy to boost Destruction damage. It's not necessary to use Alchemy potions. Destruction does plenty of damage on its own. You *are* aware of creatures' natural resistances to element types, right? If you're trying to Incinerate a fire elder dragon, you're doing it wrong. I don't know, I've only played 160 hours of Skyrim as a mage. It's a ton of fun and destruction does plenty of damage. If anything, it can be toned down a little for more interesting fights.
As I said before, 20 Incinerates, my friend.