The play style is pretty basic I walk around with detect life out and give it a tap every few seconds when im in a dangerous area. When i pick something up i cast an armor spell and a summon and rune and wait a couple of seconds for all my mana to regenerate then I ready an area of effect spell and round the corner and fire it off. When im in trouble I use my paralyze staff (i keep it topped off pretty easy by finishing things off with a bound blade that automatically steals souls) and fall back and use healing spells but usually i can stun lock everything to death while my frost/fire antronch and marcurio take the pressure off me. I find i can take a hit pretty well too with my iron flesh spell and the mage armor perks.
If something is particularly troublesome or a dragon thats when I start using potions. The one that ends fights the fastest is fortify destruction and if i find that there are too many mages and my wards are getting overwhelmed I use elemental and magic resist potions. Once I use a destruction potion I try to kill as much as possible before it wears off so Ill drink a mana regenration potion so every time I win a battle my magic comes back insanely fast (I wear alot of magic regeneration gear too) and I start blasting my way through the rest of the dungeon. If something in particular has to die NOW like a dragon or two handed characters like have a tendancy to one hit KO me ill poison a bound arrow with weakness to either fire or frost and hit them with fortified destruction spells and everything so far dies fast.
If its the undead im fighting no potions are nesesary since the restoration tree kind of makes them laughably easy and the hard part is chasing them down after they run away. I have actually been avoiding dwemer ruins untill im a higher level (did the same thing with my last character since dwemer ruins were the bane of his existance till he got the last perk in the illusion tree).
As far as alchemy is concerned I like to load up on ingreadiants like crazy so i can add effects to potions i use alot. For my sneaky illusionist i used alot of strait up poision + slow + weakness to poison and lingering poising + poison + slow or weakness to poison. And fortify light armor + fortify one hand or keep them seperate and mix them with either health or stamina regeneration and I would use alot of resist elelemtal potion with either health or stamina regeneration. For my mage its fortify destruction along with weakness to frost or fire and regenerate magic I use the most. I like to mix in slow or paralize or damage health or lingering damage health with the weakness potions when possible and I like to mix in regain magic or fortify magic with any thing I use on my self. Sorry if some of those combos are not possible its hard to keep them all strait.
If anyone is thinking holy crap how do you cary all that the answer is simple. Store ingreadiants and potions your not using in your house by the alchemy table (I use a mod that puts a satchel on every alechem table) After a while you kind of figure out how many potions your probably going to use on a given adventure so dont carry more than you need I personally don't cary more than 5 copies of any potion since belive it or not played right I dont really end up using that many potions to be effective with my mage theyre mainly panic buttons for when i get careless or something doesnt quite work out as planed.
I personally belive that alot of the talk about destruction being underpowered comes from people who found out that your could make enchanment gear that gets casting cost down to 0 so they didnt invest any points into the perks that make magic cheap and try to hold them selves over till they grind out enchant till 100 with insanely cost ineffective spells and then complain that destruction doesnt work and that it costs too much to use other magic skills in tandem with it. The fact that you can use alteration to see like 90% of the enemeis in this game before they can see you and then use either conjuration (summons) or illusion (calm, fear, frenzy) or alteration (paralyze) for crowd control and restoration (wards, turning, healing, passive regeneration) and alteration (flesh spells, passive resistance) for defense you have I would argue many more methods to control a battle then a warrior does and give you plenty of space to juggle enemies with dual cast impact destruction spells and in times of great danger overcharge yourself with alchemy.
As for shouts I use slow time, ethereal, unrelenting force and detect aura (untill i can cast detect undead) most often
What you can never do that a properly built warrror can is simply rush in and spam your main attack a bunch of times and expect to win.



That's why these arguments go nowhere.


