» Tue Jun 05, 2012 11:39 pm
DA is fun, especially since it goes back to the "party" system, something integral to the core of RPG (PnP or older CRPG). The problem I've had with it (keeping in mind I still think that they're great games) is the linear "dungeons". DA II was a disappointment dungeon-wise. The same crap over and over again got very tiring and limited playability. DA:O's converging storylines were FAR more compelling than DAII's, for sure. In fact, DAII was, for me, more action with RPG elements than RPG at all. And the action part was really RPG-like action, not shooter action, so it kind of failed to excel in all genres. BUT, it was GOOD and still a fun play. If they can make it TRUE open world instead of "open world feel" AND fix the [email="half-@$$ed"]half-@$$ed[/email] storyline that made DAII a significant step down from its predecessor, as well as KEEP the party system, DAIII will absolutely rock. If they proceed in the direction that DAII took from DA:O, well, IMO, it could wind up an epic failure.