Biggest gripe with DA 2 amongst fanbase was all the shortcuts Bioware/EA took. The main quest storyline all took place within that starter keep. Numerous dungeon instances were mirror images of one another.
What Dragon Age succeeds over Bethesda line is their party management system. Far easier to instruct your party where to go. Also their built in Party AI script which is customizable by the player is awesome. Bioware Dragon Age series weakness has always been world building, gonna be interesting to see if they can pull it off.
I agree! DA:O put me into the DA world, and made my character actually feel authentic. The companions that accompanied you also played a role in that immersion. I felt that the story was awesome, and epic.
The DA combat system is fun too, it is half action half strategic. The spells felt like they did a lot more damage, and I loved how I could give my companions tactics and roles, like tank, healer, damage dealer--Especially for the larger scale battles. EA Bioware did a great job of how they handled the button layout for combat, that wheel. It was quick easy, and didn't pull you out of the feeling of an intense battle, yet it had all of the options available.
DA:2 failed me though. I just hope that EA Bioware puts more time, effort and cash into the production of DA3
Skyrim's combat is fun too, but I feel its a bit clunky, on the console version. I have to pause the game, scroll through a massive list of moves apply them to either hand, use it, pause the game again, scroll through the list..Blah.. Most of the time I just spam a fireball until it dies.