» Tue Jun 05, 2012 8:26 pm
Got to say, the difference between the styles is the difference between geography and history.
Tes games are geography - you get to explore and be a part of the world.
Bioware games are history (no bad pun intended) - you get to feel you have profound effects on the world.
After all, completing the main quest in TES games has about as much urgency as a tortoise in a lettuce field. IE none at all. IT just does not feel that what you do matters a whole lot. The best they came up with is winning a war, which does not seem to affect anyone much, and occasional dragon attacks. Where are the dispossessed people. Where are the battles at set times, even if your character has not made a choice to affect those events.
And for bioware, you do get caught up in feeling you are changing events, but the world is not there. You feel epic and heroic, but don't feel that you are a part of the world, more its slave. You do not explore, you are driven and directed. TES games make you feel you are the master of the world, but your character can feel aimless in an static world.
The fact is, merging the two concepts would need a massive amount of resources, and generally annoy a lot of people anyways. Imagine, you join a guild and do a quest, then find out that in the mean time, some key part of the another adventure just became much harder. Imagine if you fail to complete a quest in a certain time, you lose the whole quest line or even the game...People would say, I do not have the freedom to play as I want.
Anyway, my opinion, people will moan and holler no matter what.
And for those complaining about romances, play witcher 2 instead. If you can stand the idiotic overuse of bad language which completely ruined the game for me. No I am not moaning about using bad language, it just felt artificially added into the world, more like a child who has just learned to swear and uses it excessively, voiding it of all impact, and making them sound immature. That game pissed me odd more than DA2.