Not enough racism?

Post » Sat Jun 09, 2012 10:05 am

I believe that is what they wish.
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suzan
 
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Post » Sat Jun 09, 2012 8:15 pm

It really is so bad that it shatters immersion.

Walking into Windhelm as a Dark Elf should not be a pleasant experience.

This is a good topic. I completely agree with this statement
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Shelby Huffman
 
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Post » Sat Jun 09, 2012 5:08 pm

Depends how they implement it.If it requires some one to raise speech craft instead of other skills that are far more useful early on just to continue the main quest because they chose Khajit it should rightly piss offf a player.
Multiple ways to handle it:

Raise Speech, or do what Orc Strongholds do when non-Orcs want to enter; give them a quest, or multiple quests.

Or... a Reputation system.

I've been reading the Drizzt Forgotten Realms D&D novels.

He's a Drow on the surface. His life on the surface started supremely hard because... he's a Drow.

He built up a good reputation. Now his life is easier and he can walk through cities just like anyone else.

In a lot of ways I wonder how fine the line is between discrimination in a game and outside a game. What I mean is if you discriminate on a characters race, are you not somewhat discriminating on the player himself?
No.
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Destinyscharm
 
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Post » Sat Jun 09, 2012 4:54 pm

Multiple ways to handle it:

Raise Speech, or do what Orc Strongholds do when non-Orcs want to enter; give them a quest, or multiple quests.

Or... a Reputation system.

I've been reading the Drizzt Forgotten Realms D&D novels.

He's a Drow on the surface. His life on the surface started supremely hard because... he's a Drow.

He built up a good reputation. Now his life is easier and he can walk through cities just like anyone else.

For side quests sure but in no way shape or form for the main quest
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Marcin Tomkow
 
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Post » Sat Jun 09, 2012 7:00 pm

Theres that guy in Windhelm who likes to go the Grey Quarter and let the "greyskins" know what he thinks about them. Hey buddy, I'm a Dunmer. Then there's the bandits that shout out "Skyrim belongs to the Nords!" So why are you teamed up with an Orc, two Redguards and an Imperial?

You mean Rolff? http://youtu.be/fBrEP-VUonE

I couldn't stop laughing because I truly thought that he was joking. I give him credit that hes a man that stick with his words. It's too bad that he does it at night, and not during the day when they're out.
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krystal sowten
 
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Post » Sat Jun 09, 2012 2:13 pm

For side quests sure but in no way shape or form for the main quest

Main quest included.

Dragon Age: Origins, some of the origin stories were much harder than others.

Hell... even Pokemon's ease, in certain areas, is based on what starting Pokemon you choose.

One way to handle it:

Once you finish the tutorial dungeon, whomever you left Helgen with could say "hey... I know how we Nords usually treat you cats, but... you seem better than others. Here, I lifted this gold from an Imperial/Stormcloak, it might help get some guards to forget they saw you walk into their city."

There you go, lore based, true to the racism, and not any real extra amount of work to proceed with the story.
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Harinder Ghag
 
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Post » Sat Jun 09, 2012 7:36 pm

Don`t you just love how someone will always try and further specify something that actually doesn`t need it?

Don't you love how someone will read far more into what is said than what is actually there? I'm a big fan of precision. Words mean things. Live with it.
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Louise
 
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Post » Sat Jun 09, 2012 1:43 pm

Main quest included.

Dragon Age: Origins, some of the origin stories were much harder than others.

Hell... even Pokemon's ease, in certain areas, is based on what starting Pokemon you choose.

One way to handle it:

Once you finish the tutorial dungeon, whomever you left Helgen with could say "hey... I know how we Nords usually treat you cats, but... you seem better than others. Here, I lifted this gold from an Imperial/Stormcloak, it might help get some guards to forget they saw you walk into their city."

There you go, lore based, true to the racism, and not any real extra amount of work to proceed with the story.

So as I read your post it is your intention to reward the PC(by giving them some extra gold) and then to punish the PC( by making them spend that gold to enter a city)
That just seems to me to be an unecessary step and it achieves very little
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His Bella
 
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Post » Sat Jun 09, 2012 11:17 pm

I always loved playing an Imperial and joining the Stormcloaks (Those jerks DID want to kill me just for being in the wrong place) and having them constantly say "Next Imperial I see is dead" or "I can't wait to kill another Imperial". I'm thinking. Try me. Go ahead. I double dog dare ya.
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Britta Gronkowski
 
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Post » Sat Jun 09, 2012 5:10 pm

There IS enough racism in game. no more please!
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Lily
 
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Post » Sat Jun 09, 2012 7:18 pm

So as I read your post it is your intention to reward the PC(by giving them some extra gold) and then to punish the PC( by making them spend that gold to enter a city)
That just seems to me to be an unecessary step and it achieves very little

It achieves exactly the same amount that current game play does, but at least it follows lore.

Also, we haven't even taken into account the benefits you could have by playing as a Khajiit.

Merchant caravans, for example, could deal out goods to other Khajiit at lower prices, or even for free. Khajiits could also perhaps get rarer items from merchants, or specialized services.

And the example I gave is just one of many, many examples that could be used, it was just the first off the top of my head and it provides the player with a bit of a dilemma; do I save this extra cash I was given or do I use it to buy better gear and thus in turn have to go hunt for extra gold elsewhere or take the time to maybe level Speechcraft.

Also, there's the idea that you could level Speechcraft in Riverwood in the first place which could then allow you to try and talk your way into Whiterun.

Also, you could eventually convince the guards you are telling the truth but instead of letting you in (or letting you in without an escort), they have a messenger come to speak with you.
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Chavala
 
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Post » Sat Jun 09, 2012 6:39 pm

Main quest included.

Dragon Age: Origins, some of the origin stories were much harder than others.

Whaaat. No way. I played several Dalish characters, which should have been the hardest, and very few people acknowledged my character's race. The occasional dialogue which was the same for every other elf.

I'm all for more race-specific quests and dialogue, though. It increases replayability and makes you feel speshul. I liked the greeting I got as an orc at the stronghold, for instance.
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QuinDINGDONGcey
 
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Post » Sat Jun 09, 2012 8:59 pm

Whaaat. No way. I played several Dalish characters, which should have been the hardest, and very few people acknowledged my character's race. The occasional dialogue which was the same for every other elf.

I'm all for more race-specific quests and dialogue, though. It increases replayability and makes you feel speshul. I liked the greeting I got as an orc at the stronghold, for instance.

I didn't say they recognized race, I was talking about how what race you picked had an impact of difficulty.
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Naomi Lastname
 
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Post » Sat Jun 09, 2012 5:20 pm

Darkside let me ask this at what point would being the Dragonborn trump racial attitudes?Or would this impediment remain as a constant?
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Dalton Greynolds
 
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Post » Sat Jun 09, 2012 9:31 am

you're campaigning for increased implementation of racist content for NPC dialogue and interactions?...

of course. based on elderscrolls lore.

it makes no sense to barely touch it as they do in skyrim.
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Ludivine Poussineau
 
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Post » Sat Jun 09, 2012 4:58 pm

of course. based on elderscrolls lore.

it makes no sense to barely touch it as they do in skyrim.

At least they have an easier time keeping the cats out than http://www.youtube.com/watch?v=GJu8RreAGnM
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Esther Fernandez
 
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Post » Sat Jun 09, 2012 10:25 pm

Darkside let me ask this at what point would being the Dragonborn trump racial attitudes?Or would this impediment remain as a constant?

At the point in which you built up a good enough reputation.

That actually brings up a fairly good question:

I'm the Dragonborn. Why the hell do I have to rent a room in an Inn? Or pay for goods?
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X(S.a.R.a.H)X
 
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Post » Sat Jun 09, 2012 3:51 pm

There are consistency issues, in a TES game?? :ohmy:

If you want consistency, you have to use self-imposed limitations and mods, that's always been the way with TES games. It is more or less a core feature of TES.
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Syaza Ramali
 
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Post » Sun Jun 10, 2012 1:35 am

There's a difference between the Beast Races and Elves v Humans. Elves v Humans is really what has driven the whole of Tamriel lore.

Beasts, everyone hates the cats and the lizards. Ideally, given the two main story-arcs in this TES, Beth should have either made beasts unplayable, or had a huge warning that three-quarters of the quests would be unavailable ... unless you did the "Hero Cats" Quest - for each hold - first ...


Also, we haven't even taken into account the benefits you could have by playing as a Khajiit. Merchant caravans, for example, could deal out goods to other Khajiit at lower prices, or even for free. Khajiits could also perhaps get rarer items from merchants, or specialized services.
Nice idea.

I'm thinking about looking at the possibilities of creating a mod that has more caravan interactions for cats. From perks, like you suggest, to the ability to sign on as a guard. A questline or two and then some ongoing/repeatable activity, type of thing (for each 'van).

I know it would have required a great deal of extra work, for a small portion of players; but it is disappointing when you are a cat - or lizard - only in skin and nothing else.

As for the Elves, that is what the Stormcloaks Saga should be all about - as someone said above, there is a couple of small mentions that joining the Nord-cause, as a non-Nord, is odd; but little else. But, there are RP reasons to side with the Nords ... not all Elves support their Thalmor "Government" ... but - as with Beasts - it would have been a lot of work, for Beth, to get it right for Vanilla.

It will be interesting to see how many Mods focus on this sort of thing.

Dragonborn: I'm pretty sure you need to be human, or at least human or elf ... difficult to understand how a cat can have been born with that blood?

Anyway, in my game, the only Dragon I ever saw was in Helgen - to be honest, I was a bit amazed to wake up in that wagon at all ... Usually, I heard, cats suspected of horse-thieving are skinned on the spot - I followed some homicidal maniac out of the town, via some tunnels, but once outside I raced away from him as fast as I could. From what I understood of his garbled speech, it seemed best to never go anywhere near Riverwood and - so far - I haven't found a reason to change that :wink:
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Nana Samboy
 
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Post » Sat Jun 09, 2012 12:36 pm

Why, exactly, is the Grey Quarter a slum?
BECAUSE IT'S A [censored]ING REFUGEE CAMP.

Compare it to any other refugee camp in the history of planet Earth, the nords are rolling out the damn red carpet for the Dunmer.

Two-score and four, you lot are killing me.
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Red Bevinz
 
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Post » Sat Jun 09, 2012 1:48 pm

nords and elf's have never got along, no matter which type.

What about the jarl of windhelm and his housecarl?
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jessica breen
 
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Post » Sat Jun 09, 2012 9:45 am

What about the jarl of windhelm and his housecarl?

There are exceptions to every rule.
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maddison
 
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Post » Sat Jun 09, 2012 2:06 pm

As always we reach the same problem.

It is the result of the current expectations from the games to have a fully voice acted dialog, which combined with different voice actors that can say the same lines, and the need to revise and alter and check and so on, results in more and more man power to add or alter any dialog in the game.

With the direct result of shallower and more sparse dialogs and their diverse lines for diverse situations.

And as always I say that this is one of the greatest obstacles in the way of better AI responses, dialogs and dynamic quests which could alter roles if needed.

I hope we see adequate procedurally voice generated dialogs soon. :ermm:

The sooner, the better.
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NeverStopThe
 
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Post » Sat Jun 09, 2012 1:14 pm

As always we reach the same problem.

It is the result of the current expectations from the games to have a fully voice acted dialog, which combined with different voice actors that can say the same lines, and the need to revise and alter and check and so on, results in more and more man power to add or alter any dialog in the game.

With the direct result of shallower and more sparse dialogs and their diverse lines for diverse situations.

And as always I say that this is one of the greatest obstacles in the way of better AI responses, dialogs and dynamic quests which could alter roles if needed.

I hope we see adequate procedurally voice generated dialogs soon. :ermm:

The sooner, the better.

This is true. And was always going to be a problem once audible voice dialogue began. Even with Skyrim, 5-6 years (?) later after the first audible game are no match for the complexity of text dialogue from games twice their age.
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Amy Melissa
 
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Post » Sat Jun 09, 2012 10:40 pm

That encounter made me turn off the game.

Him going "it's good to see you again friend" after I just beat the crap out of him was as story killing as Ben Afflack in Daredevil.
That was the WEIRDEST moment of the entire game for me.

Here's the general gist of the conversation, for those that don't know:

"I like walking around the greyquarter in the small hours of the morning insulting the greyskins" (for me personally, it was 4am, and he was in the grey quarter)
"What's your problem with the dark elves"
"Excuse me? Do you wanna go?"
"Hell yes. Put em up."
*Khajiit with gloves of the pugilist literally tears him to pieces in half a dozen punches*
"It's always nice to see you, friend"

It really makes the game bizarre. That guy should hate my guts. Instead, he loves me to pieces. I physically assaulted him, tearing him to pieces in a few punches and leaving him a blubbering mess on the floor, before I smacked him a couple of times for good measure. What the heck is he calling me his friend for? The worst bit of it is, if I go around making life horrible for him, he'll stil think of me as a friend, and he'll probably turn up at my wedding if I ever get married??

What is also quite funny is that he is quite bipolar, so he'll say "Its nice to see you again, friend" one moment and insult me the next.



As always we reach the same problem.

It is the result of the current expectations from the games to have a fully voice acted dialog, which combined with different voice actors that can say the same lines, and the need to revise and alter and check and so on, results in more and more man power to add or alter any dialog in the game.

With the direct result of shallower and more sparse dialogs and their diverse lines for diverse situations.
You know what's even SADDER?

The amount of typos in the subtitles.
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Bellismydesi
 
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