Not enough racism?

Post » Sat Jun 09, 2012 9:37 am

For ease of terminology, "racism" can suffice.

Don`t you just love how someone will always try and further specify something that actually doesn`t need it?
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Camden Unglesbee
 
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Post » Sat Jun 09, 2012 9:09 pm

Don`t you just love how someone will always try and further specify something that actually doesn`t need it?

Yeah.
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Emerald Dreams
 
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Post » Sat Jun 09, 2012 7:15 pm

Yeah.

it often happens when one's argument begins to fail and further avenues need to be created.
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Heather Dawson
 
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Post » Sat Jun 09, 2012 11:26 am

I was at the docks in winterhold talking to some fellow argonians when one of them told me about how they were paid verry little only because of their race.

And you checked these "facts" just how? They may be underpaid for other reasons, and just ASSUME its race. Its not like they (or you) get an inside look at the way the guy runs his business. If he doesn't act racist, I think its safe to assume he's just the type who rips off EVERYBODY who works for him. I play an argonina as well, and every time he sees me he calls me his "best drinking buddy" because I bought him a single ale. Maybe he's just never had the chance to hang out with the dock workers, since they aren't allowed in the city!
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Marnesia Steele
 
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Post » Sat Jun 09, 2012 4:29 pm

That is an issue, but so is the renown.... You can save the world and people will still talk to you like you just arrived.

Kills the feeling of being a badass.
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lucile davignon
 
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Post » Sat Jun 09, 2012 2:52 pm

This shouldn't be happening based on lore unless the Khajiit earns their way into the city... or sneaks in.
Some Khajiit Thalmor agents get in, but I guess that could be sneaking in. Still, no one stops them and kicks them out, either.
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Chris Jones
 
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Post » Sat Jun 09, 2012 3:00 pm

Some Khajiit Thalmor agents get in, but I guess that could be sneaking in. Still, no one stops them and kicks them out, either.

Which is part of what ruins the immersion.

I made a Khajiit. I expected to be followed all around the store by the owner because they feared I would try to swipe something.
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Dawn Farrell
 
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Post » Sat Jun 09, 2012 4:55 pm

That is an issue, but so is the renown.... You can save the world and people will still talk to you like you just arrived.

Kills the feeling of being a badass.

Don't forget when you run the [blank] guild you still get treated like a turd.
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Lilit Ager
 
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Post » Sat Jun 09, 2012 11:03 am

If you play as a Khajiit, all you hear is "You'll make a Fine Rug cat!" and "You remind me of my Cousin's cat, Killed that too!"

but of course those are all Hostile people, not really any racist non-hostile dialogue besides "What do you want cat?" if that counts o.o

I actually kind of want the amount of Racism in the game where they actually wouldn't let me in the City if i was a Khajiit, kind of unfair but that's how it would be :|
maybe would have to do a quest first in earning the City's trust or making a Petition with the Khajiit Caravans :D
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leni
 
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Post » Sat Jun 09, 2012 11:59 am

If you play as a Khajiit, all you hear is "You'll make a Fine Rug cat!" and "You remind me of my Cousin's cat, Killed that too!"

but of course those are all Hostile people, not really any racist non-hostile dialogue besides "What do you want cat?" if that counts o.o

I actually kind of want the amount of Racism in the game where they actually wouldn't let me in the City if i was a Khajiit, kind of unfair but that's how it would be :|
maybe would have to do a quest first in earning the City's trust or making a Petition with the Khajiit Caravans :biggrin:

Or bribe your way in.
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Jodie Bardgett
 
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Post » Sun Jun 10, 2012 1:19 am

I know that Bethesda needs to expand on the racism in this game but, I would also like to see sixism. In Whiterun Olfina-Gray Mane, Aela, and a few other women I can't remember tell the character about sixism in Skyrim. The problem is that if you are playing a female character your character never experiences it nor does she witness it. I would like Bethesda to expand upon this a bit more.
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Alyesha Neufeld
 
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Post » Sat Jun 09, 2012 3:53 pm

This shouldn't be happening based on lore unless the Khajiit earns their way into the city... or sneaks in.

i like how you don't quote my whole post.

Im talking about people saying the Imperial's are so race friendly, yet you just told me that Khajiit have to earn there way im?
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I love YOu
 
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Post » Sat Jun 09, 2012 8:52 pm

Yeah I honestly gotta say I didn't like the dialogue that much either. there was a couple of real bummers during a couple of faction quests in particular that got my goat for their blandness.
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Jade Barnes-Mackey
 
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Post » Sat Jun 09, 2012 8:14 pm

i like how you don't quote my whole post.

Im talking about people saying the Imperial's are so race friendly, yet you just told me that Khajiit have to earn there way im?

You said Imperials don't even let Khajiits in. I don't care if people say Imperials are "race friendly" when they aren't.

If lore says no one trusts Khajiits then Khajiits should have to find an alternate method for getting into big cities, regardless of what city it is or who runs it.
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Hope Greenhaw
 
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Post » Sat Jun 09, 2012 12:48 pm

You said Imperials don't even let Khajiits in. I don't care if people say Imperials are "race friendly" when they aren't.

If lore says no one trusts Khajiits then Khajiits should have to find an alternate method for getting into big cities, regardless of what city it is or who runs it.

The Khajit's rep as drug dealers is supported in game(All the merchants are holding as it were)
The Khajit caravan's aren't allowed in any city(imperial or stormcloak) because they are part of the Aldmeri Dominion and collecting any sort of taxes would be problematic.
If a shop owner does not actually follow a Khajit PC around the store most players do not need that level of hand holding .The conversation's with Ysolde and various books on the subject should be enough for a player to understand why the caravans aren't allowed in.

The most important part of your post is about no one trusting Khajit.There is a reason they have been historically untrustworthy.Don't believe me read the khajit Terrorist manifesto from Oblivion Azhirr Trajijazaeri which should give some insight as to why people do not trust them.
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Ruben Bernal
 
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Post » Sat Jun 09, 2012 11:08 pm

The Khajit's rep as drug dealers is supported in game(All the merchants are holding as it were)
The Khajit caravan's aren't allowed in any city(imperial or stormcloak) because they are part of the Aldmeri Dominion and collecting any sort of taxes would be problematic.
If a shop owner does not actually follow a Khajit PC around the store most players do not need that level of hand holding .The conversation's with Ysolde and various books on the subject should be enough for a player to understand why the caravans aren't allowed in.

The most important part of your post is about no one trusting Khajit.There is a reason they have been historically untrustworthy.Don't believe me read the khajit Terrorist manifesto from Oblivion Azhirr Trajijazaeri which should give some insight as to why people do not trust them.

Yes...

Thus why I have said, Khajiit players should have to find an alternative method to get into main cities.

Currently, it doesn't matter how much lore there is since none of it seems to touch the player.
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Louise
 
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Post » Sat Jun 09, 2012 10:53 pm

To get into white run you had info about helgen or pass a persasuion check I believe no matter what race.

So what are you asking for an extra persasuion check for Khajit,Altmer, and Bosmer?Would that really add to the game in your opinon?

Nord
I have info about Helgen
Guard
The jarl will want to hear this

vs
Khajit
I have info about Helgen
Guard
Really?
Khajit
Yes
Guard
The Jarl will want to hear this

If that floats your boat mod it in
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Tyrone Haywood
 
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Post » Sat Jun 09, 2012 12:17 pm

Would that really add to the game in your opinon?

For immerison and a real atmosphere, absolutely.

"I have news about a dragon!"

"Uh huh... you cats will say just about anything to try and get into the city, won't you?"
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D LOpez
 
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Post » Sun Jun 10, 2012 12:44 am

I would really like some more dialogue reacting to the character based on class, race, gender, faction etc. Not just random comments from the guards, but actual conversations with people being affected by it.
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CRuzIta LUVz grlz
 
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Post » Sat Jun 09, 2012 10:39 am

I think it is both because of PC and Bethesda doesn't want to anger lazy players. "How dare you make it harder for my Khajit than some other race! It isn't fair!" If Bethesda did make such dialogue and difficulties (which I would enjoy and make the game more realistic) we would have a never ending series of topics complaining about it. Look at the hate Caesar's Legion gets for its sixism and slavery. I hate them for it so much I have never played for that faction. However, I would have them no other way in New Vegas. It's nice to have a villian you can despise, like the Thalmor.
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Emily Jones
 
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Post » Sat Jun 09, 2012 6:11 pm

I think it is both because of PC and Bethesda doesn't want to anger lazy players. "How dare you make it harder for my Khajit than some other race! It isn't fair!" If Bethesda did make such dialogue and difficulties (which I would enjoy and make the game more realistic) we would have a never ending series of topics complaining about it. Look at the hate Caesar's Legion gets for its sixism and slavery. I hate them for it so much I have never played for that faction. However, I would have them no other way in New Vegas. It's nice to have a villian you can despise, like the Thalmor.

Depends how they implement it.If it requires some one to raise speech craft instead of other skills that are far more useful early on just to continue the main quest because they chose Khajit it should rightly piss offf a player.
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Alex Vincent
 
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Post » Sat Jun 09, 2012 9:09 pm

I think it is both because of PC and Bethesda doesn't want to anger lazy players. "How dare you make it harder for my Khajit than some other race! It isn't fair!" If Bethesda did make such dialogue and difficulties (which I would enjoy and make the game more realistic) we would have a never ending series of topics complaining about it. Look at the hate Caesar's Legion gets for its sixism and slavery. I hate them for it so much I have never played for that faction. However, I would have them no other way in New Vegas. It's nice to have a villian you can despise, like the Thalmor.

In a lot of ways I wonder how fine the line is between discrimination in a game and outside a game. What I mean is if you discriminate on a characters race, are you not somewhat discriminating on the player himself?
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Laura Mclean
 
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Post » Sat Jun 09, 2012 11:07 pm

The Argonians and the Khajiit are not even allowed inside the cities.
Yeah, that did it for me. It all looks and feels like it was too much time/cost involved to fork speech (and Standing etc) depending on choices the player has made ... Even basic choices, like race.

Cats: To be honest, they shouldn't really be a playable race, given 90% of the Main Quests require you to enter a city. Either that, or a ton of work is done to make playing a cat a bit more like playing a cat should be (sneaking into cities ... letters to get quest-giver NPCs to come to you outside cities ...), in Vanilla it just feels as though the race you picked is a costume, there for the graphics and nothing else

(to be fair, there would need to be a ton of stuff to read - after the wagon-ride - for anyone not familiar with previous games/lore; to inform them of the consequences of the choice they are making ... And who likes reading, eh?)

Quite why a cat can't get (much) work for the caravans is beyond me ... I'd be the best fence going. And not just for Skooma/Moon Sugar either

...Hell, they even allow cats to marry humans!

At one point, I think Whiterun & Morthal (and maybe others?), you're told that now you have been made Thane the Lord will inform the guards, so that they treat you better. This could be expanded on, allowing you access as a cat (having performed heroic dead X for each Lord) ... Riften also has a guard bribe for initial entrance ... Could be more expensive for a cat.

NPC-Voice-Dialogue ... worst idea since Clive's C5.
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Mark
 
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Post » Sat Jun 09, 2012 10:43 pm

I play Argonians, and when I join the Stormcloaks I get asked why a lizard would want to do so. It's pretty clear during the exchange that Ulfric and Galmar don't understand why an Argonian would support Nords, and they do have a point, however they don't reject me out of hand and can be convinced that I have good reason(s) to help them.

That's also about the only instance where the fact I'm an Argonian is even brought up, which is a mixed blessing. While I'm glad I don't have to prove myself to enter towns and cities and can change people's opinions of me through doing various tasks, it would be an interesting touch to run into the occasional Anti-Saurian who simply wouldn't budge, no matter what, since there are bound to be at least a few folks who don't want my kind around and/or don't trust my motives.
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louise fortin
 
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Post » Sat Jun 09, 2012 9:18 pm

you're campaigning for increased implementation of racist content for NPC dialogue and interactions?...
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Blaine
 
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