game play wise skyrims is the best. the game has improved from a playing point of view considerably from ob. this is the selling point of any game and this is why it is one of the most popular games on steam.
where i think skyrim is lacking is in the story of the world. see when i look at a open world sandbox game i want the game world to be the same way as i left it when i started. in otherwords you want to treat the world as a sitcom. the reason being is that even though one person can change the outcome of the world for the large majority of the population living in it were oblivious of the actions of that one person. it is only when the consequences of the actions can be seen is when the recognition is applied. so with that said the MQ did a decent job of holding the wolrd the same as you came in. obvious that dragons are out of the norm it was a selling point for the game so understandable. but where i am very annoyed was the civil war quest. this changes the game world and can never be changed back to the way it was. this is a very poor story choice as it ruins other quests as well. not to mention that the game engine cannot handle alot of actors on screen making a "war" look rediculous. based on what i have experienced in the game the story was developed before the game engine and the game engine could not cope to keep the world consistent. let me explain
Spoiler if you complete civil war with storm cloaks. you have the emperors counsin wedding in solitude. the emperor visits skyrim afterwards too?
this is why a story needs to made in such a way that intersection is not possible like mention or that if intersection occurs the world is changed and an alternative set of quests open up. considering the later is alot more time consuming the prior should be adopted. so considering skyrims initial state of being in a civil war this is how the game should be left in. also considering that both armies were at a stalemate it is rather stupid that the war can be won in a week after you come into the picture. more options could have been possible if the war was left open. such as sorties deep in enemy terrirtory, assisnation quests etc.
the progression in guilds and their story lines are all the same i.e the guild is in decline on the brink and you come to save it. we have the main questline where we save the world we dont need to save our quilds too. essentially we are the superman of nirn. which puts me on the next story erk. why on earth would you bestow the role of dragonborn to the player. this straight away makes the theives guild and dark brother hood seem very silly. such a role is not suited for a player. essentially what im saying is that the story made the player the epic superman which is far fetched. the player should not have such a world changing role. now especially if you consider that tiber septim established the empire and a dragon born bloodline wouldnt you think that the jarls of skyrim would vote the dragon born for high king considering how the nords are. this again is why you dont give world changing roles to the Player.
another thing with the story all the previous games were set in a small time frame then skyrim jumps 200 years. with alot of events which are game worthy missed. it just feels like a big hole was cut out and everything that we loved is gone (thinking how ripley felt when she was drifying in space for 50 + years at the start of aliens. its good becuase it allows for a mew story to be made with lore being made up on the way.