Morrowind, Oblivion, and Skyrim all do some things incredibly well and some things poorly. One of the best things about Skyrim, at least for me, is how ALIVE the world feels. They sort of did this in Oblivion, but in Skyrim you actually feel like there is a living, breathing world around you. Combat in Skyrim blows away Morrowind and Oblivion. People seem to forget that, in Morrowind, the world is rather lifeless. Yes, Morrowind has incredible depth and lore, and has more skills, weapons, spells, and quests (better quests too, in many cases), but there's not a whole lot of life in it. NPCs don't really move or even do anything unless scripted to do so in a quest. It's awesome, but it's not perfect, despite what you hear from many people on the forums.
You realize these things were thwarted by PC capabilities and the resources a game could have 10 years ago right?
It's like comparing graphics.
Personally, I don't think we need Butterflies, 10 races, the option to make your character male or female, any of the sliders, or weather conditions.
I also don't think we need to have all of the skills seperated. There should only be "Warrior" "Thief" and "Mage" and you just put a point into which one you want, thereby increasing everything associated with it.
Stamina is worthless and should also be removed. We don't need it.
All of the traps that don't kill you can be taken out because we have auto regen.
Any NPC that doesn't give you a quest is pointless and should be removed.
We don't need starter quests in the guilds either; we could make it where you join the guild and immediately do the mission to save the guild and that's that.
There are also no point in character levels. Just get the one point for warrior, thief & mage. Don't even count the levels. They're arbitrary.
Cooking is only decent at like level 1-5, so that can go. No point in alchemy either if you can just buy the potions. We could even remove all dialogue from essential NPCs and just keep putting pointers on the compass.
Hmm... for all of those people who agree that we don't need stats or attributes or [insert cut RPG element here], there sure is a whole lot of other things we don't need either.
In fact, when it comes down to it, we could just spawn the static character in front of the boss at the very beginning.
Heh true. People dismiss some things so easily. Probably because they have never known them or that they are too hyped with the current game to think a little further.
Thing is the current game and its content are very good indeed compared to the general gaming market today. Compared to what BGS could do though and having in mind previous titles, they are more like mediocre and that's mainly because of aspects which worked, people loved and were not included in the last game. AKA the "dumping down" people are talking about.