Oblivion deeper than skyrim!?

Post » Thu Jun 07, 2012 4:34 pm

Please stop, you're not making any sense.

Really? I thought for sure it was crystal clear. Please, allow me to reiterate:

They aren't finished cutting valuable (albeit based on popular opinion, worthless) RPG elements, and people aren't finished praising them for it.
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Soraya Davy
 
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Post » Thu Jun 07, 2012 7:50 am

Really? I thought for sure it was crystal clear. Please, allow me to reiterate:

They aren't finished cutting valuable (albeit based on popular opinion, worthless) RPG elements, and people aren't finished praising them for it.

Value exists only as an opinion.

Just because you or any person thinks they are valuable does not mean they are and the reverse is true also.
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Chris BEvan
 
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Post » Thu Jun 07, 2012 5:20 pm

Did people bash Morrowind when it released and adored Daggerfall?
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MatthewJontully
 
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Post » Thu Jun 07, 2012 12:36 pm

Personally, I don't think we need Butterflies, 10 races, the option to make your character male or female, any of the sliders, or weather conditions.

I also don't think we need to have all of the skills seperated. There should only be "Warrior" "Thief" and "Mage" and you just put a point into which one you want, thereby increasing everything associated with it.

Stamina is worthless and should also be removed. We don't need it.
All of the traps that don't kill you can be taken out because we have auto regen.
Any NPC that doesn't give you a quest is pointless and should be removed.
We don't need starter quests in the guilds either; we could make it where you join the guild and immediately do the mission to save the guild and that's that.
There are also no point in character levels. Just get the one point for warrior, thief & mage. Don't even count the levels. They're arbitrary.

Cooking is only decent at like level 1-5, so that can go. No point in alchemy either if you can just buy the potions. We could even remove all dialogue from essential NPCs and just keep putting pointers on the compass.

Hmm... for all of those people who agree that we don't need stats or attributes or [insert cut RPG element here], there sure is a whole lot of other things we don't need either.
In fact, when it comes down to it, we could just spawn the static character in front of the boss at the very beginning.

We really don't need hours spent inexplicably by people whining about and bashing a game they play either, but here it is nonetheless!
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Danny Blight
 
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Post » Thu Jun 07, 2012 8:04 am

Did people bash Morrowind when it released and adored Daggerfall?

Yes. MANY DID

This happens with EVERY sequil regardless of quality, there will ALWAYS be people who say it svcks compared to the last one.

The problem is when Oblivion came out people didn't want Oblivion, they wanted Morrowind 2, and when Skyrim came out they didn't want Skyrim, they wanted Oblivion 2, and so on and so on.
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Cheryl Rice
 
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Post » Thu Jun 07, 2012 9:20 am

People seem really butthurt about lack of stats...

If I wanted to play with numbers I'd be in a classroom bored to tears.
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Stephani Silva
 
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Post » Thu Jun 07, 2012 8:43 am

People seem really butthurt about lack of stats...

If I wanted to play with numbers I'd be in a classroom bored to tears.

Amen to that. Deeper questlines are always welcome but I'll never define my role-playing experience by numbers. I'd be happy if they kept all stats hidden and leveled perks and skills without giving percentages.

I'd much rather hear "You are an accomplished swordsman" than "you are a level 14 warrior with 57% sword skill."
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Emmie Cate
 
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Post » Thu Jun 07, 2012 4:17 pm

It isn't about the stats, its about giving them an inch and them taking a mile.

It's okay that none of you see that. Most people never do.
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Strawberry
 
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Post » Thu Jun 07, 2012 5:39 pm

It isn't about the stats, its about giving them an inch and them taking a mile.

It's okay that none of you see that. Most people never do.

No, some people do see that...I admit they cut too much, but I they also added new dimensions to the game that simply weren't there before.

Better or worse is a personal judgement call, but this idea that it's some kind of downward spiral, or that any removal of any skill or stat = cutting content is where I call BS.
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Shelby Huffman
 
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Post » Thu Jun 07, 2012 6:13 pm

No, some people do see that...I admit they cut too much, but I they also added new dimensions to the game that simply weren't there before.

Better or worse is a personal judgement call, but this idea that it's some kind of downward spiral, or that any removal of any skill or stat = cutting content is where I call BS.

Quite agreed.

For far to long have people, specifically PC gamers, been complaining that everything svcks and it getting worse.

I don't know about you personally but games like Deus Ex:HR, Portal, Batman AA and AC etc. make me think otherwise. these past few years have seen some of the best games ever made.
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Miranda Taylor
 
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Post » Thu Jun 07, 2012 4:21 am

I don't know about you personally but games like Deus Ex:HR, Portal, Batman AA and AC etc. make me think otherwise. these past few years have seen some of the best games ever made.

I have to pop in and post this - i never believed Deus Ex:HR would be even slightly worthy of Deus Ex 1 but i was pleasantly surprised. I was really happy about that game and amazed it achieved to reach the standards of the original. A very, very good game.

Skyrim is also a very good game. But, in my eyes, it is not worthy of Daggerfall or Morrowind. It evolved yes, but it did not reach their standards, unlike Deus Ex:HR which both evolved and reached the standards and authenticity of the original.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Jun 07, 2012 4:22 pm

Quite agreed.

For far to long have people, specifically PC gamers, been complaining that everything svcks and it getting worse.

I don't know about you personally but games like Deus Ex:HR, Portal, Batman AA and AC etc. make me think otherwise. these past few years have seen some of the best games ever made.

Well there's good and bad, but I definitely wouldn't say games are in some kind of slump at all..that, the last ten years have seen some fantastic games, indy and bigger name.
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~Sylvia~
 
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Post » Thu Jun 07, 2012 8:30 am

Well there's good and bad, but I definitely wouldn't say games are in some kind of slump at all..that, the last ten years have seen some fantastic games, indy and bigger name.

I think people have let a few high profile games influence how they see everything.

I don't personally like CoD or Battlefield or Halo but I don't think they are these giant "dumbing everything down to their level because they are popular" games people try to make them out to be.
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Big mike
 
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Post » Thu Jun 07, 2012 3:40 am

Morrowind, Oblivion, and Skyrim all do some things incredibly well and some things poorly. One of the best things about Skyrim, at least for me, is how ALIVE the world feels. They sort of did this in Oblivion, but in Skyrim you actually feel like there is a living, breathing world around you. Combat in Skyrim blows away Morrowind and Oblivion. People seem to forget that, in Morrowind, the world is rather lifeless. Yes, Morrowind has incredible depth and lore, and has more skills, weapons, spells, and quests (better quests too, in many cases), but there's not a whole lot of life in it. NPCs don't really move or even do anything unless scripted to do so in a quest. It's awesome, but it's not perfect, despite what you hear from many people on the forums.
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gemma
 
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Post » Thu Jun 07, 2012 3:06 am

I'm...... actually lost for words right now. Oblivion was absolutely ripped to shreds before Skyrim was even announced, now all of a sudden it's a deep experience and better than Skyrim.

How things change.

when compared together yes, they are saying. I'd tend to agree, because most of the faction and mq are stupidly thought out and painfully short or scratch your head "WHo thought this was cool" after you play it. Honestly all the guild quests in there are between 3-6 quests and the vast majority end with some guy saying yeah your not the leader....never mind that you just joined 2 weeks ago and all these senior members are supposed to be way ahead fo you in rank and power. As pointed out the winterhold college is a prime example.
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Shelby Huffman
 
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Post » Thu Jun 07, 2012 10:36 am

when compared together yes, they are saying. I'd tend to agree, because most of the faction and mq are stupidly thought out and painfully short or scratch your head "WHo thought this was cool" after you play it. Honestly all the guild quests in there are between 3-6 quests and the vast majority end with some guy saying yeah your not the leader....never mind that you just joined 2 weeks ago and all these senior members are supposed to be way ahead fo you in rank and power. As pointed out the winterhold college is a prime example.

Funny i felt the exact same way during The Morrowind guild quests

Fighters guild: do some trivial kill jobs, killer the fighters guild leader, become guild master
Mages guild: find some books about the Dwemer that no one really cares about, kill the guild master, become guild master
Thieves guild: do a bunch of unrelated thefts, kill the fighters guild leader, become guild master
Tribunal Temple: walk a bunch of places and give some dudes some potions/scrolls, become guild master

Etc. Etc

I didnt feel like I did enough or had been there long enough to warrant guild master.
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Lauren Denman
 
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Post » Thu Jun 07, 2012 2:49 am

Morrowind, Oblivion, and Skyrim all do some things incredibly well and some things poorly. One of the best things about Skyrim, at least for me, is how ALIVE the world feels. They sort of did this in Oblivion, but in Skyrim you actually feel like there is a living, breathing world around you. Combat in Skyrim blows away Morrowind and Oblivion. People seem to forget that, in Morrowind, the world is rather lifeless. Yes, Morrowind has incredible depth and lore, and has more skills, weapons, spells, and quests (better quests too, in many cases), but there's not a whole lot of life in it. NPCs don't really move or even do anything unless scripted to do so in a quest. It's awesome, but it's not perfect, despite what you hear from many people on the forums.
You realize these things were thwarted by PC capabilities and the resources a game could have 10 years ago right?
It's like comparing graphics.

Personally, I don't think we need Butterflies, 10 races, the option to make your character male or female, any of the sliders, or weather conditions.

I also don't think we need to have all of the skills seperated. There should only be "Warrior" "Thief" and "Mage" and you just put a point into which one you want, thereby increasing everything associated with it.

Stamina is worthless and should also be removed. We don't need it.
All of the traps that don't kill you can be taken out because we have auto regen.
Any NPC that doesn't give you a quest is pointless and should be removed.
We don't need starter quests in the guilds either; we could make it where you join the guild and immediately do the mission to save the guild and that's that.
There are also no point in character levels. Just get the one point for warrior, thief & mage. Don't even count the levels. They're arbitrary.

Cooking is only decent at like level 1-5, so that can go. No point in alchemy either if you can just buy the potions. We could even remove all dialogue from essential NPCs and just keep putting pointers on the compass.

Hmm... for all of those people who agree that we don't need stats or attributes or [insert cut RPG element here], there sure is a whole lot of other things we don't need either.
In fact, when it comes down to it, we could just spawn the static character in front of the boss at the very beginning.

Heh true. People dismiss some things so easily. Probably because they have never known them or that they are too hyped with the current game to think a little further.

Thing is the current game and its content are very good indeed compared to the general gaming market today. Compared to what BGS could do though and having in mind previous titles, they are more like mediocre and that's mainly because of aspects which worked, people loved and were not included in the last game. AKA the "dumping down" people are talking about.
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Jake Easom
 
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Post » Thu Jun 07, 2012 2:54 pm

Funny i felt the exact same way during The Morrowind guild quests

Fighters guild: do some trivial kill jobs, killer the fighters guild leader, become guild master
Mages guild: find some books about the Dwemer that no one really cares about, kill the guild master, become guild master
Thieves guild: do a bunch of unrelated thefts, kill the fighters guild leader, become guild master
Tribunal Temple: walk a bunch of places and give some dudes some potions/scrolls, become guild master

Etc. Etc

Funny because in morrowind you actally had rank, and needed minuim skill requirements for said ranks. So you actually had to have some qualifications to be high enough rank to get close to that leadership role. Not so in Oblivion or Skyrim. Helll you don't even have to use magic the entire game to be the Archmage. I don't have to have touched a sword to becaome the best fighter in the land and so on...So nice try but no go....
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Craig Martin
 
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Post » Thu Jun 07, 2012 2:15 pm

I'm...... actually lost for words right now. Oblivion was absolutely ripped to shreds before Skyrim was even announced, now all of a sudden it's a deep experience and better than Skyrim.

How things change.
Exactly this. It seems that whenever a new TES comes out, there is always a group that it just isn't good enough for.
Skyrim is a vast improvement in everything aside from guild questlines (which I hope are extended through DLC or mods) and the MQ is actually enthralling. I cannot express accurately how pissed I was when I went through all that crap with Martin only for him to save the day and me being left as his doormat.
Chancellor Ocato: "Wow, he really was the greatest Emperor bla bla an amazing hero of no equal. Oh CoC, I guess you can have this armor; what kind would you like?"
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Tanya
 
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Post » Thu Jun 07, 2012 6:07 am

Yes, it is, because nothing is deeper than," I saw a mudcrab the other day, Horrible creatures."
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jessica breen
 
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Post » Thu Jun 07, 2012 10:52 am

Funny because in morrowind you actally had rank, and needed minuim skill requirements for said ranks. So you actually had to have some qualifications to be high enough rank to get close to that leadership role. Not so in Oblivion or Skyrim. Helll you don't even have to use magic the entire game to be the Archmage. I don't have to have touched a sword to becaome the best fighter in the land and so on...So nice try but no go....

Funny because I got past all those "ranks" and "guild reqs" by spending gold at a skill trainer because there was no limit on how many skills I could train per level.

Combined with Morrowind's nasty habit of throwing expensive enchanted items at you ever 5 feet making not having gold hard, I totally forgot the guild ranks existed 1/4 way through the game

Also I never used magic in the mages guild, and when I did the Televanni quests I just had a levitate item.
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Kellymarie Heppell
 
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Post » Thu Jun 07, 2012 5:53 pm

Well I guess you'll feel right at home when they give you pretty much zero recognition for completing the civil war questline and the MQ line.
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Tiffany Castillo
 
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Post » Thu Jun 07, 2012 3:19 pm

Funny because in morrowind you actally had rank, and needed minuim skill requirements for said ranks. So you actually had to have some qualifications to be high enough rank to get close to that leadership role. Not so in Oblivion or Skyrim. Helll you don't even have to use magic the entire game to be the Archmage. I don't have to have touched a sword to becaome the best fighter in the land and so on...So nice try but no go....

The bolded is untrue, because you do have to use magic (though it is limited and you are right to be disappointed in it IMO)
The underlined is false also, because you have to fight Vilkas with a sword to become a Companion.

That said, I do agree that guilds should be like how they were in Morrowind: Rank established and viewable or at least recognized, minimum skill requirements to reach certain ranks, etc.
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RaeAnne
 
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Post » Thu Jun 07, 2012 5:42 pm

Funny because I got past all those "ranks" and "guild reqs" by spending gold at a skill trainer because there was no limit on how many skills I could train per level.

Combined with Morrowind's nasty habit of throwing expensive enchanted items at you ever 5 feet making not having gold hard, I totally forgot the guild ranks existed 1/4 way through the game

hey it doesn't matter how you got those skill your character was still trained and thus had the ability to use said skills at levels you'd expect someone in that position to be in. So your argument is still fail. :biggrin: Because, there is no such requirements in OB or SKyrim.

The bolded is untrue, because you do have to use magic (though it is limited and you are right to be disappointed in it IMO)
The underlined is false also, because you have to fight Vilkas with a sword to become a Companion.

That said, I do agree that guilds should be like how they were in Morrowind: Rank established and viewable or at least recognized, minimum skill requirements to reach certain ranks, etc.

Ok I give you thank one :D I forgot about that bit, I'll ament it to "You don't even have to gain one level of swordmenship/any other melee weaponship to become the....etc etc etc.
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flora
 
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Post » Thu Jun 07, 2012 5:03 pm

Well I guess you'll feel right at home when they give you pretty much zero recognition for completing the civil war questline and the MQ line.
You are recognized for killing Alduin
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Lloyd Muldowney
 
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