Oblivion deeper than skyrim!?

Post » Thu Jun 07, 2012 1:36 pm

Too many people keep whining the few times you don't become the leader. Even though you never "lead" anything in the first place.

That's why we don't want it every time, because it's entirely pointless.
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Meghan Terry
 
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Post » Thu Jun 07, 2012 12:24 pm

Oblivions guilds were much longer and more in depth, but thats about it. Skyrim's atmosphere is 10x better than oblivions and everything is 10x as believable.
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Emma Louise Adams
 
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Post » Thu Jun 07, 2012 12:49 pm

Oblivion's quests actually had in-depth stories behind them, making them more unique, and appealing. It actually felt like there were consequences for your actions in quests, and in the general game world, unlike Skyrim.
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Alexis Acevedo
 
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Post » Thu Jun 07, 2012 6:41 pm

Too many people keep whining the few times you don't become the leader. Even though you never "lead" anything in the first place.

I wish that the player had to option to accept leadership (if that player have the skill to be one), or give the leadership to more compatent NPC.
I finished the winterhold colage questline with only 3 aprentice skills, after a wonderful quest buildup the quest was over and somehow i became the guild leader, i felt thats all im the leader now?
so many thing fealt unfinished.
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Taylrea Teodor
 
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Post » Thu Jun 07, 2012 4:00 am

I just remember the Quest with the Goblin war in Oblivion, where the people wanted to build a new Town. If you had done the Quest there really was a Town some time later. In Skyrim there are no such changes if you solve a Quest.
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CORY
 
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Post » Thu Jun 07, 2012 5:21 am

Skyrim is very shallow and fails to svck me into the world.
Oblivion had me from the first second 'till the last.
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Mandy Muir
 
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Post » Thu Jun 07, 2012 5:42 pm

Skills at 100 or not, i don't see why it's necessary to become the leader of a faction at all.
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Amiee Kent
 
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Post » Thu Jun 07, 2012 3:01 pm

Skills at 100 or not, i don't see why it's necessary to become the leader of a faction at all.
^This

The plot twists were waay too predicable. It's no fun if you know all the endings to the major quest-lines efore even playing. :P
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Victoria Vasileva
 
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Post » Thu Jun 07, 2012 7:15 pm

I wish skyrim had a questline that resemble the fighters guild in oblivion the quest http://www.uesp.net/wiki/Oblivion:Infiltration was briliant. at the first time that ive done the quest i was in shock that i halped slauter an entier family.
after that quest all i wanted to do was to enhielate the http://www.uesp.net/wiki/Oblivion:Blackwood_Company.

To the benafit of skyrim i have to say that the world feel alive almost every area have some kind of story, something happend there. the game yearn for the briliant tuch of modders inorder to reach its full potential.
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TWITTER.COM
 
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Post » Thu Jun 07, 2012 3:25 pm

Oblivions guilds were much longer and more in depth, but thats about it. Skyrim's atmosphere is 10x better than oblivions and everything is 10x as believable.

And your post is 10x dumber than anything else in this thread.
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Sweet Blighty
 
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Post » Thu Jun 07, 2012 2:52 pm

50 hours in with a few characters i have yet to see any "depth" in skyrim. the gameplay mechanics don't add it, dialogue doesn't add it and my time and choices in the world hasn't done much of anything to effect things around me.

less choices, less customization, less cause/effect, less weapons/armor, no factions, no depth, less "classic" rpg, less sophistication.
great world for exploration and losing oneself in. good roleplaying.
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Hazel Sian ogden
 
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Post » Thu Jun 07, 2012 4:14 pm

50 hours in with a few characters i have yet to see any "depth" in skyrim. the gameplay mechanics don't add it, dialogue doesn't add it and my time and choices in the world hasn't done much of anything to effect things around me.

less choices, less customization, less cause/effect, less weapons/armor, no factions, no depth, less "classic" rpg, less sophistication.
great world for exploration and losing oneself in. good roleplaying.

Yup, this right here. Everything is dum..... oh wait, "streamlined" (to not offend the console users).
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Samantha Jane Adams
 
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Post » Thu Jun 07, 2012 2:23 pm

Yup, this right here. Everything is dum..... oh wait, "streamlined" (to not offend the console users).

As a console user, I can assure you that many of us hate the dumbing down as much as anyone. I had a whole series of threads to prove it!
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Facebook me
 
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Post » Thu Jun 07, 2012 3:36 am

speaking of which how's that coming? On the next one yet?
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A Lo RIkIton'ton
 
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Post » Thu Jun 07, 2012 7:19 pm

What the................ Do you guys think before typing? Oblivion quest is better than skyrim? Wow... I played oblivion like 100 times and I just played skyrim. I perfer skyrim's quest. I also heard someone says that oblivion's guild is better than skyrim and it feels like a guild more? Wrong wrong wrong. I don't understand why you would think that. The guilds in skyrim. You gotta do many things before you join and the location of the guilds are unique. When you're in each guild it feels like you are a warrior/mage/assassin/thief. Really does. The story is soo intense.
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Deon Knight
 
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Post » Thu Jun 07, 2012 10:21 am

Skills at 100 or not, i don't see why it's necessary to become the leader of a faction at all.

It isn't, and yet, since Morrowind it always ends the same way. (with certain exceptions like the Civil War)
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amhain
 
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Post » Thu Jun 07, 2012 10:38 am

Can someone explain. How it feels like the you are in the guild more in oblivion than skyrim or how theres many things you can do in a quest like poison them/Drop a statue?
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Marquis deVille
 
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Post » Thu Jun 07, 2012 1:12 pm

skyrim beats oblivion on main quest and the random sidequests which i actually like doing and combat and the "feel" of magic and alchemy. oblivion beats skyrim on guild quests, gameplay mechanics like degradation of gear and spellmaking and for some reason i seem to remember more characters from oblivion than i do from skyrim and i have played 160 hours of skyrim recently and havent touched oblivion in almost two years. they both equally svck at factions and how the world reacts to what you do. fallout 3 and especially fallout NV take the take on world changes, factions and quests design.
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Markie Mark
 
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Post » Thu Jun 07, 2012 11:58 am

What the................ Do you guys think before typing? Oblivion quest is better than skyrim? Wow... I played oblivion like 100 times and I just played skyrim. I perfer skyrim's quest. I also heard someone says that oblivion's guild is better than skyrim and it feels like a guild more? Wrong wrong wrong. I don't understand why you would think that. The guilds in skyrim. You gotta do many things before you join and the location of the guilds are unique. When you're in each guild it feels like you are a warrior/mage/assassin/thief. Really does. The story is soo intense.

Really? Many many many things? Bard's college what 3-4 fetch quests? Companions you get what like 5-6 "go here kill x" or to that effect quests. Winterhold you get a few simple quick to complete ones and then it just suddenly stops and some guy says oh yeah your now head of the guild. I haven't done the thieves or DB yet so can't comment. But from what I've seen and can remember from OB yeah I'd say Mage's guild is tons better, then winterhold's.
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Markie Mark
 
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Post » Thu Jun 07, 2012 12:46 pm

I think Skyrim is a vast improvement over Oblivion in almost all areas. Magic looks and feels the way it always should have, each city and town have their own unique feel, and the new skill tree is amazing. Movement in combat is a little clunky, but after a few hours of gameplay, you adapt to it and isn't no longer a big deal. I also don't agree with the new inventory system, I think I prefer Oblivion's over Skyrim's because you could search through your items a little easier and didn't feel so minimal.
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Nathan Risch
 
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Post » Thu Jun 07, 2012 2:24 pm

Oblivion felt much deeper to me. Skyrim feels shallow and generic to me even if it is fun. Quests don't offer much in the way of storyline or dialog which is a bummer for me since I came from New Vegas to Skyrim. It doesn't even compare to NV in terms of depth, and don't even get me started on followers...
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mimi_lys
 
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Post » Thu Jun 07, 2012 4:06 am

Skyrim is about as deep as any other open world hack & slash game.

please, name 5
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LuBiE LoU
 
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Post » Thu Jun 07, 2012 9:44 am

I agree, Oblivion was a lot deeper then Skyrim. Everywhere I went in Oblivion I felt each place had a well written backstory along with all the characters and quests. Oblivion felt massive and large to me, each place I went to I knew it has some significant importance of some sort, but I never knew what it was.

:rofl: :rofl: :rofl: That's the funniest crap I have ever heard!
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emily grieve
 
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Post » Thu Jun 07, 2012 6:33 am

Here are the five locations in Oblivion: towns, forts, caves, mines, and Ayleid ruins. When you've seen one of each, you've seen them all.
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adam holden
 
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Post » Thu Jun 07, 2012 3:47 am

If you measure depth by the length of the quests and the number of different reactions that an NPC can take toward a character, I don't think Morrowind, Oblivion, or Skryim differ enough to be noteworthy. They are all pretty thin in both regards. There are long and short quests in all of them, and very few characters in any game have any deep relationship with the player. Frankly, I'm surprised people even argue about it. 80% of the dialogue in Morrowind is boilerplate shared by 80% of the NPCs. I'm sure that's why they removed it when they made Oblivion. Skyrim has maybe a shade less dialogue than Oblivion, but most of it is better written and acted. Honestly, the writing and acting in Oblivion is downright campy most of the time.

As far as the "stats" go: yes, stats are important tools that help you define your character, but, really, let's not exaggerate their significance. Is playing a race that has +10 Strength, -10 Personality really making a huge difference to your experience? When I RP, I never think about stats. In fact, I find thinking about stats interferes with RP because it tempts me to start min/maxing instead of acting in character. I don't have a problem with stats, they can add to the interest of a game and serve useful ends, but they are not the be-all end-all of RPGs. They are one element in a complex mix.
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laila hassan
 
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