» Thu Jun 07, 2012 3:47 am
If you measure depth by the length of the quests and the number of different reactions that an NPC can take toward a character, I don't think Morrowind, Oblivion, or Skryim differ enough to be noteworthy. They are all pretty thin in both regards. There are long and short quests in all of them, and very few characters in any game have any deep relationship with the player. Frankly, I'm surprised people even argue about it. 80% of the dialogue in Morrowind is boilerplate shared by 80% of the NPCs. I'm sure that's why they removed it when they made Oblivion. Skyrim has maybe a shade less dialogue than Oblivion, but most of it is better written and acted. Honestly, the writing and acting in Oblivion is downright campy most of the time.
As far as the "stats" go: yes, stats are important tools that help you define your character, but, really, let's not exaggerate their significance. Is playing a race that has +10 Strength, -10 Personality really making a huge difference to your experience? When I RP, I never think about stats. In fact, I find thinking about stats interferes with RP because it tempts me to start min/maxing instead of acting in character. I don't have a problem with stats, they can add to the interest of a game and serve useful ends, but they are not the be-all end-all of RPGs. They are one element in a complex mix.