» Mon Jun 11, 2012 2:22 pm
Had Obsidian developed Skyrim then quests would have had choices.
NPC's wouldn't be set to "essential".
Reputation system would be better than just "Hey, you are wanted, give us gold or go to jail or die!
The writing would be better.
Companions would be better and have detailed personalities that you actually want to find out more about.
It would have more interesting factions "Mage's" guild, "Thieves" guild, Companions and Dark Brotherhood, which basically means: Mage characters, Rouge characters, Warrior characters and Assassin characters. They'd mix things up.
They wouldn't have tossed out the Attributes system, they'd improve upon it.
Speech would be used more, hell, I think Mercentile would still be in.
Main quest would have more choices and different endings.
And let me remind everyone that Bethesda handled Quality Assurance for New Vegas, they knew how buggy New Vegas was but they chose to release it. Not Obsidians fault that Bethesda forced out an unfinished game.
Same with Kotor 2, except that LucasART forced them to cut severe amounts of content.
And Alpha Protocol is 'not' as buggy as it's hyped up to be.
If Obsidian had had the same amount of time as Bethesda, meaning an appropriate amount of time to develop a game, then it would probably not be as buggy as LucasART and Bethesda made Kotor 2 and New Vegas respectively.