If Obsidian Developed Skyrim...

Post » Mon Jun 11, 2012 5:42 pm

Am I the only one that played DA II?

All the dungeons would be the same exact "building" layout, and the majority of Skyrim would consist of gay Nords.

DUDE!!!! It’s so not cool to attribute the game that shall not be named to people who had nothing to do with making it. :slap:
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Danii Brown
 
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Post » Mon Jun 11, 2012 6:02 pm

EA BioWare knew exactly what they were getting themselves into when they signed with EA.
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Roy Harris
 
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Post » Mon Jun 11, 2012 5:38 pm

It would be better because Bethesda stinks at making games now.
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Stat Wrecker
 
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Post » Mon Jun 11, 2012 8:22 pm

It would be better because Bethesda stinks at making games now.

Disagree, Beth makes great games
It has stopped making great RPGs
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sharon
 
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Post » Tue Jun 12, 2012 4:22 am

it wouldnt be an open world, would have a fixed ending, but by golly it would have dialogue trees.
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Stephani Silva
 
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Post » Tue Jun 12, 2012 12:13 am

Well, keep in mind Obsidian made New Vegas on the outdated gamebryo engine, not the newer enchanced gamebryo engine Bethesda had access too. Maybe if they had it, they could create great worlds too.

New Vegas was smaller than 3. Obsidian's strong suite is writing, not creating an immersive world. Making the very same world map of Skyrim with more depth to quests and NPCs would take a lot longer than 3 years. If Obsidian could even pull that off.
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Jeff Tingler
 
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Post » Mon Jun 11, 2012 7:40 pm

Vastly better writing.
Actually interesting chracters.
Choice and consequence.
More linear game, at the beginning at least.
More refined and balanced gameplay, maybe less ''innovation'' (FNV plays better than FO3).
Much better patches. FNV patches really improved the game. FO3 and Oblivion? lolpatches.
More coherent world and more interesting factions.
Much better use of player skills.
The same amount of bugs. Gamebryo engine. Deal.
A far better RPG (not open-ended action-adventure game like Beth does now).

I would also say meaningful, well done DLC given Beth's track record, but the jury is still out until they have produced at least 2 for Skyrim.

All that based on FNV, of course, the only comparable Obsidian game. Still, Elder Scrolls is Beth's series. I would be content that they keep it while tasking future Fallout projects to Obsidian, who are pretty much the only developper capable of doing the franchise justice.
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Jerry Cox
 
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Post » Tue Jun 12, 2012 1:07 am

One thing that would be worse, level cap of 50. Then 60 with the first dlc, then 70 with the second........
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..xX Vin Xx..
 
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Post » Mon Jun 11, 2012 12:47 pm

Doh my mistake, dunno why I was thinking BioWare. :blush:
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Dalton Greynolds
 
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Post » Mon Jun 11, 2012 1:22 pm

Quests and characters would probably be worked out better, but at the cost of the exploration that makes Skyrim the great game it is. In all honesty, I don't really care if I every character in the game has huge dialogue trees. It would be nice of course, but not at the cost of the more expansive dungeon-delving offers now.

On the point of memorable characters; there must be at least 10 characters in the game that stuck with me, and I feel some honest attachment to a lot of others, too. Sure, it could be better, but it's good enough for me.
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liz barnes
 
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Post » Mon Jun 11, 2012 4:45 pm

No, just no. If anyone should be involved in TES besides Beth or in conjunction with, it should be Gearbox and not Obsidian.


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Setal Vara
 
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Post » Mon Jun 11, 2012 1:58 pm

every location would be like that brass water cave (or w/e its called) BEFORE you go through irkingthand.

every 3ft tall rock would have an invisible wall around it.

soltude would be devided into 3 places and STILL be a slide show.

just when thing are getting good, the game will end with some dumb slide show (i guess it makes since, NV is often a slide show anyway)
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-__^
 
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Post » Tue Jun 12, 2012 4:06 am

Then Skyrim would have one less copy sold, mine.
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Euan
 
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Post » Mon Jun 11, 2012 5:27 pm

Lord Ka1n, what do you mean about Brass Water cave and Irkingthand?
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Oscar Vazquez
 
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Post » Tue Jun 12, 2012 12:56 am

it wouldnt be an open world, would have a fixed ending, but by golly it would have dialogue trees.

lol, so newvegas isn't considered an open world,now huh? ya, right.
so now the option to have actual, multiple endings OR NOT, is negative? sure.

One thing that would be worse, level cap of 50. Then 60 with the first dlc, then 70 with the second........

yes, gamesas did that with fallout3.

every 3ft tall rock would have an invisible wall around it.

or, we could just have a jump function where i can't jump over an actual 3-ft wall. but, at least, i can go stand on that outcrop of rock or mountaintop. now THATS meaningful gameplay.

just when thing are getting good, the game will end with some dumb slide show (i guess it makes since, NV is often a slide show anyway)

yes, fallout3 did that. yes, its terrible to have the OPTION to actually get an ending, and, multiple one's based on actual in-game choices. which, of course, means one actually had in-game, functioning and meaningful choices to make.

i'm aghast.
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^~LIL B0NE5~^
 
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Post » Mon Jun 11, 2012 11:58 pm

I would have loved it if Obsidian were involved in writing, but a Skyrim from the ground up... dunno.

BTW i don't know if i would like a FONV from Obsidian from the ground up... yes you're reading it right.

I love Obsidian, but Bethesda first... but i like FONV way better then FO3.
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Kate Norris
 
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Post » Mon Jun 11, 2012 10:56 pm

It would feel more RPG'ish that's for sure.
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Rachael
 
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Post » Mon Jun 11, 2012 11:29 pm

Let's see...
  • It'd have a lot more content
  • A more interesting and well written story
  • Better and fleshed out characters
  • Awesome companions
  • A more detailed karma/reputation system (which is almost non-existent in Skyrim)
But...
  • It'd be horrifcly buggy (more so than it is now)
  • World would not be as interesting or well made
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Reven Lord
 
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Post » Mon Jun 11, 2012 10:38 pm

Dont forget--Obsidian did innovate a lot of "new" ideas for the game that SHOULD have been obvious for Bethesda but somehow didnt make the cut...

-Iron sight aiming for guns
-Change hair/beard in-game
-hardcoe Mode
-Companion quests
-Better Faction system
-Characters




I dont buy the arguement that the world would svck. I think if they had the budget and the will they could have made a great world for Skyrim.
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Kayla Keizer
 
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Post » Tue Jun 12, 2012 4:03 am

Dont forget--Obsidian did innovate a lot of "new" ideas for the game that SHOULD have been obvious for Bethesda but somehow didnt make the cut...

-Iron sight aiming for guns
-Change hair/beard in-game
-hardcoe Mode
-Companion quests
-Better Faction system
-Characters




I dont buy the arguement that the world would svck. I think if they had the budget and the will they could have made a great world for Skyrim.
All of that would have been amazing...
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DAVId Bryant
 
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Post » Mon Jun 11, 2012 5:13 pm

stordrage-

i agree completely.

"all of that" is what i, mistakenly, assumed. though, i think it was a valid one to make.

add in the regression and lack of innovation and skyrim is what it is...
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Invasion's
 
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Post » Mon Jun 11, 2012 11:09 pm

Beth should buy out Obsidian and make them work on the story, characters, and quests while Beth makes the world.
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Pete Schmitzer
 
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Post » Mon Jun 11, 2012 4:59 pm

-Change hair/beard in-game

Fallout 3 had that too... right?

Edit: hell, you could change your face... Fallout isn't TES
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Stat Wrecker
 
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Post » Mon Jun 11, 2012 2:35 pm

We'd see better story, characters, better balanced gameplay, better and more connected quests, and finally lots of choices in dialog and branching quests. Oh and choice and consequences as well.

It would be a buggy mess, but it just may have been written better, and with more consequences for your actions, as well as better companions. Exploration likely wouldn't be very interesting though.

Wait you mean more buggy then the "go out exploring and break a ton of quests" skyrim? XD
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Sxc-Mary
 
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Post » Mon Jun 11, 2012 12:48 pm

I dont think Obsidian could pull off what Bethesda did with the sheer massive amount of content. Its not their game engine for one reason, so they are limited in experience.
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Miss Hayley
 
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