If Obsidian Developed Skyrim...

Post » Mon Jun 11, 2012 6:58 pm

We'd see better story, characters, better balanced gameplay, better and more connected quests, and finally lots of choices in dialog and branching quests. Oh and choice and consequences as well.



Wait you mean more buggy then the "go out exploring and break a ton of quests" skyrim? XD

Yep for the first line and xD for the second


I dont think Obsidian could pull off what Bethesda did with the sheer massive amount of content. Its not their game engine for one reason, so they are limited in experience.

Maybe peeps would hate a real Obsidian Skyrim from the ground up.
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Brandon Wilson
 
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Post » Tue Jun 12, 2012 3:19 am

If i had to choose between hardcoe mode from Obsidian and Oblivion spellmaking from Bethesda, it would be Beth.
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Minako
 
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Post » Mon Jun 11, 2012 9:23 pm

Characters would be better,everything else would be far worse
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Harry-James Payne
 
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Post » Tue Jun 12, 2012 3:59 am

If i had to choose between hardcoe mode from Obsidian and Oblivion spellmaking from Bethesda, it would be Beth.
But instead you get neither!
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Lexy Dick
 
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Post » Tue Jun 12, 2012 2:29 am

But instead you get neither!

Yeah i know, we got [censored] in the ass
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Annick Charron
 
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Post » Mon Jun 11, 2012 1:07 pm

Blend Obsidian's ideas with Bethesda's overall design and you'd have a masterpiece. After playing NV I don't want them to be in full control again. Although that game had some nice touches to it and they did a good job overall with dialogue, the game lacked so much that FO3 had. Smaller game world, forced travel via barriers, no random events in the game world, no after the story play greatly limiting player freedom, limited enemies, small interriors, very poor use of land mass, very linear progression, exploration pointless as the main quest took you to everything anyway. It was good for a couple playthroughs but it was so devoid of what makes a Bethesda game so great. Story is great but these games are about so much more than that. We need both. Bethesda provides a better blend of the two than Obsidian.
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Alisha Clarke
 
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Post » Tue Jun 12, 2012 3:03 am

Correct me if I'm wrong, but isn't Obsidian most known for making good games with others groundwork? Which would mean an Obsidian made Skyrim would most likely be Oblivion 2.0.
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Dean Ashcroft
 
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Post » Tue Jun 12, 2012 12:31 am

If i had to choose between hardcoe mode from Obsidian and Oblivion spellmaking from Bethesda, it would be Beth.
It would have been nive for Morrowind spellmaking but I would take Oblivions system in Skyrim, the system is bare and one dimensional.

If Obsidion had a hand in the game, I do not want them to make an Elder Scrolls game alone but if they had a hand in the game we would have a more interesting plot and characters.
We would have had added depth and new features and probably less dumbing down.
We would have had somewhat branching dialogue.
In saying that Obsidion could have added to the game to enrich it in so many ways, I would just not let them touch the world that is Bethesdas speciality.
Oh yes hopefully we would not have the stupid respawn bug I am having but I am doubtful.
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Danii Brown
 
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Post » Tue Jun 12, 2012 3:58 am

It would have been nive for Morrowind spellmaking but I would take Oblivions system in Skyrim, the system is bare and one dimensional.

If Obsidion had a hand in the game, I do not want them to make an Elder Scrolls game alone but if they had a hand in the game we would have a more interesting plot and characters.
We would have had added depth and new features and probably less dumbing down.
We would have had somewhat branching dialogue.
In saying that Obsidion could have added to the game to enrich it in so many ways, I would just not let them touch the world that is Bethesdas speciality.
Oh yes hopefully we would not have the stupid respawn bug I am having but I am doubtful.

Obsidian is a good hiring help :P I love them for it :fallout:
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Chris Guerin
 
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Post » Mon Jun 11, 2012 12:36 pm

We'd see better story, characters, better balanced gameplay, better and more connected quests, and finally lots of choices in dialog and branching quests. Oh and choice and consequences as well.



Wait you mean more buggy then the "go out exploring and break a ton of quests" skyrim? XD
Some bugs are to be expected, but from what I've seen of Skyrim so far (been playing since 11-11-11) it is their most stable release to date.

I loved New Vegas, but it was a buggy mess that never quite got worked out. To be fair, had they had the time, and the same engine Bethesda is now working with, they might have done a better job with it.
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Chantel Hopkin
 
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Post » Tue Jun 12, 2012 4:16 am

Obsidian is a good hiring help :tongue: I love them for it :fallout:
I think they could have made Skyrim better, there was some things I did not like about New Vegas such as the barriors and the smaller world and the stupid ash piles but I blame that on Bethesda. Sorry small rant there I also feel that Vew Vegas did not have as good of a world as Elder Scrolls titles that is why I think that they should help Bethesda because if this keeps up, we are going to have a buggy game with just a sword on rails.
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Cody Banks
 
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Post » Mon Jun 11, 2012 8:42 pm

I’ve said it before and I’ll say it again.

Bethesda needs to kidnap Obsidians writers, but they must be careful and not take a single world designer. That way we will always get amazing and buggy games lol.
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NAtIVe GOddess
 
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Post » Mon Jun 11, 2012 2:24 pm

I think they could have made Skyrim better, there was some things I did not like about New Vegas such as the barriors and the smaller world and the stupid ash piles but I blame that on Bethesda. Sorry small rant there I also feel that Vew Vegas did not have as good of a world as Elder Scrolls titles that is why I think that they should help Bethesda because if this keeps up, we are going to have a buggy game with just a sword on rails.

Ash piles is trivial, but other than that... let's buy those guys up for team Bethesda.
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no_excuse
 
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Post » Mon Jun 11, 2012 10:37 pm

I’ve said it before and I’ll say it again.

Bethesda needs to kidnap Obsidians writers, but they must be careful and not take a single world designer. That way we will always get amazing and buggy games lol.

Bethesda also needs to kidnap game designers from places like Riot, as Bethesda doesn't seem to know how to balance a game.
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Sudah mati ini Keparat
 
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Post » Mon Jun 11, 2012 1:00 pm

Ash piles is trivial, but other than that... let's buy those guys up for team Bethesda.
For me they are not and they caused enemies not to respawn and there gear just came back in the ash pile made the game boring and dead: I think Bethesda should really consider it.
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April
 
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Post » Mon Jun 11, 2012 8:24 pm

Bethesda also needs to kidnap game designers from places like Riot, as Bethesda doesn't seem to know how to balance a game.

meh
Mods will do it better
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roxanna matoorah
 
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Post » Mon Jun 11, 2012 4:24 pm

For me they are not and they caused enemies not to respawn and there gear just came back in the ash pile made the game boring and dead: I think Bethesda should really consider it.

You've got a point.
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Epul Kedah
 
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Post » Mon Jun 11, 2012 7:47 pm

i think people are treating obsidian a little unfair. for all the lore nuts TES has, i hope y'all realize it was bethesda that butchered fallout lore and then trampled on fallout tradition by adding broken steel extending gameplay past the end. fallout (fallout 3 was not the first fallout game...hence the '3') always ended. always had ending slides to give you a wrap up of what happened to the world. just imagine if beth gave a TES game an 'ending'. same deal.

obsidian had a paltry 18 months to make FNV. what they did accomplish in that time i find remarkable. they used an aging, extremely flawed engine, with no experience on that engine. they were told it had to ship. yes, the bugs were inexcusable, but understandable. obsidian prioritized story and other elements over exploration. it would be interesting to see what they could have done if they were given skyrim's dev time.

obsidian kept true to fallout lore and to the spirit of fallout games (i'm only including FO1 and FO2 in this statement). there is no reason to think obsidian would not keep true to TES lore and gameplay. most of those who like fo3 over fnv, i find have not played the originals.

bethesda makes great picture books, obsidian made a great novel with FNV. i'll take a great novel over a great picture book any day of the year.
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Jade Barnes-Mackey
 
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Post » Mon Jun 11, 2012 1:30 pm

meh
Mods will do it better

Mods don't help console players.

Also, mods aren't needed if the professionals do it right the first time.
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Nathan Maughan
 
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Post » Mon Jun 11, 2012 7:49 pm

Mods don't help console players.

Also, mods aren't needed if the professionals do it right the first time.

Well it is true that they won’t help consoles but there is no way to do it right the first time for everyone.

I tweaked my game with mods to satisfy me, my friend has a completely different set up. You can never satisfy everyone, that’s why there are mods.
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Stefanny Cardona
 
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Post » Mon Jun 11, 2012 6:29 pm

Well it is true that they won’t help consoles but there is no way to do it right the first time for everyone.

For balancing issues there is the ability to do it "right" for everyone.

Balancing, if done right the first time, would have never allowed Iron Daggers to power level you through Smithing, or make it so that you can do any Stamina based combat action with just 1 Stamina.
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!beef
 
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Post » Mon Jun 11, 2012 9:39 pm

Mods don't help console players.

This is not entirely true. It will not help console players for the game that it was originally made for, but Bethesda tends to get ideas on what to include in their games from mods. This has been done time and time again, the way archery work now is an example of this, as is hardcoe mode was for New Vegas. Both were inspired by mods. So in reality, even console users benefit from mods...just not to the degree that pc users enjoy.
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Cat
 
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Post » Mon Jun 11, 2012 11:43 pm

Mods don't help console players.

Also, mods aren't needed if the professionals do it right the first time.

Mods, or modifications, are a tool that enables a user to create a more personal experience. Developers create a game, and people mod it to make it more suited for them. You should not, in any way, force your own vision of a game onto a developer. Your opinion, vision, or ideas, are moot when compared to the the audience as a whole. You're not an individual, you're part of a collective audience that a developer seeks to cater to.

So please go be an entitled child somewhere else.

For balancing issues there is the ability to do it "right" for everyone.

Balancing, if done right the first time, would have never allowed Iron Daggers to power level you through Smithing, or make it so that you can do any Stamina based combat action with just 1 Stamina.

Gaming the system is present in every Bethesda game, with Skyrim the ability to game the system is much less pronounced as this idea of "balance" you allude to has actually been implemented in the game.
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Je suis
 
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Post » Mon Jun 11, 2012 7:40 pm

No, just no. If anyone should be involved in TES besides Beth or in conjunction with, it should be Gearbox and not Obsidian.
wait...gearbox? elaborate a bit, i'm interested in how you came to this.

if Obsidian had made Skyrim it would've been a bug-ridden piece of [censored] with [censored] level design and a bigger vocabulary, and probably more "moral ambiguity" thrown in because why not.

i can't wait for Bethesda to absorb Obsidian and then lay everybody off.
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Rhiannon Jones
 
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Post » Mon Jun 11, 2012 8:18 pm

bethesda makes great picture books, obsidian made a great novel with FNV. i'll take a great novel over a great picture book any day of the year.

Awesome :goodjob:
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Trey Johnson
 
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