If Obsidian Developed Skyrim...

Post » Mon Jun 11, 2012 5:34 pm

it would be well written and have good characters but the gameplay would be extremely buggy.
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kirsty joanne hines
 
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Post » Mon Jun 11, 2012 5:15 pm

Ulfric, Galmar, Balgruuf, Brynjolf, Aela, Kodlak, Arngeir, Paarthurnax, Esbern...?
Who?
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Nomee
 
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Post » Tue Jun 12, 2012 12:54 am

I haven't seen any. :shrug:
They are memorable because they are close to us, they look like us. There are characters i like more than others in this game and I'll remember them fondly, kind of.
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Kelly Upshall
 
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Post » Tue Jun 12, 2012 12:44 am


Who?

Play the game and you will meet them

And don't skip the dialogue
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Peter lopez
 
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Post » Mon Jun 11, 2012 8:34 pm

obsidian would have actually taken some risks and added some innovation and advanced gameplay mechanics.

Such as?
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Kari Depp
 
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Post » Mon Jun 11, 2012 3:40 pm

I think it would of had better writing in most departments, perhaps a bit more balenced and added in hardcoe mode.

and maybe more expanded crafting system for alchemy, enchanting and smithing

Exploration wouldent be as good and not as many dungeons(though they might add more unique items in the world what doesnt require a quest to get them which would be good) and a fair bit more buggy though


Would be interesting if bethesda hired Obsidian to make a skyrim expansion though after Bethesda has doen there expansions and DLCs
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Jason King
 
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Post » Mon Jun 11, 2012 10:04 pm

Like I said, nobody memorable.

I don't remember characters from any RPG except Final Fantasy games, obviously that means the writing is much better in those games :P, or maybe it's because the characters are so out there.
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Minako
 
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Post » Tue Jun 12, 2012 1:18 am

I enjoyed Fallout New Vegas, but aside from the companions and Mr. House, most of the characters weren't any more memorable than those in Skyrim.

I really do wish Skyrim had some New Vegas style companions, though. Veronica rocked.
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JD FROM HELL
 
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Post » Mon Jun 11, 2012 10:05 pm

I would like to have played that game. I probably in the minority here but I preferred FNV to FO3. Granted FO3 scared me, I felt in danger everytime I went out. But FNV was a better story and felt like there was more going on. Everything in Skyrim (quest wise) feels rushed. A partnership between the two would have made this game even more amazing. Obsidian for MQ , side quest and dialogue. Beth for everything else.
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Janette Segura
 
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Post » Mon Jun 11, 2012 9:55 pm

I don't remember characters from any RPG except Final Fantasy games, obviously that means the writing is much better in those games :tongue:, or maybe it's because the characters are so out there.

Bioware has some pretty memorable characters, however, all of the companions seemed to play a certain role and that role does not change game to game (i.e. the whiny but reliable male human soldier, the slightly more impulsive female human that you get right after, the innocent kid, the slick badass, the tough mercanary/criminal, some sort of techy/scientist type)
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lacy lake
 
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Post » Tue Jun 12, 2012 1:11 am



Such as?

A new, improved hardcoe mode, an enchanced crafting (well, for fallout you could recycle bullets and energy cells, maybe arrows like flaming arrows instead of waiting for a dlc?), better quests, mate more rpg options?

I still like Bethesda though. Both companies make great games, imagine what could be made with both companies working together!
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lolly13
 
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Post » Mon Jun 11, 2012 7:20 pm

A new, improved hardcoe mode, an enchanced crafting (well, for fallout you could recycle bullets and energy cells, maybe arrows like flaming arrows instead of waiting for a dlc?), better quests, mate more rpg options?

I still like Bethesda though. Both companies make great games, imagine what could be made with both companies working together!

probably would've kept spell crafting as well.
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Nomee
 
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Post » Tue Jun 12, 2012 12:39 am

Bioware has some pretty memorable characters, however, all of the companions seemed to play a certain role and that role does not change game to game (i.e. the whiny but reliable male human soldier, the slightly more impulsive female human that you get right after, the innocent kid, the slick badass, the tough mercanary/criminal, some sort of techy/scientist type)

Yes, in Bioware games you actually form a connection with your companions because they're with you the whole time. Games like Fire Emblem and Final Fantasy Tactics are the same way except you can actually lose your companions which caused me to reload a lot.

My point is to be known in a open world game you need to have over the top characters, which is why games like GTA and Saints Row take stereotypes and just expand upon them until they're a joke.

probably would've kept spell crafting as well.

Considering that Obsidian has never touched a TES game (but has worked on a Fallout game) they would be absolutely lost in what to do. Skyrim would probably be Oblivion/Morrowind 2.0 as they do not share the same vision as Bethesda.

In fact this whole concept of Bethesda handing over development of their IP to another studio seems absurd as it's their IP, their vision, and Obsidian has never had a hand in creating the world like they did with Fallout.
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Matt Gammond
 
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Post » Mon Jun 11, 2012 9:52 pm

It would be a better game overall and definitely a good RPG with real RPG elements instead of this Water down [censored] that we currently have. Although it all depends on what branch of Obsidian you have developing the game, if you have the group that developed New Vegas then yeah it's going to be better. The open world will suffer and the scaling would be a bigger problem but overall everything else would be better, including the writing.
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Tyrel
 
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Post » Tue Jun 12, 2012 1:19 am

If Obsidian did Skyrim? I just wish Bethesda had.
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Ryan Lutz
 
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Post » Mon Jun 11, 2012 9:06 pm

imagine what could be made with both companies working together!

A game that would take 8 years to develop?

(just joking).
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Jason King
 
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Post » Mon Jun 11, 2012 1:32 pm

probably would've kept spell crafting as well.

...and they would've turned water into wine and made grain rain down from heaven...

Give it a break and stop treating Obsidian like some rpg-messiah that turns everything they touch into gold...they aren't making things more polished than the average modder does, the difference is that they get paid for it and have more time to do it...
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oliver klosoff
 
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Post » Mon Jun 11, 2012 5:02 pm


My point is to be known in a open world game you need to have over the top characters, which is why games like GTA and Saints Row take stereotypes and just expand upon them until they're a joke.

Yeah, but the characters in GTA are actually really memorable and have a lot of depth, especially for a video game, even if they are all sterotypes in there own way
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James Hate
 
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Post » Mon Jun 11, 2012 4:45 pm



A game that would take 8 years to develop?

(just joking).

Probably a lot of arguing and disagreement too :P

But in the end, a great product.
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Trish
 
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Post » Mon Jun 11, 2012 11:51 pm

This

Obsidian might have added a hardcoe mode also. just saying
'
Eh I didn't find the HC mode in NV to be all that great, it just added some minor annoyances that were easily solved.
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koumba
 
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Post » Tue Jun 12, 2012 2:15 am

...and they would've turned water into wine and made grain rain down from heaven...

Give it a break and stop treating Obsidian like some rpg-messiah that turns everything they touch into gold...they aren't making things more polished than the average modder does, they simply get paid for it and have more time to do it...

Obsidian also had the framework laid out for them with Fallout 3. They understood the world, the story, the mechanics, etc. Skyrim is much different in that they would be essentially starting from scratch in creating a game they've never even touched before.

You know you've lost touch with reality when you want a different company to develop the game you have enjoyed for years.
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Amy Melissa
 
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Post » Mon Jun 11, 2012 8:24 pm

Speaking of bugs, I've just ran into a wtf! One...

Delphine attacking me at solitude for no reason! XD
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Lil'.KiiDD
 
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Post » Mon Jun 11, 2012 3:44 pm

Yes, in Bioware games you actually form a connection with your companions because they're with you the whole time. Games like Fire Emblem and Final Fantasy Tactics are the same way except you can actually lose your companions which caused me to reload a lot.

My point is to be known in a open world game you need to have over the top characters, which is why games like GTA and Saints Row take stereotypes and just expand upon them until they're a joke.



Considering that Obsidian has never touched a TES game (but has worked on a Fallout game) they would be absolutely lost in what to do. Skyrim would probably be Oblivion/Morrowind 2.0 as they do not share the same vision as Bethesda.

In fact this whole concept of Bethesda handing over development of their IP to another studio seems absurd as it's their IP, their vision, and Obsidian has never had a hand in creating the world like they did with Fallout.
Most likely. Even though I really enjoyed FONV it was little more than Fallout 3.5.
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Carolyne Bolt
 
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Post » Mon Jun 11, 2012 1:55 pm

It wouldn't have been a casuals focused disaster.

As much as I hate that it is so, the casual audience puts the hardcoe audience in the minority by a great degree. And in many cases, many who were once hardcoe gamers now find themselves on the casual side of things.

The greater the numbers, the more money there is to be made. And whether you or I like it or not, that is what Bethesda Game Studios is in business for: TO MAKE MONEY.

And Obsidian is not that great. I loved Neverwinter Nights 1. But I found Neverwinter Nights 2 to be somewhat "Meh!". I loved Knights of the Old Republic 1. But I found Knights of the Old Republic 2 to be somewhat "Meh!"

I find Skyrim's story to be satisfactory. It somehow manages to blend the notion of being a hero AND an average joe together. That lends itself to a deeper realism. Real life heroes are average joes when they do anything other than something that someone might call heroic. Take Oblivion for example. You play someone who ultimately becomes a Kingmaker, and when the main quest is done with you, you get nice armor that only an emperor would have worn, but aside from that, you might as well retire to your house and spend the rest of your life watching the mudcrabs breed. The game is essentially over, but you are free to wander about and just BE. Console players are consigned to that fate. But Bethesda in their wisdom has given us the means by which our stories, as heroic or average as we wish, may continue without end.

Obsidian's stories end.

Morrowind lives on today
Oblivion lives on today
Fallout 3 lives on today

And Skyrim will live on when FO4 or TESVI comes out.

In Obsidian's games, you pretty much have no choice but to play their stories their way. With Skyrim as designed by Bethesda, if I want to, I can say "Hang the story," and just go of and do whatever if I feel like it.

That's my opinion on the matter.
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Stephanie Valentine
 
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Post » Tue Jun 12, 2012 3:46 am

Obsidian also had the framework laid out for them with Fallout 3. They understood the world, the story, the mechanics, etc. Skyrim is much different in that they would be essentially starting from scratch in creating a game they've never even touched before.

You know you've lost touch with reality when you want a different company to develop the game you have enjoyed for years.

Never said i wanted Obsidian to make TES games. i suggested that maybe they would've made spell crafting. How do you know whether or not they would have? Beth did a great job creating an open world and creating great combat. Doesn't mean there is not room for improvement in the area of quests, npc's, crafting, and overall depth...
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FoReVeR_Me_N
 
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