If Obsidian Developed Skyrim...

Post » Mon Jun 11, 2012 11:32 pm

It wouldn't have been a casuals focused disaster.

Probably why Black Isles is no longer around and Obsidian needs someone to publish their works (which honestly isn't that good to begin with).

Never said i wanted Obsidian to make TES games. i suggested that maybe they would've made spell crafting. How do you know whether or not they would have? Beth did a great job creating an open world and creating great combat. Doesn't mean there is not room for improvement in the area of quests, npc's, crafting, and overall depth...

The title of the thread is "If Obsidian developed Skyrim" and generally one concludes that this means they made the game, or created it. Unless you're considering a joint collaboration would generally doesn't exist in the gaming market, at least not the the degree that we see in other mediums, because there are so many pieces of a game that it would be hard for the vision to be anything but a tangled mess.
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Ashley Hill
 
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Post » Mon Jun 11, 2012 10:15 pm

I'll admit I havent bought a lot of games recently, so cant really say much on the current state of gaming.

I had a ton of Interplay games (seven + three expansions), so when I heard some of their team was working at Obsidian, I had high hopes. Even if I was still angry over cancellations of Baldur's Gate3 and Fallout 3. I enjoyed Knights of the Old Republic, so with Obsidian developing KotoR2, I thought it would be a great game. And then...*sigh* What can I say? Nice gameplay advancments from part one, but the plot was weak, the game was glitchy, and there was a ton of cut content (many blame this on Lucas Arts putting pressure on them to release it for Christmas time). Something's wrong with my play disc, and the game wont run now anymore.
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Damned_Queen
 
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Post » Mon Jun 11, 2012 5:21 pm

No idea why people are saying the game would be buggy as a downfall of Obsidian, when it's already buggy when made by Bethesda.
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Curveballs On Phoenix
 
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Post » Tue Jun 12, 2012 1:52 am

Never said i wanted Obsidian to make TES games. i suggested that maybe they would've made spell crafting.

How do you figure? Did they make a spell crafting system in NWN, or in KOTOR? Are their works known and praised for including deep and complex crafting mechanics?
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MARLON JOHNSON
 
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Post » Mon Jun 11, 2012 6:24 pm

Speaking of bugs, I've just ran into a wtf! One...

Delphine attacking me at solitude for no reason! XD

Maybe PMS ... though she might be a bit old for that.
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Gemma Flanagan
 
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Post » Mon Jun 11, 2012 7:30 pm

I'll admit I havent bought a lot of games recently, so cant really say much on the current state of gaming.

I had a ton of Interplay games (seven + three expansions), so when I heard some of their team was working at Obsidian, I had high hopes. Even if I was still angry over cancellations of Baldur's Gate3 and Fallout 3. I enjoyed Knights of the Old Republic, so with Obsidian developing KotoR2, I thought it would be a great game. And then...*sigh* What can I say? Nice gameplay advancments from part one, but the plot was weak, the game was glitchy, and there was a ton of cut content (many blame this on Lucas Arts putting pressure on them to release it for Christmas time). Something's wrong with my play disc, and the game wont run now anymore.
I still have an orginal xbox disc, which was left on a shelf for years, out of its box, put it in an orginal xbox, which also lay on a shelf and it worked like new!
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courtnay
 
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Post » Mon Jun 11, 2012 6:15 pm

How do you figure? Did they make a spell crafting system in NWN, or in KOTOR? Are their works known and praised for including deep and complex crafting mechanics?

Well Obsidian did put a considerable amount of crafting possablities in NV wouldent say complex but more then enough to include most chracter types to find at least one thing to craft useful

Diffrent Ammo types (2-3 for each type of ammo)
Chems
More advanced healing items(mostly in DLC)
Food
And just some general items to sell

http://www.falloutwiki.com/Fallout:_New_Vegas_crafting
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laila hassan
 
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Post » Mon Jun 11, 2012 8:06 pm

It would be a buggy mess, but it just may have been written better, and with more consequences for your actions, as well as better companions. Exploration likely wouldn't be very interesting though.
This one says it for me. FO:NV never played for more than an hour on my 360 without freezing or crashing.
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Paul Rice
 
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Post » Mon Jun 11, 2012 9:27 pm

I think quests, dialouges, characters and story would all have been developed better, while almost every other aspect lacking compared to Bethesda's Skyrim. The game probably would also probably be more difficult, and would be more enjoyable to those who have played TES before, rather than Bethesda's which everyone can enjoy (although I admit past players might have enjoyed Obsidian's version more).
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Matt Bigelow
 
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Post » Mon Jun 11, 2012 6:34 pm

Probably a lot of arguing and disagreement too :tongue:

But in the end, a great product.

Maybe or it might be, as others have posted, a hot mess (like some sport "dream teams" end up).

I'd guess most companies focus on what they're acknowledhed as being good at and sometimes if they try to be "good" at everything, nothing ends up "good" for anyone..

Even if you had infinite development time and a "dream team" working on each aspect orf the game, e.g., graphics "dream team", story "dream team", etc. I suspect you'd still end up with folks complaining on forums because the "dream team" didn't do everything exactly the way they would have.
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Kelvin Diaz
 
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Post » Mon Jun 11, 2012 8:11 pm

Speaking of bugs, I've just ran into a wtf! One...

Delphine attacking me at solitude for no reason! XD

Lacking an Emperor to serve the Blades are now working for Bethesda who sent her after you because you were mean about them :cry:
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MISS KEEP UR
 
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Post » Mon Jun 11, 2012 1:31 pm

I think quests, dialouges, characters and story would all have been developed better, while almost every other aspect lacking compared to Bethesda's Skyrim. The game probably would also probably be more difficult, and would be more enjoyable to those who have played TES before, rather than Bethesda's which everyone can enjoy (although I admit past players might have enjoyed Obsidian's version more).

Again you're glossing over the fact that Obsidian has never touched the TES series on the scale needed to create a TES game. Fallout 3 already had the engine created, the characters, story, lore, mechanics, and art style developed. Obsidian had also worked on the previous Fallout games (to some degree) which means they understand the series as a whole as they, in a small way, created those first games. In many ways Bethesda was the company developing a totally different IP.

Obsidian may have made a better game, although that is totally subjective. But I guarantee you they would not make a better TES game, and at that point is this idea of another developer creating a better game enough to sacrifice it being a better TES game?
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Connie Thomas
 
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Post » Tue Jun 12, 2012 1:28 am

It's a strange assumption to make that a different developer would have kept more of the features and visions of TES than Bethesda who developed the entire series. It is far more likely that they would have embraced their own vision and taken their own direction, even further away from that which these self-proclaimed veteran fans would desire...
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Vickey Martinez
 
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Post » Mon Jun 11, 2012 7:32 pm

Ulfric, Galmar, Balgruuf, Brynjolf, Aela, Kodlak, Arngeir, Paarthurnax, Esbern...?

Ulfric: Typical fanatical revolutionary.
Galmar: Typical right-hand man of the fanatical revolutionary.
Balgruuf: Typical Norse king.
Brynjolf: Thief with a conscience.
Aela: Stiff and emotionless.
Kodlak: Dead after two conversations.
Arngeir: Typical elderly monk.
Paarthurnax: Novelty.
Esbern: Typical senile loremaster.

Every single one of those people are one-dimensional and can be fully explained in less than five words. That is NOT good character development.

Also, it doesn't help that Bethesda has a track record of only allowing characters no more than a half-hour of screen time.
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Jodie Bardgett
 
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Post » Mon Jun 11, 2012 10:37 pm

What should of happend was obsidian does the story line citys and npcs while bethesda handles the bugs/game play of skyrim.
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Ash
 
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Post » Tue Jun 12, 2012 4:12 am

NPCs and quests would have mroe depth. Also, your actions would have more consequences. One the down side, the world would likely be much, much smaller and there would be a lot less to explore and to do.
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Ashley Tamen
 
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Post » Mon Jun 11, 2012 4:17 pm

NPCs and quests would have mroe depth. Also, your actions would have more consequences. One the down side, the world would likely be much, much smaller and there would be a lot less to explore and to do.

Well, keep in mind Obsidian made New Vegas on the outdated gamebryo engine, not the newer enchanced gamebryo engine Bethesda had access too. Maybe if they had it, they could create great worlds too.
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Avril Louise
 
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Post » Tue Jun 12, 2012 3:43 am

Instead of Bethesda Game Studios, how different do you think Skyrim would be?

Civil war would make a difference, and Al would seem like a credible threat to the world. Characters and especially followers would be memorable and have actual personalities. On the negative side, the world design would svck, assuming they would be forced to make the game Bethesda's format like in the case of New Vegas.
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Hope Greenhaw
 
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Post » Tue Jun 12, 2012 1:20 am

I would like to have played that game. I probably in the minority here but I preferred FNV to FO3. Granted FO3 scared me, I felt in danger everytime I went out. But FNV was a better story and felt like there was more going on. Everything in Skyrim (quest wise) feels rushed. A partnership between the two would have made this game even more amazing. Obsidian for MQ , side quest and dialogue. Beth for everything else.

the reason why FO:NV had a greater felling to it than FO3 is probably cuse most of Obsidion team had worked on the original FO's and the burned game (where they drawn most of theyr inspiration to NV IMO), but to parachute Obsidion team into a TES game where they diden't creat anything and ask them to make a game i don't thik the result would be that great but again that is IMO.
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Zosia Cetnar
 
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Post » Mon Jun 11, 2012 7:10 pm

most of Obsidion team had worked on the original FO's and the burned game (where they drawn most of theyr inspiration to NV IMO),
I think your mistaking the burned game with the cancelled Van Buren...which was supposed to be Fallout 3. IIRC the burned game was a different game than that.

...And while he was not a developer on any of the TES games, Obsidian does have Oscuro on their staff...and most people probably know by now just what he is known for around here. Me thinks if anyone would be familiar with TES at Obsidian, it would be him.
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ILy- Forver
 
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Post » Mon Jun 11, 2012 10:45 pm

such as?

for me, kotor2 was a much appreciated improvement on 1. to this day i replay 2 periodically, but, can't get off taris due to absolute boredom and linearity.

kotor2 obviously added innovation, as far as, the companion influence aspect.

newvegas, as well, obviously added a number of innovations. the companion wheel should be a staple and/or improved upon. factions, length companion quests, hardcoe, great speech uses, failure, meaningfulness, and so on.
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Ian White
 
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Post » Mon Jun 11, 2012 12:00 pm

No one said this yet ?

[You are now disguised as a Stormcloak]
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Johnny
 
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Post » Mon Jun 11, 2012 9:59 pm

Cicero.
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Leah
 
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Post » Tue Jun 12, 2012 12:34 am

Am I the only one that played DA II?

All the dungeons would be the same exact "building" layout, and the majority of Skyrim would consist of gay Nords.
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BlackaneseB
 
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Post » Tue Jun 12, 2012 12:41 am

Am I the only one that played DA II?

All the dungeons would be the same exact "building" layout, and the majority of Skyrim would consist of gay Nords.
That was a Bioware game that was rushed by EA, nothing to do with Obsidian.
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kasia
 
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