Open console ~ saveini = Intresting read!

Post » Mon May 28, 2012 12:48 pm

Previously:

iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4iRenderingThread2HWThread=1iRenderingThread1HWThread=0iAIThread2HWThread=5iAIThread1HWThread=3

All I did was changing the 5s and 4s to the different CPU core numbers (0-5 as I have a phenom x6 1055t) and my performance skyrocketed.

I need clarification on this one so maybe someone else should try it and report back with results.

I havn't tried anything yet, I just noticed that when I did a saveini I had the exact same default, but I only have 4 cores. I wonder what imaginary cores (nr4 & nr5) it has run on this far.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Mon May 28, 2012 8:13 am

@Deathb0rn

I have tested it, too, in different configurations (i.e. numbers), but could not measure any difference, sadly.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Mon May 28, 2012 6:56 am

@Deathb0rn

I have tested it, too, in different configurations (i.e. numbers), but could not measure any difference, sadly.


When you guys are testing these values are you changing values for the 5th and 6th cores also? Or are you changing values for the amount of cores that you actually have? I am going to try multiple configurations and see what happens.


Edit: Tried several configurations and got no gain or loss at all. I stood at the top of the steps in Whiterun looking down and still only get 19-21FPS no matter what.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Mon May 28, 2012 5:11 am

Spoiler
Seems like I found something that could change the performance for a lot of people:

iHWThread6=0iHWThread5=1iHWThread4=2iHWThread3=3iHWThread2=4iHWThread1=5iRenderingThread2HWThread=4iRenderingThread1HWThread=5iAIThread2HWThread=3iAIThread1HWThread=2

Previously:

iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4iRenderingThread2HWThread=1iRenderingThread1HWThread=0iAIThread2HWThread=5iAIThread1HWThread=3

All I did was changing the 5s and 4s to the different CPU core numbers (0-5 as I have a phenom x6 1055t) and my performance was better.

I need clarification on this one so maybe someone else should try it and report back with results.


EDIT:

OK I guess it was just a placebo effect as further testing showed no gains... :sadvaultboy: Still strange because I was sure something happened. .

I just tried a very quick test, and there does seem to be a difference in performance. Checked Task Manager and it's definitely using 6 of my 8 cores, and performance seems to have increased by about 10 fps.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Mon May 28, 2012 3:26 pm

Has someone tested this and can offer some screens on what it does?


I tried this setting in several areas and even took screens to see any difference and couldn't tell any difference at all.

bAllow30shader=0
http://i167.photobucket.com/albums/u125/Angrydelldo/2011-11-24_00002.jpg


bAllow30shader=1
http://i167.photobucket.com/albums/u125/Angrydelldo/2011-11-24_00003.jpg
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Mon May 28, 2012 12:14 am

http://donotargue.com/cfg-makers/skyrim/

What about using this instead?
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Mon May 28, 2012 12:20 pm

Just a note: I tried some of the book related tweaks, and it messed up the display of the books when I opened them; they were rotated into unreadable positions.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Mon May 28, 2012 12:05 pm

When you guys are testing these values are you changing values for the 5th and 6th cores also? Or are you changing values for the amount of cores that you actually have? I am going to try multiple configurations and see what happens.


Edit: Tried several configurations and got no gain or loss at all. I stood at the top of the steps in Whiterun looking down and still only get 19-21FPS no matter what.

I have tested several things:
1. distribute the lines evenly across my 4 cores, using several combinations: no effect
2. distribute it in a way that presumably important threads (those called Thread1something) are not on the same core: no effect
3. test another theory: the lines (w,x,y,z are numbers)
iRenderingThread2HWThread=w,
iRenderingThread1HWThread=x,
iAIThread2HWThread=y and
iAIThread1HWThread=z
are defining what thread is iHWThreadx (so if iRenderingThread2HWThread=1, then this is iHWThread1) and iHWThreadx defines on which core this thread will end up:
no effect.

All settings were tested in Whiterun, looking down onto the city, walking from the brewery towards Riverwood and walking through Windhelm. I could not measure any difference.
The utilization of my cores stayed the same, too.
So my conclusion is that either those lines are a leftover and not functional, they are linked to some other (unknown to me) setting or Win7 is overriding any attempt at thread scheduling that Skyrim might do.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Mon May 28, 2012 10:12 am

I tried this setting in several areas and even took screens to see any difference and couldn't tell any difference at all.

bAllow30shader=0
http://i167.photobucket.com/albums/u125/Angrydelldo/2011-11-24_00002.jpg


bAllow30shader=1
http://i167.photobucket.com/albums/u125/Angrydelldo/2011-11-24_00003.jpg
Under which category in the ini did you place that tweak?
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Mon May 28, 2012 4:53 am

Under which category in the ini did you place that tweak?


Skyrim.ini under general.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Mon May 28, 2012 2:37 am

Under which category in the ini did you place that tweak?

If you do saveini in the game, it is created automatically as bAllow30shader=0
I've tested it, too, but did not notice any differences.
I guess that this might enable support for 3.0 shaders, but whithout any such shaders used in Skyrim you won't see anyting.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Mon May 28, 2012 10:02 am

Is it possible to tweak the ini to show first person view when riding the horse?
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Mon May 28, 2012 6:40 am

Is it possible to tweak the ini to show first person view when riding the horse?

[Camera]fOverShoulderHorseAddY=-300.0000fOverShoulderHorsePosZ=0.0000fOverShoulderHorsePosX=0.0000fHorseOffsetY=200.0000
to:
[Camera]fOverShoulderHorseAddY=0.0000fOverShoulderHorsePosZ=0.0000fOverShoulderHorsePosX=0.0000fHorseOffsetY=000.0000
maybe ?
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Mon May 28, 2012 9:33 am

Nah. First person does not work with horse. That makes it clip and "see-through" your character's body mesh.

I have set it up like this in the Skyrim.ini
[Camera]fHorseMaxUpwardPitch=25.0000fHorseMaxAngleBeforeTurn=90.0000;fOverShoulderHorseAddY=-300.0000fOverShoulderHorseAddY=-275.0000fOverShoulderHorsePosZ=50.0000fOverShoulderHorsePosX=0.0000
Betther than staring at the horse but. I would like to figure out something else now.

How can I have that camera angle, it's like over your shoulder when you are walking, but for the horse?

Probably does not exist.

Some notable ini tweaks are:

[General];These two default to 0:bUseThreadedMorpher=1bUseThreadedParticleSystem=1;For 8 core (hyperthreading) CPUs:iNumHWThreads=8[HAVOK]iNumThreads=2
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Mon May 28, 2012 5:13 am

bump
:hubbahubba:
iFPSClamp=0 what does this do?
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Mon May 28, 2012 3:13 am

bump
:hubbahubba:
iFPSClamp=0 what does this do?

No idea..have not had any time to Test things. Playing to long and hard right now sorry....i would venture a guess as to "Clamp" is also in the Nvidia settings .
This is just a guess...in Nvidia settings we have..."Some applications use negative LOD to sharpen texture filtering this sharpens the stationary image but introduces aliasing when the scene is in motion.

Texture filtering - negitive LOD bias = Allow/Clamp.
Set to Allow for Higher Performance.
Set to Clamp when AF is enabled for better performance.

I have mine set to Allow. (Preformance) I have not changed the setting in the INI

http://i232.photobucket.com/albums/ee72/camaro_69_327/Skyrim/Skyrim15hours.png
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Mon May 28, 2012 4:42 am

Closer zoom in Facegen:
[Interface]fPlayerFaceEditDistance=75.0000fPlayerBodyEditDistance=150.0000
lower numbers = higher zoom level

Defaults:
[Interface]fPlayerFaceEditDistance=100.0000fPlayerBodyEditDistance=175.0000
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Mon May 28, 2012 1:56 pm

Some notable ini tweaks are:

[General];These two default to 0:bUseThreadedMorpher=1bUseThreadedParticleSystem=1;For 8 core (hyperthreading) CPUs:iNumHWThreads=8[HAVOK]iNumThreads=2
Any difference in performance or cpu usage?
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Mon May 28, 2012 2:11 am

Just wondering if there is any Console Commands to make the map a bit clearer? I have fixed the .ini map glitch, and removed the clouds, but it still looks really blurry, even on a fine day :/
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Mon May 28, 2012 2:05 pm

bump
:hubbahubba:
iFPSClamp=0 what does this do?

If set to 60 in conjunction with vsync set to on it removes the microstuttering due to the 64Hz tic rate of the engine. However you'll also experience slow downs in areas where the framerate drops below 60 FPS.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Mon May 28, 2012 3:11 am

[General]
;These two default to 0:
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1

;For 8 core (hyperthreading) CPUs:
iNumHWThreads=8

[HAVOK]
iNumThreads=2



What is best setting for single core processor ?
Where to put this in skyrim.ini? In [General] ?
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Mon May 28, 2012 1:05 am

What is best setting for single core processor ?
Where to put this in skyrim.ini? In [General] ?

iNumHWThreads=8 is what mine is set to. its in [General]

A single core would only have one HW thread. and that is not supported by Skyrim. But..good luck . :)
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Mon May 28, 2012 7:56 am

With the fully patched version 1.3.10, when I type saveini in the console I don't get the expanded ini. Did something change?
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Mon May 28, 2012 4:05 pm

With the fully patched version 1.3.10, when I type saveini in the console I don't get the expanded ini. Did something change?
when i type in saveini in the console is saves the ini in the data folder named as Proudspire Manor - Dragonborn Edition.txt, it seems to replace the readme for that mod, look around in your data folder and see if its there
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Mon May 28, 2012 3:41 pm

when i type in saveini in the console is saves the ini in the data folder named as Proudspire Manor - Dragonborn Edition.txt, it seems to replace the readme for that mod, look around in your data folder and see if its there

Thanks. In mine it is listed as MidasSkyrim.Ini
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

PreviousNext

Return to V - Skyrim