Open console ~ saveini = Intresting read!

Post » Mon May 28, 2012 12:14 am

These threads move so fast with excitement, so sorry if this has already been mentioned, as stated by someone else they remembered this from Fallout 3, well ladies and gents, be enlightened, the savedini is specific to FO3, it's also the reason some of you are getting errors and others not really noting any performance increase, for example, bAllow30shaders requires a shader pack change before it's any use.

To re-iterate, what Skyrim is saving from the console is specific to FO3, it's leftovers.
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Chris Guerin
 
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Post » Mon May 28, 2012 1:53 am

I did start this back when this was all new..BUT..

I am still, to this day using this INI. This is what the EXE is giving me. Everyone can say what they want, But what I CAN say is that using this INI, and with about 20 different tweaks, I play extended periods. MAX was 19 hours.(so far) This is straight run on the EXE.
http://i232.photobucket.com/albums/ee72/camaro_69_327/Skyrim19_hours32Mins.png

Why would I care if this is left over from fallout...its all the same thing...and its what the EXE generates. Not me just adding things, because others SAY to add. (have seen more then once someone says "Put this in your INI" But doesn't belong in this INI.)
Everyone can do with this as they want..me, gonna keep using this. :smile: Gives me a very stable game.

To date ...247 hours played. I don't crash. 1.2 did, I fixed it....1.3.7 did, I fixed it. 1.3.10 was a stable beast out the Gate.<(with my edited, generated, INI)
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Megan Stabler
 
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