OWB....Cheesy?

Post » Fri Jun 24, 2011 12:35 pm

You're all complaining about some glowing lights in a high tech research facility now? Come on guys, seriously.
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Lauren Graves
 
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Post » Fri Jun 24, 2011 8:37 pm

It's a game. The lights are placed their to add to the atmosphere. There doesn't need to be any reason beyond that.
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Sara Lee
 
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Post » Fri Jun 24, 2011 3:28 pm

wow...I was more focused on the fact that the different environments looked kind of meshed up..like seriously, if their in the middle of nowhere, why is their a railroad system (destroyed, or going towards their) by their base?? please don't tell me its for 'supplies', because a Large vehicle like that, roaming out in the middle of nowhere in the desert, isn't very well thoughten out...another thing I noticed is the green...wth is with the grass? I mean unless they made their own ecosystem and made a nice garden, thats cool, but if its just out in the middle of nowhere, again, why?...I live in Nevada, and if not touched by mankind, you will find out how EMPTY and DESERTED the plant life is in Nevada...just shrubs, tumbleweeds,some trees, dead or alive (lol), burrows for critters to sleep in, and the cliffside for larger animals.. :/

anyways, thats just me, the environment is a bit cooky,and their using old templates from the original fallout 3 (which ehhhhh....I don't mind, just wish they added some new crap in the template..the neon lights I dont mind, but with all that technology, robots, and experiments, and they cant even make several robotic drones to clean up the rust and area? sad). Anyways, thats just me, I can't wait for the game to come out, add it to my New Vegas and try it, it's just those things that I wrote above just make me curious and wondering if you guys notice it too...
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Lynne Hinton
 
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Post » Fri Jun 24, 2011 9:18 pm

Yep. I mean look at the way they spelled "Lab". Only one "b"? Amateurs.

Rofl.
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Kelsey Hall
 
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Post » Fri Jun 24, 2011 3:57 pm

maybe the floor lights are quest related.lighting up the direction you need to go.cos from the clips ive seen the scientist's seem in a bit of a rush

where did you see video clips?
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Allison Sizemore
 
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Post » Fri Jun 24, 2011 11:08 am

The missing brain seems silly to you? Not the talking sink? How about the talking light switch? No, what about talking light switches?


Well I'm guessing they're just AI's inhabiting common appliances. If they literally are appliances that have somehow gained sentience, it does seem pretty silly.
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James Shaw
 
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Post » Fri Jun 24, 2011 1:28 pm

Well I'm guessing they're just AI's inhabiting common appliances. If they literally are appliances that have somehow gained sentience, it does seem pretty silly.

I'm going to go with its more a point lookout brain in a jar senario than what people have been saying.
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Skivs
 
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Post » Sat Jun 25, 2011 12:39 am

I'm going to go with its more a point lookout brain in a jar senario than what people have been saying.


What do you mean by this? That our brain being taken away will have zero effect on the game? That it will just lead to a confrontation when we want to return to the Mojave? :shrug:

And from your previous post, I'm guessing you haven't seen the video, at the bottom of this page: http://fallout.wikia.com/wiki/Old_World_Blues
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Izzy Coleman
 
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Post » Fri Jun 24, 2011 5:08 pm

I think one aspect is the Big Empty was built by these scientist who make up the Think Tank. It wasn't a government project, it wasn't sponsered by some huge corporation. So they used what buildings were available and adapted them to there needs. Looking at the floor it appears to be Chequered steel plating with holes cut into it. Something underneath the floor is glowing, a tube, a pipe. containing who knows what. Instead of complaining why there is a glowing pipe under the floor lets think about whats in it.
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x_JeNnY_x
 
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Post » Fri Jun 24, 2011 11:58 am

Lights on the floor? Really?

Maybe we do deserve the apocalypse.

Coming up next, why are the metallic scorpions wearing visors?
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Hope Greenhaw
 
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Post » Fri Jun 24, 2011 9:28 pm

a pipe. containing who knows what. Instead of complaining why there is a glowing pipe under the floor lets think about whats in it.


OMG... it's Nuka Cola Quantum. These guys invented it.
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CSar L
 
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Post » Fri Jun 24, 2011 7:04 pm

What do you mean by this? That our brain being taken away will have zero effect on the game? That it will just lead to a confrontation when we want to return to the Mojave?


I think he meant that you only get part of your brain taken away, like in PL, as opposed to having the entire thing scooped out like the Qore preview seems to hint at.
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Jinx Sykes
 
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Post » Fri Jun 24, 2011 11:34 pm

I actually love this! Pretty electric blue lights, makes the place look bright and futuristic...What's wrong with cheese? CHEESE FOR EVERYONE!!! :sheogorath:
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Madeleine Rose Walsh
 
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Post » Fri Jun 24, 2011 12:56 pm

I see people are still judging by the superficial standpoint of this topic. It's not about the lights. It's about the environment.

@Martyr: I am not saying "Why is the Big Empty underground? There are too many underground stuff." No, I am saying the looks of it. The DC metro was ruined and destroyed, the narrow passageways through the maintenance tunnels were all grimy and disgusting. I am saying that the Big Empty is looking like the DC metro with neon lights. This is because it looks exactly like that of the maintenance tunnels, except with neon. I mean, that doesn't spell out "high tech!" or "futuristic" to me. It spells out "makeshift".
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Kate Murrell
 
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Post » Sat Jun 25, 2011 12:32 am

yeah looks sort of like they just used all the old cells from any given interior basemant (isn't that exactly what the police station basemant in Dead Money looked like?) and added some pretty colors. i'm hoping that's just a misc. hallway and the real interiors are more unique. hopefully the research facility doesn't look like the Labratory from the Citadel in FO3 with lots of neon thrown in
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Connor Wing
 
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Post » Sat Jun 25, 2011 2:00 am

I still stand by my opinion.
It looks horrible.
It makes no sense.
And if feels very out of place compared to the rest of the hallway.

Doesn't mean that the entire DLC will be horrible, but this part of the complex won't be my favorite, visually at least.
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Bee Baby
 
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Post » Fri Jun 24, 2011 6:30 pm

I see people are still judging by the superficial standpoint of this topic. It's not about the lights. It's about the environment.

@Martyr: I am not saying "Why is the Big Empty underground? There are too many underground stuff." No, I am saying the looks of it. The DC metro was ruined and destroyed, the narrow passageways through the maintenance tunnels were all grimy and disgusting. I am saying that the Big Empty is looking like the DC metro with neon lights. This is because it looks exactly like that of the maintenance tunnels, except with neon. I mean, that doesn't spell out "high tech!" or "futuristic" to me. It spells out "makeshift".

I covered this already, Maybe Its supposed to be makeshift, the Think Tank built the Big Empty and have been there for two centuries. Other pictures we've seen show more high tech areas. So its likely they've expanded and modifed areas that weren't originally part of the labs.
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Donald Richards
 
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Post » Fri Jun 24, 2011 10:31 am

Cheesy isn't always bad. How awesome would Halo be if Master Chief was replaced by Mr. Bean? Pretty cheesy, but I would actually get into the series a lot more.
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Farrah Barry
 
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Post » Fri Jun 24, 2011 8:08 pm

yeowzah, so much gripe over a single screnshot. talking about how it looks like a maintenance tunnel... maybe it is a maintenance tunnel, or some sort of access tunnel to get to other parts of the place. i can't make any claims on the glowey wires until i have more information on them. agreed, maybe it is nuka cola quantum. instead of water fountains they have nuka cola fountains, pretty damn futuristic sounding to me :D

as for that suit, it is quite odd... i thinks i wanna find it now. ah, so many oddities here, can't wait for it no more!
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Mariana
 
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Post » Fri Jun 24, 2011 11:01 am

I still stand by my opinion.
It looks horrible.
It makes no sense.
And if feels very out of place compared to the rest of the hallway.

Doesn't mean that the entire DLC will be horrible, but this part of the complex won't be my favorite, visually at least.

Just because you dont like it because your TV cant stand the little blue lights doesnt mean you pronounce it horrible already.
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jodie
 
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Post » Fri Jun 24, 2011 3:03 pm

That picture the OP posted makes me think of a futuristic night club.
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Sabrina Steige
 
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Post » Fri Jun 24, 2011 6:54 pm

Welcome to Big Mt. Research Facility & Nightclub.

Well if it's a nightclub, I better be able to craft ecstasy. I wonder what this place looks like on cateye.

How can you expect this place not to be cheesy when your brain is taken by scientists in think tanks and you're talking to sixy lightswitches? I know I'll enjoy it :)
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Paul Rice
 
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Post » Fri Jun 24, 2011 12:16 pm

I would have preferred them to use the Brotherhood/Enclave bunker interiors, as I think those are very fitting for a high-tech research facility. Looks better than a reuse of the normal sewer/interior walls, I think.
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Joey Avelar
 
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Post » Sat Jun 25, 2011 2:09 am

I would have preferred them to use the Brotherhood/Enclave bunker interiors, as I think those are very fitting for a high-tech research facility. Looks better than a reuse of the normal sewer/interior walls, I think.

Precisely my point.

The discussion isn't or at least shouldn't revolve around the lights. The lights is just an example of the cheesy environs. Like I said, it's a pimped out sewer. The picture contains indications of the tunnel not being a maintenance tunnel, because of the sign that says "Lab" to the right of the screen. It's obviously a hallway.
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Kayleigh Mcneil
 
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Post » Fri Jun 24, 2011 6:28 pm

Just because you dont like it because your TV cant stand the little blue lights doesnt mean you pronounce it horrible already.

My TV can stand the lights, it's my eyes that cannot.
And I already said that the DLC doesn't necessarily have to be awful from just those lights but that part of the complex won't be something I'll enjoy.
And if the entire place is filled with that crap "then" I'll dislike the DLC.
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Dona BlackHeart
 
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