Paper and Pen notes actually works in Skyrim. Ironic really.

Post » Thu Jun 07, 2012 7:11 pm

Ugh. Yeah, I remember reading on the UESP site about "efficient leveling" when I was playing Oblivion and thinking "how could anybody stand to play that way?"

There is a lot of people who like it that way as it lets them control down to every detail ( even if it is meaningless on a larger scale) of their character's progress and prowess, then there are some who like leveling purely as a way to unlock something you can do and like to focus on being immersed in the world and story more so than anything else, then there is those like me who like a mixture of both so long as it is not stripped to basic or made to much like a spread sheet format that breaks immersion for little payout. In oblivion I actually ignored what would be called "optimal building" and just went nuts and still defeated all who went before me without using exploits.
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Naomi Ward
 
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Post » Thu Jun 07, 2012 10:39 am

My handwriting's akin to that of a four year olds, except it's in pen, not crayon. For that reason I would like my old journals back please.
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Stefanny Cardona
 
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Post » Thu Jun 07, 2012 2:05 pm

It's a destructive road they walk. The people they make it for play the MQ and move on. The people who truly like the series are stuck with the mess. Also, there is a surprising amount of games trying tro be as generic as possible. Sounds like an upcoming Video Game Crash to me. The people who are fans of TES really like it. Hell, Oblivion and Morrowind still ahve a dedicated fanbase, and I'm sure Daggerfall still has something going too. Bethesda would rather have 1,000,000 people play it in the first two weeks and trade it in rather than have 3,000,000 play it over the span of ten years. Anyways, I digress. I tend to ramble. I'll probably get Alzheimer's one of these days.

It is rather confusing. Half of my quests I don't even know what's going on. I have to remind myself if I actually want to do it or if I don't want to out of RP reasons. Bleechhh.

You're not rambling, your points are perfectly valid, and I agree.
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Nick Jase Mason
 
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Post » Thu Jun 07, 2012 4:25 pm

Ugh. Yeah, I remember reading on the UESP site about "efficient leveling" when I was playing Oblivion and thinking "how could anybody stand to play that way?"

It's not as if they made you play that way. Actually, thanks to the messed up scaling in Oblivion, it made it more of a challenge if you did'nt.
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Kira! :)))
 
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Post » Thu Jun 07, 2012 2:03 pm

http://www.youtube.com/watch?v=wx6_MWVHZ4g

The... Huh....

...What?
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Katie Louise Ingram
 
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Post » Thu Jun 07, 2012 11:57 am

Yes i agree it does come down to personal tastes but let me express my (pessimistic) point of view.

Personally i did not feel my rp experience was hindered by the spreadsheets. Could we even call them spreadsheets? They are not that different from the current system. Skill points/perks system could be considered as a spreadsheet in the same sense, but we do need a way to track our progress/skills. I just found the attributes and the things they affected more rp-ish.

As for the spell making, i found it quite rp-ish and lore friendly to the game (since mages study and create spells). I always imagined the procedure of making a spell, as the spell making science where i calculated the parameters to create a magical new entity - not as a spreadsheet. As an rp-er this came out naturally.
Now from a gaming point of view it was a most enjoyable feature for me.

actually i share your same view on spell making it was friends of mine who found it to be a bit weighty for them and what they expected out of a game. The attributes in all truth were not so much if you did not want them to be as I stated above i did fine ignoring how I raise them.


I don't understand ????
in-game and it's a dumbed down mechanic for lazy players BUT do it out of game and it's fantastic !!! What's the differance ???? you're still doing the same thing !!! so it still should be dumb & lazy.......

I am not sure how long you been gaming for so I will not assume, but will post from the point of view of myself and fellow gaming friends of mine. I been gaming since the 80s and a lot of computer rpg games I have played like ultima did not have a quest log or other thing to remind you of things you had to take notes. So when put in front of marrowind (my first TES game) and saw the journal we thought to ourselves "wow that is a nice convenience, but wow is the impression of gamers today being seen as "we need to make it easier and more convenient for them or else they won't play our game"". Probably a more negative view on our parts to something which I admit when used and not gimped is a nice thing to have, but for us we took a different elitist role to gaming at the time. I will also say that I do not think people should be forced to paper and pen as even though it's the style I like to play it may not be for everyone and should not be forced upon them especially considering such methods are no longer the status quo for gaming.
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Hearts
 
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Post » Thu Jun 07, 2012 8:36 pm

I feel like an idiot for not thinking of this, well I'll be doing it now.
thatnks for the idea op
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Alexander Lee
 
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Post » Thu Jun 07, 2012 11:05 am

Another thing I dislike about the journal is you get given quests that you didn't consent to, and you may have no intention of doing them thus your journal gets cluttered. They did it better in Fallout 3 where you had a seperate page for notes, and another one for actual quests. Here's they seem to have merged notes with minor quests, which I really don't understand the logic for.
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Ash
 
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Post » Thu Jun 07, 2012 9:51 pm

Another thing I dislike about the journal is you get given quests that you didn't consent to, and you may have no intention of doing them thus your journal gets cluttered. They did it better in Fallout 3 where you had a seperate page for notes, and another one for actual quests. Here's they seem to have merged notes with minor quests, which I really don't understand the logic for.

I couldn't agree more I hate that a lot as I am a neat freak in life and in gaming it drives me nuts to have unwanted clutter the best I can do is ignore my journal all together and always look to my notes. I don't mind it though when they add locations to my map as every now and then I will look at my map and go "oh hey where did that come from? I never been there... it's adventure time!"
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herrade
 
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Post » Fri Jun 08, 2012 12:52 am

http://www.youtube.com/watch?v=wx6_MWVHZ4g
http://www.youtube.com/watch?v=Ll3uipTO-4A
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casey macmillan
 
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Post » Thu Jun 07, 2012 10:14 am

http://www.youtube.com/watch?v=Ll3uipTO-4A

Its a mash-up of both being played backwards.

Also, a gundam pops in every few years and kills everybody everypony.
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jennie xhx
 
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Post » Thu Jun 07, 2012 5:02 pm

I have an excellent memory, so this didn't concern me, but I can see how some people may get lost. Misc quests are basically sans narrative. I find the narrative for individual quests to be quite satisfactory.
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jesse villaneda
 
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Post » Thu Jun 07, 2012 1:07 pm


Ironic that in Bethesda`s attempt to dumb-down even reading we`re actually back to writing on notepads to know why we`re doing what we`re doing like they did 20 years ago. LOL!

WTF, why didn't anyone tell me that this antiquated method still works? *gg
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Genocidal Cry
 
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Post » Thu Jun 07, 2012 9:46 pm

I would honestly love it if the ink and paper you found in the game could actually be written with and on. That would make taking notes pretty cool. Plus you could create custom books when you say had 5 or more rolls of parchment.
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Ross Thomas
 
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Post » Thu Jun 07, 2012 10:59 am

I would honestly love it if the ink and paper you found in the game could actually be written with and on. That would make taking notes pretty cool. Plus you could create custom books when you say had 5 or more rolls of parchment.

This... this is actually a great idea. One of the best suggestions so far from those I have seen on the forum.
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Mr. Allen
 
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Post » Thu Jun 07, 2012 10:10 am

This... this is actually a great idea. One of the best suggestions so far from those I have seen on the forum.

We`d have to wait for a Mod for that. I used a Mod that did that in Morrowind. It did help add personality to the quests.
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Allison C
 
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Post » Fri Jun 08, 2012 1:09 am

This is one of those "why didn't I think of that!" ideas. I used to do this all the time back in the day, but got out of the habit. It may be just what I'm looking for to be able to play without those quest markers. Thank you Blade Watcher!
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Connor Wing
 
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Post » Fri Jun 08, 2012 1:16 am

There are people on these forums who are over sixty, yet Bethesda insists on trying to appeal to children who have no experience with the series whatsoever...I will never understand what goes on in todd howard's head.

Children? The game is rated M.
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Dragonz Dancer
 
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Post » Thu Jun 07, 2012 6:12 pm

Children? The game is rated M.
With absolutely no support towards either side of this argument... that really doesn't mean anything. Getting an M rating is extremely easy. Do you really think children aren't playing M-rated games?
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Jarrett Willis
 
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Post » Fri Jun 08, 2012 2:22 am

Children? The game is rated M.

Just about the most naive thing i've heard all day. To emphisize this as much as possible, here is a YT video that both Pete Hines, and the Bethblog, clearly approve of, as they both Re-tweeted it on their twitter accounts:

http://www.youtube.com/watch?v=rV8B9WkcxLA&feature=youtu.be

This child is most definatley not 'M'
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Chrissie Pillinger
 
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Post » Thu Jun 07, 2012 10:31 am

My Oblivion map has so many notes, scribbles, and symbols written on it that it looks like...well...I don't really know what it looks like...but it sure doesn't look like a map anymore.

I remember playing the old Sierra games, Gold Box D&D, Ultima....with every new game purchased I also bought a new notebook, a new pad of graph paper, and a couple new pens.

Awesome.
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Trevi
 
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Post » Thu Jun 07, 2012 11:37 pm

yep, pad and pencil is a great way to eliminate the map and quest markers. and, it makes it truly like a foreign land that you can get lost in and have to find your way around the world. adds great adventure and makes you really listen to the conversations. helps personalize the experience, as well.
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Dezzeh
 
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Post » Thu Jun 07, 2012 6:40 pm

I can see where old-school D&D players get a nostalgic view of the whole pen and paper aspect of keeping up with all the quest info themselves.

I even still have , buried out in the garage, a box full of all my old D&D stuff from the 80’s including some of my most dear characters that I just can’t seem to bring myself to get rid of.

However, when I play this game, it is on a laptop and I am very mobile so it is very difficult for me to carry notebooks of data with me and dig it all out when I think I have a few minutes to play at some very random places.

To tell the truth the only reason I even tried this game was because it was not online requiring an internet connection. My appreciation for this game them began to grow as I immersed myself in the game world and the online community that surrounds it.

I fully expected to be able to install this game and have everything self-contained in the game that I may need outside of the occasional Web trolling I might do.

I wish that there was a way to review the conversations that you have and or the details of a quest listing in the journal.
There have been many times that I was in the middle of being given a quest and wish I could re-wind because I didn’t understand what they said or I was interrupted, usually by one of my four kids, during the important parts of the conversation.

There is nothing more frustrating than having to restore back to an autosave point and work your way back to the quest assignment portion just because there is no way to reference it once the words are spoken.

I would love to be able to keep a host of spirals and file-folders to break out and set up a ‘zone’ of Skyrim around me but that is unfortunately not an option, so I lose out, period.

Just my 2-cents
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Carlitos Avila
 
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Post » Thu Jun 07, 2012 2:32 pm

call me crazy but i don't usually forget why i do what in this game.
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Nana Samboy
 
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Post » Thu Jun 07, 2012 12:14 pm

My Oblivion map has so many notes, scribbles, and symbols written on it that it looks like...well...I don't really know what it looks like...but it sure doesn't look like a map anymore.

I remember playing the old Sierra games, Gold Box D&D, Ultima....with every new game purchased I also bought a new notebook, a new pad of graph paper, and a couple new pens.

Awesome.

I am probably close to your age and also played those same games... I will admit that I hope never to make another graph paper map of a dungeon again! lol. As fascinating as Wizardry or Ultima III was in 1985, I seriously could not do that again! But I did and do enjoy roughing maps, and taking notes on paper. I don't know why you can't just make notes in game, in your own notebook. They've had things like that as far back as Ultima 8, that I can remember. I am guessing the limitation is blamed on consoles, maybe? the RAM? I don't know - don't use a console.
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Sami Blackburn
 
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