Awkward to use skills were removed, character creation was simplified, the opening tutorial is much easier, classes were done away with, levelling up is possible with all skills so no major/minor skills ect, menus were streamlined to make them ''easier to use''. Yes, the game was dumbed down.
Jesus Christ, these old arguments again? You do realize you are completely wrong on all fronts, right?
1.) What skills were "awkward" to use in the past?
1a.) Most skills that were "removed" are still in the game in some fashion:
-Mysticism was merged into Alteration and Conjuration
-Armorer was -IMPROVED- and -EXPANDED- into something *MORE COMPLEX* and with *MORE DEPTH* in a fully fleshed out crafting system
-Hand to Hand exists in the game, and there are perks to allow you to allow specialization
-Unarmored exists in the game, and is supported with perks to allow specialization in that playstyle
-Athletics and Acrobatics were removed, yes. The skills to "run" and "jump" were removed, and instead we got deeper, more fleshed out skills in Pickpocket and Enchanting
2.) Character creation was actually made deeper, just simpler to manage.
-Skills develop on more than just a basic 1-100 leveling system with no further differences than some statistics. Perks now allow for much more customization and specialization within skills than ever before. Skills now have 2 or 3 or 4 different areas of specialization, allowing more to be done with each individual skill than ever before. A master in One-Handed can specialize in blades, axes, maces, or dual wielding. There is dagger specialization. A master in Conjuration can specialize in Necromancy and reanimation, or summoning of Atronachs, or Bound equipment. A master of Destruction can specialize in different elements of flame, frost, or shock. A master of Speech can specialize in being mercantile, or being a wordsmith and diplomatic.
3.) The tutorial isn't "easier", it's "shorter". Morrowind and Oblivion didn't exactly have "difficult" tutorials. You are just pulling this one out of your ass.
4.) Classes meant absolutely NOTHING in previous games. You lumped together a bunch of "major" skills labeled under whatever you wanted to call your class, but there was nothing at all stopping you from going outside of your "class" and becoming a master of any and everything in the game. Skyrim still allows you the freedom of leveling any and every skill from 1-100, but you are limited in what skills you can specialize in, thus making classes even -more- important in Skyrim.
5.) Which is bad because???
6.) Menus should be "easier to use", and Skyrim's UI is the "easiest to use" UI I've ever seen in Elder Scrolls, as well as being the most aesthetically pleasing as well.