Patch 1.4 Discussion Includes Changelog!

Post » Fri Jun 08, 2012 3:31 pm

Autosave has saved me from replaying hours of the game on more than a few occasions due to untimely (but not reproducible) crashes. I don't rely on Autosaves, as I create saves at reasonable intervals, but I'm glad they're there. I'm especially glad that rolling Autosaves were implemented in Skyrim. I'm afraid I can't corroborate the claim that Autosave has anything to do with savegame file size or corruption.

I don't know about anyone else, but I have three different autosave files (idk what their size is, I haven't checked) and I never got a corrupt save (knock on wood). But I have frozen out of nowhere a million times.
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Dragonz Dancer
 
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Post » Fri Jun 08, 2012 8:29 pm

Just thought i'd put this up again for anyone that hasn't seen it:
www.product-reviews.net/2012/01/18/skyrim-patch-update-1-4-info-launch-info-imminent-bethesda/
New information 'coming soon'

"Soon" is so common term used in gaming industry these days, isn't it..
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Big Homie
 
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Post » Fri Jun 08, 2012 1:32 pm

The first two things you should ALWAYS do in a bethesda rpg is turn off the music until around the 5th patch... and always disable autosave.

You can turn the music on if your just standing around but never leave it on while moving.
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josie treuberg
 
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Post » Fri Jun 08, 2012 12:17 pm

The first two things you should ALWAYS do in a bethesda rpg is turn off the music until around the 5th patch... and always disable autosave.

You can turn the music on if your just standing around but never leave it on while moving.
rrrrrrrrrrrriiiight.

i've been auto-saving from the start, with the music on (lol?), every setting on max and all sliders full, with over 200 HD texture related mods running and many extra .ini tweaks, and my save file size is 18.5 mb. the game runs great for me and, though i keep a rotation of 10 manual saves that i update one at a time every hour or two, i never experience freezing or CTDs.

you probably wanna look into skyboost, and trade in your commodore 64 :|
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sara OMAR
 
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Post » Fri Jun 08, 2012 1:26 pm

Never use autosave.

I have a single character with 250 hours and 20 mb file size. Yet I do not crash at all.

Autosave is the single largest contributor of crashes, bloated saves, corrupted saves and tears.

I don't use autosave, and I get CTDs at 80% of locations (including 3 of my 5 homes, all of the palaces and longhouses, all of the nordic ruins, etc.). And my file size is also 20MB.
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BRAD MONTGOMERY
 
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Post » Fri Jun 08, 2012 3:55 pm



I don't use autosave, and I get CTDs at 80% of locations (including 3 of my 5 homes, all of the palaces and longhouses, all of the nordic ruins, etc.). And my file size is also 20MB.

Sounds like a mod problem then. Some mods uninstalled incorrectly, such as deadly dragons and the one that lets you see yourself in first person can break your save.

One thing to try is going into your house, pull down the console and "set timescale to 60000"
and stand around for a minute. Then "set timescale to 30" to become normal again.

About a month should pass in that time. Save and restart skyrim. Your save should be a bit smaller compared to before and cells should be reset. Hopefully whatever is making you crash gets flushed out with the cell reset.
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Marcia Renton
 
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Post » Fri Jun 08, 2012 5:41 am

We are running out of January. Perhaps the calendar can be adjusted to add more days? Make January say, a 50 day month? Not enough? How about 70?
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D LOpez
 
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Post » Fri Jun 08, 2012 7:17 pm

I do not have any mods installed...

It's actually looking more and more like scripts continuously running and adding duplicated data to the save file (such as the Civil War scripts on the various palace doors, etc.). I actually took an earlier save, went to the Blue Palace, and did the following:

- Go inside.
- Save.
- Go outside.
- Repeat 20 times.

My file size increased steadily by a total of 13KB. I did not do anything else besides go in and out of that door.

I've also tried waiting for 30 days to reset the world, deleting my gold (that knocked it down about 60k, but it did not stop the crashing problems), selling all of my wares, uninstalling / reinstalling, pretty much the full spectrum of fix attempts (including going around and picking up 'trash' - weapons, shields, arrows, etc. from the game world).
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April
 
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Post » Fri Jun 08, 2012 11:05 am

Alright Bethesda, I made an account here just to post in this thread about some problems that seriously need to be fixed.

FIX QUEST BUGS. Right now there's one quest that will not start for me, and many others have had the same problem. "Blood on the Ice" will not start after completing the Imperial questline, there needs to be something to fix this.

Also, in the quest "Repairing the Phial", if you have a briarheart before the quest starts you cannot complete it. One of the quest objects is to acquire a briarheart, but if you already have one and then go get one, the quest objective will not update. I tried reloading previous saves, but it still says I can't drop the briar heart because it is a "quest item".

I have also encountered many other bugs during quests that made them very annoying to complete, or near-impossible. And since I am on an Xbox, I can't just use console to solve these problems.

I hope this is fixed in one of the upcoming patches.
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elliot mudd
 
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Post » Fri Jun 08, 2012 5:30 am

We are running out of January. Perhaps the calendar can be adjusted to add more days? Make January say, a 50 day month? Not enough? How about 70?

12 days left, an eternity to impatient people with a perceived 'broken' game.

They may be purposely postponing the patch for QC reasons, or just to bring the trolls out from under the bridge.

Either way, its not your call. :P
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Klaire
 
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Post » Fri Jun 08, 2012 6:37 am

i just hope they will fix "Save File Size bug" on a PC when I and thousands of other people after playing long time (mostly over 100h) can't exit jorrvaskr ,enter understone keep,crashing near witherun,riften,riverwood in specific places other than that i don't care bugs ,all i care to play this game like bethesda promised 300h+ not 100h+ . I've played it two times ,both times more than 100h and both times got that "Save File Size bug"
Did you try using this?
http://www.skyrimnexus.com/downloads/file.php?id=4528
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Mrs. Patton
 
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Post » Fri Jun 08, 2012 8:36 pm

Alright Bethesda, I made an account here just to post in this thread about some problems that seriously need to be fixed.

FIX QUEST BUGS. Right now there's one quest that will not start for me, and many others have had the same problem. "Blood on the Ice" will not start after completing the Imperial questline, there needs to be something to fix this.

Also, in the quest "Repairing the Phial", if you have a briarheart before the quest starts you cannot complete it. One of the quest objects is to acquire a briarheart, but if you already have one and then go get one, the quest objective will not update. I tried reloading previous saves, but it still says I can't drop the briar heart because it is a "quest item".

I have also encountered many other bugs during quests that made them very annoying to complete, or near-impossible. And since I am on an Xbox, I can't just use console to solve these problems.

I hope this is fixed in one of the upcoming patches.

+1

I would also include fixing the Bard's College questlines to return the instruments.
I'm aware of all of these issues mentioned around, but these particular problems have popped up for me that I'd love to see fixed.
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Eve Booker
 
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Post » Fri Jun 08, 2012 11:59 am

Posted this in the "Patch 1.4 for PS3 Discussion" thread over in the PS3 forum, and wanted to repost it here for those who don't frequent over there, yet have an interest in this discussion.

We're closing and redirecting threads which talk about upcoming patches, give feedback about the lack of one, etc, into the existing active threads we have set aside for that purpose. Each time we're redirecting a thread like that? You're more than welcome to repeat your posts in that thread, or otherwise add your views to those.

Okay then. In an effort to elevate the discussion in this thread, I'm going to repost some of my comments from one of the threads which got locked and redirected here; followed by a question.

It has been suggested in various threads that are now closed, that many of us are reading into Bethesda's posts, being unreasonable and expecting too much by wanting information about the 1.4 patch and beyond.

I've argued against this point before, that there is an inference of a timeliness which can be taken from Bethesda's official posts here, and from their promotional materials leading up to the game's release, derived solely from the words and phrasing chosen.

Though they don't specifically state outright when patches will be released, they don't state when they won't be either. Yet I have not read or watched a single thing that uses wording which directly implies that updating and patching is going to take what the average person would likely consider to be a long period of time, such as a month or longer between updates. The 1.3 update went live just over a month ago, and many have been waiting for a lag fix for nearly two months.

So while many are reading meaning into it that isn't implicitly there, much of the wording is designed to lead the reader toward interpreting it a certain way; which is that things are being done, and are going to be done, in a timely and frequent manner.

For example, here are the three official comments which I have found posted on this site regarding the 1.4 patch, which do not reference or link to these three...

Dec. 1st: "This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers."

http://www.gamesas.com/topic/1300559-skyrim-what-were-working-on/page__p__19579655#entry19579655

---

Dec. 22: "The January 1.4 update is well underway right now for all platforms, along with the http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/."

http://www.gamesas.com/topic/1322016-holiday-update/page__p__19874546#entry19874546

---

Jan 12: 1.4 is in the works and will have numerous fixes that have been reported. As soon as we have information on the date (and the finalized notes), we'll let everyone know.

http://www.gamesas.com/topic/1332244-patch-14-discussion-merged-similar-topics/page__st__60__p__20049174#entry20049174

---

And that's it.

There have been a few comments on Twitter, in response to other tweeters; however nothing substantial or that adds more to the discussion than has been said previously.

Adding to this, though not specifically related to the January 1.4 patch, yet going more to my point of inferring a timeliness and frequency which has yet to manifest, is the following interview with Todd Howard on Kotaku from back in August.

"They are also adopting this new EA Sports-style "live update" system that will let Bethesda tweak the data in their game almost immediately. If a quest isn't triggering because players are doing some unforeseen combination of actions, that might be addressable by tweaking the data tables that dictate the flow of events in the game. If the game is proving to be unbalanced in an unexpected way, that can be fixed on the fly too. And these fixes—Howard prefers to call them "improvements"— will take effect fast. "We can change stats on a sword and it will be available to everyone in a few hours," he said."

http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time

So clearly something has changed since then, and that was abandoned. Fine, I understand. However the point which I'm trying to clarify with this is that in this article, Bethesda is overtly expressing an intent and desire to make timeliness and frequency of updates a priority, to the point of going out on a limb and using it as a pre-release promotional selling point.

They recognize that timeliness with updates is important, to the gaming community, and apparently to Todd Howard and the development team, and imply an interest in transparency of communication with sharing so; yet the situation we find ourselves in 70 days after release is what we got instead.

And the inference which I take from all of this, is that something is wrong.

So what happened?

And why isn't anyone from Bethesda saying anything or updating the community? One of the takeaways I got from the pre-release promotional material, interviews and the blog, which I followed for most of the last year, was a desire for an increased transparency with the public; yet that has completely dried up since the game release. At first I just took it as the holidays, that they were all tired from making the release date, and had gone on a much deserved vacation. But now it's just coming across as if they genuinely don't care, and that all of that promotion was just to inspire confidence in the public and to get copies moving off of the shelves.

And so to my final question...

I would like to know if the January 1.4 Patch is going to address the following; or if not, what is being done about it.

http://kotaku.com/5865381/trying-to-explain-skyrims-awful-ps3-lag

So far the only official comment to Josh Sawyer's explanation of the situation with Skyrim and the PS3 is when Pete Hines posted the following:

"No, it isn't true. He brings up issues we solved long ago... Josh Sawyer did not work on Skyrim nor this engine and his comments don't reflect how the current tech works."

http://www.vg247.com/2011/12/07/bethesda-debunks-obsidian-devs-skyrim-ps3-lag-theory/?

And in the Holiday Update, Pete Hines said, "we've learned the game can get in some states where it severely taxes the PS3 in particular. We've been working hard to find and fix those with your help."

http://www.gamesas.com/topic/1322016-holiday-update/page__p__19874546#entry19874546


Well then... how does the current tech work differently? Why are we experiencing the same symptoms?

None of us knows if a fix for the PS3 lag is actually going to be a part of the January 1.4 Update, as that post doesn't state that it will, and all of Bethesda's comments in other media outlets have been worded rather vaguely - though one could could again infer that it might, due to the wording.

Why can't someone official come in here and just give it to us straight? The mods do it frequently, just telling it like it is.

We all want a fix for our game, and I'm sure most of us want that to be done properly and not rushed. We're not asking for a rush job, or to be given an itemized list that we will hold your feet to the coals over if it doesn't happen. Those who are asking for information just want some straight talk for a change. The community has put it's faith in Bethesda, yet that faith is being worn down; and our patience is not an eternal well spring.

So Bethesda... why not give it a shot, and show a little faith in the community? Who knows, the truth might just set you free.
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Kate Murrell
 
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Post » Fri Jun 08, 2012 1:43 pm

Ha, nice article from August 2011. I wonder what has happened with "this new EA Sports-style "live update" system that will let Bethesda tweak the data in their game almost immediately"
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Jonathan Montero
 
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Post » Fri Jun 08, 2012 12:19 pm

...

That is some reasonable hig-quality post here. Thank you, sir. It was a good read and I agree with you. My game just runs fine and I have no problems whatsoever with it but even for me Bethesda lost almost all its credibility.
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Eibe Novy
 
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Post » Fri Jun 08, 2012 8:04 pm

The last patch did not fix any of the housing issues for me, as claimed.

Housing is a really big deal for me, and my enjoyment of the game. The mannequins (male-only, which is annoying enough) that don't work right or move all over the room, book shelves that don't work, weapon racks that don't work or do work but portray weapons at a herp-derped angle, unalphabetized cabinets. Yes, I'm aware the patch wasn't supposed to be retroactive. It's still screwed up on new plays. Nothing is working right.

Please fix that stuff.

Totally agree with^

One of the main reasons I buy Bethesda rpg's is for that customisation within a house so it feels like your own.
My first play through (250+) I got the blood on the ice bug and tried all the fixes i could with no joy so i couldnt buy what i considered to be the best house in the game....

So after much thinking I re-started. I didn't touch a single thing bar the goal of getting Hjerm straight away. I suceeded bar having the damm strange amulet in my inventory forever now.

So I'm level 40 and ive got some very nice weapons and armor for the mannequin's and racks and even some cool quest items to put around the place.
Yes here comes the rant (can u blame me?)

Objects ive laid down are scattered all around the house everytime i come in and out, book shelfs don'y activate, mannequins keep respawning armor that i put on ages ago and replacing it with what i have just put on it, weapons rack displaying weapons in wrong positions or funny angles. (and major lack of good storage btw)
How many titles have u made bethesda? and god knows how many rants in forums about better housing u 'have' seen yet this is thee best house u could put in (oh yeah and the quest to get it is bugged to hell OOPSIE)

P.s once we have a good arsenal and a house... what do we do with all our gold exactly?
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Queen Bitch
 
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Post » Fri Jun 08, 2012 4:58 pm

The first two things you should ALWAYS do in a bethesda rpg is turn off the music until around the 5th patch... and always disable autosave.

You can turn the music on if your just standing around but never leave it on while moving.

I often get CTDs so thanks for this, I will do this and see what happens...
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Guy Pearce
 
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Post » Fri Jun 08, 2012 5:35 pm

Maybe we should arm ourselves with old fashioned pick axes, torches and raid Bethesda for the patch ;D?
P.S. Mods this is only a joke, no harm intended
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Sakura Haruno
 
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Post » Fri Jun 08, 2012 11:17 am

bethesda please be more forthcoming with info, its bad servise. where i work if my customers have an issue i keep a repor with them till its fixed that means hundreds of phone calls a week. you have a forum. post on it ffs once a week at least, 1 post reachs 1000s of your customers... people would be alot more patient/cooperative if we see it happening, currently the darkness is turning beth from a community dev to a new age corporate dev like EA or Activision ect.

to be honest tho i feel bad mainly for others the only thing i need fixed is displaying items in homes and dropping bard college quest items and a few other lil bits. I rinse auto save have played over 200 hours of play on that file.
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Karine laverre
 
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Post » Fri Jun 08, 2012 3:44 pm

Ha, nice article from August 2011. I wonder what has happened with "this new EA Sports-style "live update" system that will let Bethesda tweak the data in their game almost immediately"

I guess it is possible that the architecture is within the game and they just haven't used it yet... for some reason :/
So far I think 0% of the patches have addressed data in any way (quest, items, etc) so until they fix something data-related we won't know what tools they actually have (or lack). I really really hope 1.4 addresses some quests and I really really hope it comes out very soon.
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Beast Attire
 
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Post » Fri Jun 08, 2012 6:49 am

Here we go:

1. I would like Alvor and his children to come out from hiding underneath their house. They take hide and seek way to seriously!
2. Be able to upgrade Nightingale Blade.
3. For Brynjolf to stop blanking me and for everyone to acknowledge me a Guild Master!
4. For Karliah to show up at the Nightingale Hall. She reminds me of every girl I have dated. Tells me she would like to see me again but then avoides me like the plague.
5. For me slow time to stop randomly not working.

As for that 1,000,000 gold, a lightsaber and an elephant to ride would be awesome!
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Dan Stevens
 
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Post » Fri Jun 08, 2012 9:04 am

rrrrrrrrrrrriiiight.

i've been auto-saving from the start, with the music on (lol?), every setting on max and all sliders full, with over 200 HD texture related mods running and many extra .ini tweaks, and my save file size is 18.5 mb. the game runs great for me and, though i keep a rotation of 10 manual saves that i update one at a time every hour or two, i never experience freezing or CTDs.

you probably wanna look into skyboost, and trade in your commodore 64 :|

I had 300 savefiles, and I use all the auto save features and never had a corruption.
First computer:
AMD x2 5600, 2.9 Ghz, 4 GB 1066 Mhz ram. HD 4770. The game ran perfectly except for some patch issues for a short time like everyone else.

Then I got a new computer around christmas. i5 with 16 gb ram and a GTX 570... the game runs even better, I now got a ton of HD textures and UI mods and stuff and I have no isses.
Oh well, only one, the companion house, the game crash when I leave that place for some reason. It did with and without mods.

Sure there has been alot of bugs for me aswell, far from bug free this beauty but I cant help wondering if sometimes its people's systems alot. I know alot of you guys are very knowlageable when it comes
to computers, systems, programming and what not, but some are not... just saying.

I mean, CTD's 80% of the time like I see someone reporting here. I highly doubt thats because of the game it self. Like on my old computer I had crashes for a while and it turned out it was because I needed to update my sound card drivers.
After that the computer ran like if it was brand new. :smile:

EDIT: I got close to 400 hours of gameplay btw. (385...)
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Emily Graham
 
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Post » Fri Jun 08, 2012 2:05 pm

Don't really mind waiting, its a game and I have a job so...
but yeah I hope for some wild reason no 1st person werewolf or horses is a bug or something and will be fixed in 1.4
honestly I can't think of anything else I'd like to see in a patch, I've had no trouble with bugs or anything. fps drops in certain places maybe. and I havent gotten to a high enough level in destruction to be able to tell whether the complaints are legit, but if its really that underpowered later on I'd love to see that fixed before I get some of the bigger spells.
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Melissa De Thomasis
 
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Post » Fri Jun 08, 2012 10:40 am

"Oh hey guys sorry you had to wait all the way till the second half of the month nut we fixed every single bug in the game and threw in some spears spellcrafting and cliffracers for ya"
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Lory Da Costa
 
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Post » Fri Jun 08, 2012 8:49 pm

I have discovered why things are taking so long...

Patch 1.4 notes:

1. Removed all the bugs.
2. Added Cliffracers.
3. Added a Todd Howard face preset to all human races.
4. Added spears and crossbows.
5. Added a dancing bear in Solitude.
6. Dragons can fly backward again. New lore book to explain how they are jet propelled by their breath.
7. Opening boss chests now plays a Zelda tune. You know the one.
8. Dark Bortherhood quest line deemed too violent by the ESRB. Replaced by a brand new faction, the Brony Brotherhood.
9. Added Never Gonna Give You Up to bards song repertoire.
10. The spell Water Breathing now also applies Water Walking. Good luck with that.
11. Added new Alchemy ingredients to replace the bugs we removed. That's what you guys meant, right?
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Alan Cutler
 
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