Patch 1.4 Discussion Includes Changelog!

Post » Fri Jun 08, 2012 7:41 am

All threads wanting to discuss the upcoming patch will be redirected here. (Link to previous thread is http://www.gamesas.com/topic/1332244-patch-14-discussion-merged-similar-topics/.)

From the Bethblog Post:

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

After the break, check out the current changelog for 1.4.

Patch Release Notes

http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/

NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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Zosia Cetnar
 
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Post » Fri Jun 08, 2012 8:12 am

Heeeyyy, so Bethesda. Turning 28 on Monday...

1.4 patch birthday present?????
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Alada Vaginah
 
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Post » Fri Jun 08, 2012 9:27 am

I don't know when 1.4 will be released but I hope (against experience) that this patch will fix more than just 10 bugs. The unofficial buglist is already at ~800 reported bugs. Most of them being minor but also most of them are easily fixed with access to the CK.
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josie treuberg
 
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Post » Fri Jun 08, 2012 12:45 pm

I hope Fallout 4 is an Obsidian project. I want that heretical amulet out of my possession.
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james tait
 
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Post » Fri Jun 08, 2012 9:10 am

They still have the 200 post limit here?! Someone needs to tell the mods that issue has been resolved AGES ago.
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Andrea P
 
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Post » Fri Jun 08, 2012 11:09 am

Yes, well opening up a continuous forum to voice our concern is all well and good.

But since there is no real substantial response on any of this, why wouldn't people resort to bickering among themselves :P ? it beats talking to an empty void.
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Franko AlVarado
 
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Post » Fri Jun 08, 2012 7:38 pm

If it doesn't dramatically improve my PS3 version, I'm selling it. You can only stand 5-20 FPS for so long. I don't really notice any of the minor bugs, it's performance that matters for me.
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Dalley hussain
 
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Post » Fri Jun 08, 2012 9:17 pm

If it doesn't dramatically improve my PS3 version, I'm selling it. You can only stand 5-20 FPS for so long. I don't really notice any of the minor bugs, it's performance that matters for me.

This, and i WONT be buying another bethesda game.
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Music Show
 
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Post » Fri Jun 08, 2012 8:15 am

They still have the 200 post limit here?! Someone needs to tell the mods that issue has been resolved AGES ago.

Time honored tradition. Also, though the limit is not of a technical nature anymore, it helps keep threads more readable and focused.

As for the patch, I await it before the end of January.
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Love iz not
 
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Post » Fri Jun 08, 2012 5:18 pm

Just thought i'd put this up again for anyone that hasn't seen it:
www.product-reviews.net/2012/01/18/skyrim-patch-update-1-4-info-launch-info-imminent-bethesda/
New information 'coming soon'
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john page
 
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Post » Fri Jun 08, 2012 6:22 pm

Now is THIS the question?

I for one do NOT feel like starting over again.

This junk is getting old peopel!

Comments please.

Stefnuts...........A bag of stefnuts a day will keep the hagravens away :banana:
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tegan fiamengo
 
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Post » Fri Jun 08, 2012 7:39 pm

I for one do NOT feel like starting over again.
It shouldn't require that you restart but it's possible some quest fixes won't work retroactively.
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Myles
 
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Post » Fri Jun 08, 2012 11:02 am

i just hope they will fix "Save File Size bug" on a PC when I and thousands of other people after playing long time (mostly over 100h) can't exit jorrvaskr ,enter understone keep,crashing near witherun,riften,riverwood in specific places other than that i don't care bugs ,all i care to play this game like bethesda promised 300h+ not 100h+ . I've played it two times ,both times more than 100h and both times got that "Save File Size bug"
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Sabrina garzotto
 
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Post » Fri Jun 08, 2012 6:04 am

One comment:

If the bugs introduced into Fallout 3 by Broken Steel had been patched, then there would have been considerably less to patch in Skyrim...our characters are still ice-skating, guys!
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Leanne Molloy
 
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Post » Fri Jun 08, 2012 2:16 pm

I hope Fallout 4 is an Obsidian project. I want that heretical amulet out of my possession.

I doubt so. Interplay was supposed to be granted rights to develop a fallout MMORPG. Zenimax pulled a d*** move and told them that they can use ONLY the Fallout name but not the iconic stuff like nukacola. Clearly Zenimax is not interested in letting Interplay do anymore Fallout stuff.

http://www.fusters.org/video-game-news/28460-bethesda-wins-fallout-mmo-rights
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Danel
 
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Post » Fri Jun 08, 2012 12:52 pm

I doubt so. Interplay was supposed to be granted rights to develop a fallout MMORPG. Zenimax pulled a d*** move and told them that they can use ONLY the Fallout name but not the iconic stuff like nukacola. Clearly Zenimax is not interested in letting Interplay do anymore Fallout stuff.

http://www.fusters.org/video-game-news/28460-bethesda-wins-fallout-mmo-rights

That's kind of good. I don't want an Interplay Fallout (I know that they made the first two...but I like the sandbox world of Fallout 3 and Fallout: NV.)

Just as long as Fallout 4 is like New Vegas, I'm good.
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M!KkI
 
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Post » Fri Jun 08, 2012 1:21 pm

That's kind of good. I don't want an Interplay Fallout (I know that they made the first two...but I like the sandbox world of Fallout 3 and Fallout: NV.)

Just as long as Fallout 4 is like New Vegas, I'm good.

We need to be able to have less bugs than Fallout: N V
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Samantha Wood
 
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Post » Fri Jun 08, 2012 10:31 am

i just hope they will fix "Save File Size bug" on a PC when I and thousands of other people after playing long time (mostly over 100h) can't exit jorrvaskr ,enter understone keep,crashing near witherun,riften,riverwood in specific places other than that i don't care bugs ,all i care to play this game like bethesda promised 300h+ not 100h+ . I've played it two times ,both times more than 100h and both times got that "Save File Size bug"

Never use autosave.

I have a single character with 250 hours and 20 mb file size. Yet I do not crash at all.

Autosave is the single largest contributor of crashes, bloated saves, corrupted saves and tears.
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christelle047
 
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Post » Fri Jun 08, 2012 10:20 am

The last patch did not fix any of the housing issues for me, as claimed.

Housing is a really big deal for me, and my enjoyment of the game. The mannequins (male-only, which is annoying enough) that don't work right or move all over the room, book shelves that don't work, weapon racks that don't work or do work but portray weapons at a herp-derped angle, unalphabetized cabinets. Yes, I'm aware the patch wasn't supposed to be retroactive. It's still screwed up on new plays. Nothing is working right.

Please fix that stuff.
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Lil'.KiiDD
 
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Post » Fri Jun 08, 2012 9:22 pm

Autosave is the single largest contributor of crashes, bloated saves, corrupted saves and tears.

Yet it's a feature put into the game, as well as almost every other PC game out there. It should be expected to work. How many Bethesda "sandbox" games have they released with autosave being included as a feature, even after ever new released game that it was an issue. So obviously Bethesda doesn't feel it's an issue, or just doesn't care to fix it.
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RaeAnne
 
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Post » Fri Jun 08, 2012 12:33 pm

Yet it's a feature put into the game, as well as almost every other PC game out there. It should be expected to work. How many Bethesda "sandbox" games have they released with autosave being included as a feature, even after ever new released game that it was an issue. So obviously Bethesda doesn't feel it's an issue, or just doesn't care to fix it.

Bethesda auto save is a bit different from other game's autosave. Due to the huge save file size, they took "shortcuts" to minimize the time needed. Suffice to say, it is more prone to corruption compared to manual save.

By right, quick save uses the same shortcuts to make saving faster. But you are not loading in huge amounts of world data at the same.
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Rhi Edwards
 
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Post » Fri Jun 08, 2012 10:35 am

So what does the 1.4 patch do?
i mean what do we now?
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RObert loVes MOmmy
 
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Post » Fri Jun 08, 2012 5:39 pm

In December we were told that in january "data fixes would be rolling out in a major way". So let's get the major on pretty soon please.
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Tyler F
 
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Post » Fri Jun 08, 2012 9:31 pm

Never use autosave.

I have a single character with 250 hours and 20 mb file size. Yet I do not crash at all.

Autosave is the single largest contributor of crashes, bloated saves, corrupted saves and tears.

Autosave has saved me from replaying hours of the game on more than a few occasions due to untimely (but not reproducible) crashes. I don't rely on Autosaves, as I create saves at reasonable intervals, but I'm glad they're there. I'm especially glad that rolling Autosaves were implemented in Skyrim. I'm afraid I can't corroborate the claim that Autosave has anything to do with savegame file size or corruption.
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Shaylee Shaw
 
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Post » Fri Jun 08, 2012 1:26 pm

So what does the 1.4 patch do?
i mean what do we now?

For all we know it's sweetrolls for everyone.

My guess is mostly save bloat reduction because that is the root cause of fps problem for PS3.
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Theodore Walling
 
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