Patch 1.4 for PC [merged similar topics]

Post » Tue May 29, 2012 12:34 pm

Do you have your Steam properties set to "Automatically update this game"?

Which version are you running? (visible in lower left corner when you hit ESC)

In my case I haven't experienced any CTD at all after Patch 1.2 and the Steam update for LAA.

Do you have your Steam properties set to "Automatically update this game"?

Where can I find this function?
Thanks Woody!
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Maya Maya
 
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Post » Tue May 29, 2012 6:13 am

I've played two characters for 150 - 200 hours each. The save files are 12 - 15mb. Not sure if this is relevant but the laptop I'm using has an SSD.

If you have time I'd be curious to see what your experience is if you load the save file attached to message #199 from JMC002 in the "CTD save file size" thread here:

http://www.gamesas.com/topic/1318498-ctd-save-file-size/page__st__180

I have the "large save file" problem with my own character to the point where I can't play and wanted to see if the problem he was having with missing walls and floors (which, in addition to CTDs, is similar to ones that started popping up in my game) was reproducible on my setup. Sure enough, after loading the save and entering the dungeon I had the exact same experience he described in his post. Since you haven't had the problem it would be instructive to see if you can reproduce JMC002's problem on your setup using his save file as I was able to do. If you can't then that would indicate that only a subset of users are prone to this issue. Otherwise it means you've been lucky. Either way, useful information. I've reproduced the link to his save here for your convenience should you decide to try:

http://www.planet-zhadum.com/temp/JMC002_Skyrim_save.zip
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Justin
 
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Post » Tue May 29, 2012 12:56 pm

If those notes are legit, excellent patch.

Nice work Bethesda.
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Poetic Vice
 
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Post » Tue May 29, 2012 10:29 am

Anything in that PC update which is gonna stop the large save CTD's?

Bethesda staff have been talking about a lot of things in regards to the update, but have been eerily silent about this. I'm concerned I'll be unable to play for another month. :(
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Rachell Katherine
 
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Post » Tue May 29, 2012 6:15 am

No fix for http://www.youtube.com/watch?v=IUHvV80xEbQ? Sad face :(

I wonder how big the optimization fixes are and if they truly did the compiler for all the engine. If the TESVal author was right, the performance improvement through a compiler good be tremendous for Skyrim.
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mike
 
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Post » Tue May 29, 2012 7:05 am

So no update to the leveling fix for companions. Still have to pull console, enable and disable them ? Do they lose their gear when you disable them ? ie- do i need to take off all the stuff I gave them prior to enable/disable ?
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lolli
 
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Post » Tue May 29, 2012 3:51 pm

Why no fixes for the ridiculously low dialog volume? Does Bethesda not care? After all these years I am beginning to think they really don't.

-edit-

And water flickering

http://www.youtube.com/watch?v=LdsJInDWqHE

And items disappearing if you take one from shelf. The rest disappear..

And invisible characters, npcs, creatures.. Horses..


and......Memory Leak!
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Dan Wright
 
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Post » Tue May 29, 2012 7:30 am

I like that they've improved performance. I'm not really having any big issues with the game.
The quest bugs are a little to late since I believe pretty many have already completed most of the quests.
Guess that it's good that they've put down time and effort to fix crashes which I don't notice. But someone have to noticed since they're aware of the issue^^
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Lucie H
 
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Post » Tue May 29, 2012 11:35 am

Gonna be interesting to see when this update is out and done on pc is skyboost still needed or give any more fps boost?

Even if skyboost gives me only 2 more fps ill keep using it.
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Natasha Callaghan
 
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Post » Tue May 29, 2012 12:21 am

No fix for http://www.youtube.com/watch?v=IUHvV80xEbQ? Sad face :(

I wonder how big the optimization fixes are and if they truly did the compiler for all the engine. If the TESVal author was right, the performance improvement through a compiler good be tremendous for Skyrim.

I've taken a quick look at the issue and I found out that Skyrim's Z-Buffer is usually 24 bits wide. While it is possible to increase it to 32 bits, I found that only lockable 32-bit buffers are supported through the Direct3D9 interface on my machines and lockable buffers are incompatible with antialiasing. Furthermore, because Skyrim uses deferred rendering techniques, some of the engine code would have to be rewritten to cope with the larger floats.

How good the performance improvement is going to be remains to be seen. However, if done properly, it will be noticeably better than what SkyBoost and TESVAL have accomplished so far.
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Jessica Raven
 
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Post » Tue May 29, 2012 2:03 am

I've taken a quick look at the issue and I found out that Skyrim's Z-Buffer is usually 24 bits wide. While it is possible to increase it to 32 bits, I found that only lockable 32-bit buffers are supported through the Direct3D9 interface on my machines and lockable buffers are incompatible with antialiasing. Furthermore, because Skyrim uses deferred rendering techniques, some of the engine code would have to be rewritten to cope with the larger floats.

How good the performance improvement is going to be remains to be seen. However, if done properly, it will be noticeably better than what SkyBoost and TESVAL have accomplished so far.
I'd die to get a fix for the problem. It's practically the only reason why I have stopped playing Skyrim since november. I can't enjoy the game at all when all mountains in the background are flickering like crazy.
I think I found out what it is connected to though: fNearDistance setting in Skyrim.ini under [Display] . When increasing fNearDistance=90.0000 (default is 15.0000), flicker is 100% gone, but it causes other game-breaking issues (hard to explain, but it makes the nearby objects invisible and show emptiness). I talked to Ethatron about this problem before and it seems that the reason of the flicker is related to there being no fFarDistance setting. This is what he said:
Spoiler
There is nothing you can do about it. Moving vertices around is a futile approach. Z-fighting happens because the Z-buffer run's out of precision, it makes several thousand units of distance (in Oblivion the furthest value is 9450 units) to occupy the same Z-value. The only solution to this is to move the far-plane further away (like I allowed for OGBE LLOD). In Oblivion the setting was (at the time of development) fFarDistance, but the parameter has been deactivated in the shipping game.
Either you detect fFarDistance works in Skyrim and put that to a million units approx. or you wait until I or someone else took a look at it. In my case that can be half a year or so. Don't count on it.

Maybe you and Ethatron can work together on this? I know I'm not the only one who'd dyingly appreciate a fix for this problem :P
I'd be happy to beta test if you ever start working on it.
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Melanie Steinberg
 
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Post » Tue May 29, 2012 4:11 pm

If those notes are legit, excellent patch.


"Legit?" If anything, the 1.4.x.x update will fix more than just the items mentioned. Almost every update so far has included undocumented fixes. Or are you questioning the http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/of the list?
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YO MAma
 
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Post » Tue May 29, 2012 2:25 pm

I really hope everyone realizes how estatic we (the community) are after finally hearing some word from the moderators about a patch release. We know it's broken and needs fixed. We also know that a patch will come soon™. But with no information about WHEN it will be released, or what the patch will address, we get very cranky. Not to mention it will help split the tasks among the developers and modders. Modders can fix everything with the CK as long as it doesn't require extensive engine modification or access to the source code, which is where the developers step in. If a few extras get thrown in by the developers, awesome; that means modders can focus elsewhere.

I could care less if I bought a pile of cow dung, as long as the one who developed it stayed in contact with me (and this applies to everyone) with its progress on improvements.

Sometimes its a no-brainer. Sometimes you have to be shown. I would be more than happy to spend my time relaying information about patches, whats being worked on, and whats happening in general to the community.
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Breautiful
 
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Post » Tue May 29, 2012 2:34 am

Although minor, wish they had listed the mounted torch issue as a fix in the patch. Hopefully a modder can fix once the CK is released?
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Multi Multi
 
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Post » Tue May 29, 2012 3:19 pm

Do you have your Steam properties set to "Automatically update this game"?

Where can I find this function?
Thanks Woody!

Start your Steam Client
On the 'View Menu' select 'Games List'
Right click on Skyrim in your games list.
Select 'Properties' from the menu (bottom)
On the 'Updates' Tab, select "Always keep this game up to date" from the drop down box.

:)
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Kit Marsden
 
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Post » Tue May 29, 2012 5:46 am

Start your Steam Client
On the 'View Menu' select 'Games List'
Right click on Skyrim in your games list.
Select 'Properties' from the menu (bottom)
On the 'Updates' Tab, select "Always keep this game up to date" from the drop down box.

:smile:
Thank you so much for helping me out!
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Jordyn Youngman
 
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Post » Tue May 29, 2012 1:31 am

I will say that it is very good to see a status report and change log posted. Now if they continue in this style, I think it will alleviate a lot of the tension that has built up.
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Red Bevinz
 
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Post » Tue May 29, 2012 10:29 am

There doesn't seem to be anything related to sound issues in the 1.4 patch notes.

Perhaps I haven't made it clear enough yet, but I still can't hear a thing.
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Princess Johnson
 
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Post » Tue May 29, 2012 12:19 am

Why no fixes for the ridiculously low dialog volume? Does Bethesda not care? After all these years I am beginning to think they really don't.

-edit-

And water flickering

http://www.youtube.com/watch?v=LdsJInDWqHE

And items disappearing if you take one from shelf. The rest disappear..

And invisible characters, npcs, creatures.. Horses..


and......Memory Leak!

No offence but with your setup you should be happy the game runs at all, you can't really expect a new game to run perfectly fine on old hardware and an ancient OS. This game has serious problems and I'm taking a break from playing because I experienced a few game breaking glitches but still...

The shelf bug is probably fixed according to the changelog. As for invisible NPCs etc. the only thing to turn invisible is my horse when there are structures in the way I think it was supposed to be kind of a feature because many games do this.. if something gets too close to the cam or an obsticle it will turn invisible. I'll admit it is very poorly done in skyrim and can get pretty annoying.. Oh and the water flickering is most likely a driver problem or a problem with your graphics card, wich you know.. is not the newest..

As for the memory leak thats most likely gonna get fixed in the patch too.. did you even bother to read the changelog?
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luis dejesus
 
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Post » Tue May 29, 2012 7:08 am

Ive played a good 360 hours with no problems,no crashes hardly anything.Then my save got above 19mb and now the game is unplayable.

So I can see how you've had no problems,wait till your save file reaches a certain size and you'll start crashing with the rest of us.

I just checked the saves from my first character and the last few are 19.1MB. It was crashing every 5-10 minutes and was really pissing me off. Now I know why!

I thought the file size issue was just for PS3??
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Da Missz
 
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Post » Tue May 29, 2012 12:29 am

There doesn't seem to be anything related to sound issues in the 1.4 patch notes.

Perhaps I haven't made it clear enough yet, but I still can't hear a thing.
Ah yes, this too. I wonder why this hasn't been fixed. Bethesda is 100% aware of this problem.
I think it would be pretty fundamental to have properly working sound in the game. That's like 1/4 of the whole game.
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yessenia hermosillo
 
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Post » Tue May 29, 2012 7:20 am

There doesn't seem to be anything related to sound issues in the 1.4 patch notes.

Perhaps I haven't made it clear enough yet, but I still can't hear a thing.
Do you have a stereo or 5.1 setup?

Try altering the fAudioMasterVolume setting in skyrimprefs.ini, mine is set to 4.000 and now volume is a lot higher (even if centre speaker is still quieter than the front ones)
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Unstoppable Judge
 
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Post » Tue May 29, 2012 2:45 pm

GreyNap stole my avatar!
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Steve Smith
 
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Post » Tue May 29, 2012 2:18 am

Don't see any mention about main critical problem of engine which produce BSODs (and not only). Even Deus Ex programmers listened to me and bugthesda can't, they are in tgm mode.

Does anyone said about the bug with plants animation which stopping at some low fps (guess about 20)?
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JUDY FIGHTS
 
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Post » Tue May 29, 2012 2:48 pm

Darn, Esbern bug still isn't fixed... at least not on the "quest bug" list.
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[ becca ]
 
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