But would it be enough to matter. Obviously complaints about Obilvion's flawed leveling system(and the monsters auto leveling) led to enough complaints that Bethesda decided to revamp character creation. IMO it's a giant leap that could have been avoided had Bethesda went half the way from Oblivion to Skyrim than what it did. I also think the next TES would not have gone all the way because the complaints would have been greatly reduced(that does not mean stopped).
Imagine a football field. One end zone line is Oblivion's character system. The other end zone line(100 yards away) is Skyrim's. Had they simply put it at about the 50, you would have much less complaining. I think they took it too far(I would have rather had Oblivion's system without the stupid mob auto leveling, but would have been OK with something around the 50 yard line.
(I'm on my computer, so I can quote again)
Well your football anology is kind of the point...
-In some people's minds, Skyrim went and scored a touchdown on that 100 yard drive, and we are celebrating the success of their gameplay, because it was effective, it worked, and it was great.
-In other people's minds, they are the defense that Skyrim just scored a 100 yard touchdown on, so they are pissed off and fuming because they just got burned.
But I'm on the side celebrating the touchdown, because I absolutely love what Skyrim did, and the mechanics that shape the gameplay and character development.
I feel that Skyrim is better in virtually every way than Morrowind and Oblivion, the -only- thing missing being some spell effects, and even that isn't nearly enough to have me gripe.
I am fine with the bonuses that abilities that races currently get. Make them any more, and you -could- start messing with game balance, because the game would have to be balanced for the more significant race differences, which could lead to character gimping if you select the wrong race for your build.
And I don't like that.
I'm tired of the EverQuest, or World of Warcraft character development style that says in order to be fully effective at your character, you have to perk your build a certain way, and make sure you're playing the proper class.
Maybe I want to be a Khajiit warrior, or a Breton thief, or an Orc mage, or a Nord assassin, or an Argonian battlemage. I don't want to be at a disadvantage because I'm playing a race / class combination that the game doesn't really want me to play. It's why, as much as people cite D&D, I don't want Elder Scrolls anywhere near that model. I love Elder Scrolls because it's -not- D&D model of X race can only be Y classes, and Y class can only do Z skills, and use A, B, and C weapons and armors. I absolutely despise that model with every fiber of my roleplaying being.
I much prefer the Star Wars Galaxies (pre-CU and NGE), or Morrowind / Oblivion, and now Skyrim (which I believe to be an improvement over Morrowind and Oblivion) styles of complete freedom of designing the character however -you- see fit, with no input from the game telling you what you should or shouldn't be.
Yes, racial differences are nice, and they are there, in game. -GAMEPLAY- wise, no imagination wise, I have had some very different gameplay experiences in -any- of the "big 3" TES games, because the racial differences are significant enough to alter the gameplay experience, but not enough to gimp me if I decide to make my Wood Elf a dual wielding, heavy armored tank, instead of a stealthy archer.