You're clearly missing the point. Some of my all time favorite games (i.e. Baldur's Gate) had a rigid attribute system, and I loved it. Attribute systems still have their place in modern RPG's, but the Elder Scroll series has always been about total and complete freedom. I'm not against attributes and classes at all, but I am against it in this game. Bethesda has created a new level of freedom with Skyrim, more so than any installment in the past, and I only hope they use this system to build on it in the future.
Also, in short, it looks like your argument is diminishing to nothing more than grasping at straws.
no, skyrim is about a blank slate. nothing matters. all is cosmetic except for a few points in some skills and some abilities.
it's not freedom, it's the epitome of generic. no distinction. all gameplay is basically the same. no thought needed except your roleplay mindset.
and, until skyrim, the elder scrolls has been about defined character creation with less in each title. total freedom has never been a reality except in your roleplay.
skyrim is unabashedly mundane. all is created equal. nothing stands out.
it's like giving a trophy to all the kids in little league.