Starting bonuses are worthless by mid-late game. Everyone can reach 100 in various skills by level 81. So... you're starting bonus is now worthless and carries no weight. Games are balanced from end to beginning, not the other way around. If you make all races able to do everything equally as good, what's the point in picking one race over the other?
I looked at the starting stat bonuses as a "nudge" in the right direction, to show me what Bethesda had in mind as the best race for the job-- but, at the same time, not forcing me down a path. Racial abilities, on the other hand, are never worthless. As for reaching 100 in various skills, this was the same in Morrowind and Oblivion-- if you want to be a super hero you can, that's the Elder Scrolls.
Really? So... what's the Orc's racial trait, other than the one-a-day Beserk? How does a level 1 Orc start out differently, either weaker or stronger, than everyone else?
The "one-a-day berserk" is incredibly powerful as a melee fighter. Like I said, the stat boosts are a nudge in the right direction. I don't see how it's better or more fun to be forced into picking a particular race for a particular class. As others keep saying, Elder Scrolls are all about giving the player more choices.