As far as pre tagging skills - it really has zero impact what so ever on me.
My roleplay of my character's past life makes no difference if I can boost a couple skills or not. Either way, im level 1, and unskilled.
Instead of saying my character spent years training, and thus is more proficient, I rolepmay that my character spent years studying, and now finally gets to apply those skills, and his past experiences are what lead him to using the skills he does.
As far as the class system argument - I'd argue that Skyrim has a more restrictive class system than past games. Past games you level a skill to 100 and that's it. No further customization. Everyone who's maxed a skill is the same as everyone else, and there is nothing stopping you from mastering it all.
Skyrim takes away titles but you have to select perks now, which represent your specialization, and you can only perk a few dozen times, not nearly enough for even close to anything, and each skill has different paths of specialization leading to more choice for your character. I don't have a problem with -the- class system, but I do have a problem with a class system that says if I do one thing, I can'tt do another. I.E. Cast a spell as a warrior, or pick a lock as a mage.
