Eh, I don't really care that they got rid of named classes - though I guess I sort of liked it as something to help me think about what my character was going to be. It didn't really bind you to anything any more than the racial skill bonuses do in Skyrim.
And yeah, there are still attributes. What there aren't any more are stats (or what I call stats: strength, dexterity, etc. the standard old school RPG fair). This I am less happy with because while it is an interesting way of going about the system (what is going on in Skyrim) I think it, and this follows my previous point from my post earlier, reduces the uniqueness of individual characters. I start with the same carry weight, running speed, fatigue, health, magicka as any other character - the only chages are skills (which is important, I don't want to not give that credit). I feel that the system makes it feel more like I'm starting exactly the same for each character no matter what. Which is good for blank slate, I can do anything with any character feel, but bad (in my opinion) for unique character feel.

