I'm one of those people who are bummed about the stats being gone. Any good RPG will give you a damage bonus based on your strength, and magic bonus based on your intelligence, a sneak bonus based on your dexterity etc., etc., but all that is gone.
Stats does not make an RPG. Check out Diablo to see what I mean. Nor are stats integral to an RPG; they are merely a means to an end. There are even a number of freeform tabletop RPGs where both dices and rules have been done away with to facilitate storytelling and roleplaying.
We essentially all start as the same person, apart from looks, and will eventually end up as the same person with 100 in everything. That's a pretty dire and depressing outlook for any true role player.
Huh? You actually want to grind to an insane degree to get all skills to 100? You, sir, have a lot more self control than me.
I don't understand why people think stats and levels have to be part of a role-playing game. You create a character. You act as it would act. You are playing a role. You are playing a RPG.
Indeed.
Technically, just about every video game is an RPG.
I disagree on that one. A central part of any RPG is the ability to chose your role and your path. In Tetris or Duke Nukem your role is predetermined.
As Fitzhume pointed out the idea of starting with a "box" of some type around your character is something I like. Even if I know eventually I'm going to break out of that box entirely and do something completely different with my character I personally like having that "guidance." In my mind the ability to pick major/minor skills in previous TES games was not onerous, but instead something that was my decision on what I wanted to do with my character. Sometimes it turned out things I picked weren't the best options, but eh, that was ok with me. I think we just see how we play role playing games differently.
Each to their own

I liked the notion of starting out with a skill package, but I did not like that minor/major skills leveled faster than regular skills, pushing me into a particular profession.
Why do people hate that they start off with magic in the game I mean they did that in Oblivion no matter what race or class you pick you still got starter spells.
My non-magical characters in Skyrim used magic sparringly. Not because of some self imposed rule, but because it just did not fit with the flow of that character.