** I wish more games were more defensive about reloading to circumvent gameplay mechanics; especially ones that offer public achievements.
I don't know about that. About the only time I ever reload is if I run into a glitch that I can't work around but I wouldn't want the game preventing me from fixing a bug. None of the consequences in this game are terrible anyway, so what's the point? (Other than dying, but you sort of have to reload after that kind of failure, unless you're playing DID.)
For some reason people seem to think that everybody is just reloading every time they break a lockpick or get caught pickpocketing. The first time I got caught pickpocketing I went to prison. I escaped and tried to get my stuff back but broke my lockpick. I snuck out of the prison and got myself caught again for picking someone else's pocket. Went back to prison with a new lockpick and got my stuff out of the chest. Net result of not reloading: a ton of xp in sneak, lockpicking, and picking pockets (I literally stole the guards blind while they were sleeping). That's not consequences, that's gameplay. If I'd reloaded, I would have got the stuff I wanted but missed out on a couple hours of solid thieving. I pay my bounties or bribe the guards. Gold is easy to come by if you're a thief, so what's the big deal? It's not like you can't make it back.
Same goes for picking locks. Unlike a lot of boasters, I can't pick Master locks on the first try. It's not unusual for it to take 15 or 20 lockpicks. I easily broke 30+ on one of them. (Though I have done it on the first try once. That's called luck.) I'll keep trying until I'm down to about 10 picks then I'll stop, in case I need them for other locks. I'll take my loot back to town and sell it and then go back with more lockpicks. It's really not that big a deal. Who's reloading for this kind of 'consequence'? Sometimes I think the only people who complain about reloading are the people who can't stop themselves. It seems pretty silly, since a lot of the interest in the game comes from the failures.