Pickpocketing pecentages are so stupid...

Post » Tue Jun 12, 2012 8:35 am

90% chance to steal. Ooh, i'll just take that then..
*gets caught, then loads save*
I get caught 3 more times until i finally am able to steal it.
Then, just for testing, i try to steal this amulet he has which had a 26% chance to steal. Did it....
What the [censored]? Makes no sense at all.
Pickpocketing %s are just completely [censored] up.
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Chloe Mayo
 
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Post » Tue Jun 12, 2012 1:55 pm

you cannot see the chance of sucess, so your argument is void, but i will say that having your chances lower because the item you are going for is worth more is bs
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I love YOu
 
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Post » Tue Jun 12, 2012 7:03 am

His argument is that there should be no % chance. You can either steal the item, or you cannot steal the item. Black and White. 100% chance if you can, 0% if you cannot. What would affect it would be if others can see you. That would be the outside variable. Having a 1% chance is essentially the same as having a 100% chance considering you can QS QL until you get the item. That isn't player abuse, that is just a crappy system.
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Russell Davies
 
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Post » Tue Jun 12, 2012 6:11 pm

you cannot see the chance of sucess, so your argument is void, but i will say that having your chances lower because the item you are going for is worth more is bs
What do you mean I cannot see the chance of success? It says "90% steal" right under the item.
Please explain.
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Betsy Humpledink
 
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Post » Tue Jun 12, 2012 4:39 am

What do you mean I cannot see the chance of success? It says "90% steal" right under the item.
Please explain.

no it doesnt, well havent seen it at least, i have only seen the price the weight and the name, but i dont pay much attention since i only pickpocket for quests or something (i still dont remember seeing a percentage on my last fishing job though)
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 12, 2012 11:40 am

no it doesnt, well havent seen it at least, i have only seen the price the weight and the name, but i dont pay much attention since i only pickpocket for quests or something (i still dont remember seeing a percentage on my last fishing job though)

it definitely does. on pc at least.
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[Bounty][Ben]
 
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Post » Tue Jun 12, 2012 2:59 pm

it definitely does. on pc at least.

i'll have to look next time i go on a fishing job then
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Emerald Dreams
 
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Post » Tue Jun 12, 2012 6:39 am

The percentage is shown on PS3 as well
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Rebecca Clare Smith
 
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Post » Tue Jun 12, 2012 2:49 pm

The percentages are always shown.
It said 90% steal, so i attempted, and fail 4/5 times.
Bullcrap...
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Nicole Mark
 
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Post » Tue Jun 12, 2012 5:32 am

Yeah it displays % chance. I just don't bother with pickpocket until I can get gear/potions to increase it to 100% chance. They need a mechanic for escaping if you get caught, instead of immediately getting a bounty. Wearing a hood and sprinting into hiding to avoid consequences should be an option. Pickpocketing at night or away from areas guards frequent should be easier. When you do get caught the consequences should be worse though, instead of just having your stuff put in a box you can easily go back and grab any time or paying a minor fee.
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Syaza Ramali
 
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Post » Tue Jun 12, 2012 11:47 am

it definitely does. on pc at least.

Also confirmed on the xbox. LOL
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marie breen
 
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Post » Tue Jun 12, 2012 2:45 pm

Yep, % here too.

Although I usually always fail my first time. Just my luck really.
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Monika Krzyzak
 
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Post » Tue Jun 12, 2012 1:06 pm

You still had a ten percent chance to fail in the action.

It was not guaranteed, though perhaps you were really unlucky.

Most pickpocketing scenarios I have done with 70% or better almost always succeed. There are any number of ways to increase your success, which is inclusive to all RPG's.

This is some of that 'character skill' that people are always talking about, even though there are apparently Zero dice rolls in Skyrim...
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Stephanie Valentine
 
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Post » Tue Jun 12, 2012 2:27 pm

Yeah it displays % chance. I just don't bother with pickpocket until I can get gear/potions to increase it to 100% chance. They need a mechanic for escaping if you get caught, instead of immediately getting a bounty. Wearing a hood and sprinting into hiding to avoid consequences should be an option. Pickpocketing at night or away from areas guards frequent should be easier. When you do get caught the consequences should be worse though, instead of just having your stuff put in a box you can easily go back and grab any time or paying a minor fee.

Getting caught and having worse consequences makes no difference.... The player will always just reload a previous save anyways.

Unless the consequences of getting caught was your saved games list being deleted....
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trisha punch
 
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Post » Tue Jun 12, 2012 7:21 pm

The percentages are always shown.
It said 90% steal, so i attempted, and fail 4/5 times.
Bullcrap...

HA! sadly, I feel the same way.
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Rodney C
 
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Post » Tue Jun 12, 2012 3:31 pm

90% chance to steal. Ooh, i'll just take that then..
*gets caught, then loads save*
I get caught 3 more times until i finally am able to steal it.
Then, just for testing, i try to steal this amulet he has which had a 26% chance to steal. Did it....
What the [censored]? Makes no sense at all.
Pickpocketing %s are just completely [censored] up.

It's just a thought, but is it possible the game rolls the dice when it shows you the percentage, so when you reload the game has already decided you faill that attempt?
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CORY
 
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Post » Tue Jun 12, 2012 6:05 am

Getting caught and having worse consequences makes no difference.... The player will always just reload a previous save anyways.

Unless the consequences of getting caught was your saved games list being deleted....

Not if they made it an enjoyable process game play wise. Breaking out of prison in various ways should be part of the fun. There needs to be a alternate way to clear bounties besides doing time to make it worth doing though.
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Liv Staff
 
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Post » Tue Jun 12, 2012 8:51 am



It's just a thought, but is it possible the game rolls the dice when it shows you the percentage, so when you reload the game has already decided you faill that attempt?
I thought that sort of at first but i am pretty sure the outcome is random when you press the steal button (or pickpocket button). I shouldn't even be failing 90% chances anyways...
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Lory Da Costa
 
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Post » Tue Jun 12, 2012 6:59 pm

I'm not sure the percentages it displays are always right. I've spent quite a lot of time pickpocketing Eurlund Greymane and then getting him to teach me smithing again before stealing all his gold - and there's some odd behaviour. Firstly, the chance to pickpocket becomes 0% every now and then for no reason, just waiting around for a few seconds can reset it to the other number, and Secondly, equipping all my pickpocketing gear reduces my chances significantly.

Maybe Eurlund has this secret sixth sense for enchanted pickpocket items...
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Skrapp Stephens
 
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Post » Tue Jun 12, 2012 10:00 am

The percentages are always shown.
It said 90% steal, so i attempted, and fail 4/5 times.
Bullcrap...

Is it possible that seeds aren't changed upon reload? I remember on Civilization 4 if you didn't select the new seed on reload you would get exactly the same result for battles since that is how prngs work.

Maybe on the last time something different was done first so that you get a different result that time. 5 times isn't enough of a sample size anyway. I do hardly ever fail when it is 90% and I thieve a lot and no, I never reload if I get caught. That just spoils the game for me. I still have a fishing job I can't do because it is a high value item and the owner never sleeps.

Edit:
Secondly, equipping all my pickpocketing gear reduces my chances significantly.
I noticed this too when I equipped a necklace that increased pp chance. The necklace I had on before incereased health magic and fatigue.
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Sophie Louise Edge
 
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Post » Tue Jun 12, 2012 12:43 pm

His argument is that there should be no % chance. You can either steal the item, or you cannot steal the item. Black and White. 100% chance if you can, 0% if you cannot. What would affect it would be if others can see you. That would be the outside variable. Having a 1% chance is essentially the same as having a 100% chance considering you can QS QL until you get the item. That isn't player abuse, that is just a crappy system.

What is hilarious about this is...this is how every action in the TES games used to be- combat, spells, lockpicking, everything. Just like rolling the dice for a tabletop game. It's people like you who encouraged Bethesda to change it, and then everyone talks about how 'boring' combat/spells/etc are now that you can't fail at them.


Getting caught and having worse consequences makes no difference.... The player will always just reload a previous save anyways.

Unless the consequences of getting caught was your saved games list being deleted....

Or roleplayers who play with all consequences of their actions- some people DO pay the bounty or go to jail.
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Beth Belcher
 
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Post » Tue Jun 12, 2012 5:38 pm

His argument is that there should be no % chance. You can either steal the item, or you cannot steal the item. Black and White. 100% chance if you can, 0% if you cannot. What would affect it would be if others can see you. That would be the outside variable. Having a 1% chance is essentially the same as having a 100% chance considering you can QS QL until you get the item. That isn't player abuse, that is just a crappy system.
There's a 1 minute wait for reloading New Vegas saves to prevent cheating at the Casino. Maybe Bethesda could've taken some sort of queue.
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Laura Hicks
 
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Post » Tue Jun 12, 2012 6:59 pm

The percentages are always shown.
It said 90% steal, so i attempted, and fail 4/5 times.
Bullcrap...

Dice have no memory. The chance of failing at the first attempt is 1 in 10, the chance of failing at the second attempt is 1 in 10 and so on. You are effectively gambling on discrete events not on a series of linked events. So not bullcrap, just mathematics.
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Nicole Kraus
 
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Post » Tue Jun 12, 2012 4:17 am

Cicero's armor and hat are a :nono: what's up with that? :swear:
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Cathrine Jack
 
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Post » Tue Jun 12, 2012 5:41 pm

I like that even high chance of pickpocketing can go wrong. Makes it's fun.
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NAkeshIa BENNETT
 
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