Niether would I; but I would not mind if a game pregenerated a list of random results every time it was run (perhaps for each skill~to avoid exploit?), and then incremented through them when the a random skill result is called for... and the lists either stay in RAM or the seeds get saved with the game, so that reloading would result in the same value for the next attempt.
** Or a better method of doing the same thing.
Oh, yeah, I don't have any problem with that. They could just preroll it like a leveled list as soon as you enter the room. Honestly, though, it makes no difference to me. I don't really care what other people are doing. I don't think it's any different than grinding a skill. You can do it if you want to, but it sort of takes the fun out of the game. Some of my best experiences have come from "oh, sh*t!" moments when I failed at a task.
Had a fubar on the pickpocket front recently that did require a saved game reload...
Fubars are one of those grey areas. If you royally screw something up because you misunderstood how a game mechanic works, or your cat stepped on the keyboard, or you thought you had one shout equipped when you actually had a different one equipped you're probably going to go for the reload. Every case is different but if the event was entirely external (eg. cat on keyboard) I think that's a justifiable reload. I sometimes create save points before trying something if I'm confused about a game mechanic, but it really depends on whether or not the character would know it. If it's something like ('what key do I press to do x?'), that's an issue external to the game world, so a save point is fine. If it's just something that my character could equally be confused about I'll just take the hit. Having the wrong shout equipped is another tricky one. If the shouts are based on the character's
intent then I don't see any reason why you can't just reload the game. After all,
character's don't have shouts equipped to the wrong hotkey,
player's do. At the same time, if I'm running around like a madman in the heat of battle with Flame equipped and I accidentally flame my companion instead of healing them, that's the kind of mistake that a character would make just as easily as a player so I'd let that stand. Players just have to decide for themselves what sorts of fubars justify a reload.