Please revamp the difficulty so there will be re-playability

Post » Tue May 10, 2011 7:13 pm

Hehe if you want a challenge try a unarmed/melee character build only.

I mean anyone can kill things with guns and explosives try a baseball bat or your fists and leave the guns at home ;)


Pushy or "Love & Hate" + http://fallout.wikia.com/wiki/Super_Slam + http://fallout.wikia.com/wiki/Piercing_Strike = about 3 hits per Deathclaw. Been there, done that, didn't make a thread whining that my OP uber-build means the game needs to be rebalanced for one-trick ponies.
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Talitha Kukk
 
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Post » Tue May 10, 2011 4:17 pm

You want a more challenging very hard and hardcoe playthrough? Don't choose and perks and skills that specifically increase weapons damage combat survivability. The GECK is fairly easy to use . You can easily use it do boost enemy damage and armor. Nothing is wrong with "self-gimping".


To add to that, passing on Vats perks or any combat perk is not "self gimping". There are a variety of perks to choose from and you are not obligated to use any of them.

After a few playthroughs of FO3, I realized the game was just too easy so I started passing on Grim Reaper Sprint, Almost Perfect (that was ridiculous anyway), and Action boy/girl. I just went with other perks.

Game was still too effin easy but that's another subject. :D
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Add Me
 
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Post » Tue May 10, 2011 6:54 pm

You want a more challenging very hard and hardcoe playthrough? Don't choose and perks and skills that specifically increase weapons damage combat survivability. The GECK is fairly easy to use . You can easily use it do boost enemy damage and armor. Nothing is wrong with "self-gimping".

We shouldn't have to gimp ourselves.
And some of us can't use the GECK.

I really hope they add in HCM+1>+5 or Extreme Mode. :(
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lilmissparty
 
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Post » Wed May 11, 2011 12:30 am

I wouldn't necessarily say "buff the difficulty", but significantly buff the combat skill effects in accuracy and let difficulty affect the default starting position of the skills. That would reduce the oneshotting early on while still making the the easy setting easy enough (and more over, it would - when appropriately implemented - allow for the easy setting to max out while harder could not ------ everybody wins).
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Albert Wesker
 
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Post » Tue May 10, 2011 10:07 pm

Its amazing how many people just plain outright refuse to have additional features such as an extra option to juice up the difficulty.
No one has managed to explain how that would negatively impact the game-play, since IT WON'T cause its completely optional. http://www.thefreedictionary.com/optional
I'd say more than half of these replies are directed at how to gimp your character by not using vats or certain weapons or certain equipment or certain perks. People are just programmed to say NO i don't want to have that OPTION because ????????????????????????????????????????????????? Right.. 6 pages of mostly "NOs'" w. zero reasoning behind it.

I'm certain the same group of people said the same thing when the devs asked on the feedback of adding hardcoe mode during FNV development, people said NO i don't want that option. Then don't play w. it on simple as that.
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Phillip Brunyee
 
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Post » Wed May 11, 2011 1:49 am

I haven't read all 6 pages but I just don't find the game too easy, especially at lower levels.

And by the time I've reached a higher level, I deserve to have it easier. I've had my legs and head blown off, been clawed to death, dodged bullets and spears and drowned a few times. If I want it harder, I'll go out with no companions and a 9mm handgun. :)
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Gavin Roberts
 
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Post » Wed May 11, 2011 12:40 am

Its amazing how many people just plain outright refuse to have additional features such as an extra option to juice up the difficulty.
No one has managed to explain how that would negatively impact the game-play, since IT WON'T cause its completely optional. http://www.thefreedictionary.com/optional
I'd say more than half of these replies are directed at how to gimp your character by not using vats or certain weapons or certain equipment or certain perks. People are just programmed to say NO i don't want to have that OPTION because ????????????????????????????????????????????????? Right.. 6 pages of mostly "NOs'" w. zero reasoning behind it.

I'm certain the same group of people said the same thing when the devs asked on the feedback of adding hardcoe mode during FNV development, people said NO i don't want that option. Then don't play w. it on simple as that.


You assume everyone is saying "no" because, quite frankly, you're behaving in a defensive, combative manner lacking even a shred of intellectual humility.

Speaking only for myself, I was just trying to help you by giving you options to make the game more fun. You see, I can't actually help with a new difficulty level. Not within my power, sorry.
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sw1ss
 
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Post » Tue May 10, 2011 4:03 pm

I'd say more than half of these replies are directed at how to gimp your character by not using vats or certain weapons or certain equipment or certain perks.


Agreed. Selfgimping is not the solution (at all). People wan't to have fun by default, not through selfimposed rules.
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Chris Guerin
 
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Post » Tue May 10, 2011 10:24 pm

You assume everyone is saying "no" because, quite frankly, you're behaving in a defensive, combative manner lacking even a shred of intellectual humility.

Speaking only for myself, I was just trying to help you by giving you options to make the game more fun. You see, I can't actually help with a new difficulty level. Not within my power, sorry.


Well i wasn't making this thread to take a poll whether i should play w.o companions while picking up the worst perks possible & avoiding using good weapons & vats all together. But apparently thats hard to see considering every other reply is about how to gimp your gameplay.
What i've been receiving for past 6 pages is.. You see you're playing the game completely wrong you picked good perks that was your problem, should of avoided them. Your using VATS thats your second problem, don't use VATS, and so on.

You know.. just a simple Yes.. I want an additional option such for higher difficulty, because having more options in a product increases the value of the gameplay, a simple reply like that would do.
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Kathryn Medows
 
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Post » Wed May 11, 2011 12:24 am

I think it is hard for anyone could argue that this game is nearly hard enough at max difficulty.

Don't take X perk, Don't use Y equipment is so stupid. I still nerf myself when playing but it does bother me I have to do this.

I would like it if I had to use every resource available to succeed, not limit myself to make the game challenging enough

I sure as hell would never gimp myself in FO:2, I have a hard time getting through that game on normal difficulty.

It is ridiculous that people have to depend on mods/self nerfing to play at a challenging level.

For me the challenge is great during levels approx 1-10. I don't know why the game has to become such a cake walk after that.

FO3 was way too easy, now F:NV is way too easy. :(

Sadly, I've pretty much givin up on making this game challenging and just focused on making unique characters.
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Laura Richards
 
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Post » Tue May 10, 2011 11:09 am

Pushy or "Love & Hate" + http://fallout.wikia.com/wiki/Super_Slam + http://fallout.wikia.com/wiki/Piercing_Strike = about 3 hits per Deathclaw. Been there, done that, didn't make a thread whining that my OP uber-build means the game needs to be rebalanced for one-trick ponies.

I will agree the OP's conversational style isn't/wasn't the best, but his point is valid for many people. I've tried most of the things mentioned in this thread and some even beyond that. If it was ONLY a matter of not using Sniper/Gobi/Uniques and other top tier weapons/armor and certain perks, I could live with that. But I shouldn't have to self-gimp myself down to a spork and prostitue clothing, leaving all combat skills below 35 or forcing myself to remain below lvl15 via XP-mod in order to make more than 10% of the combat difficult. That's eliminating most of the game. (Yes I'm joking about the spork...)

When you know all the ins and outs of the game, from smart character creation and perk picking to where all the good weapons and armor are, of course the game is going to seem easy.

On my very 1st playthrough I started on Normal. By the time I had finished Novac I had bumped it to Very Hard. By the time I reached CampMcCarran I'd started fiddling with the Geck to slow XP/leveling speed. For me it wasn't just about "knowing everything already." Not to mention, the thread title has the word "re-playability" in it, so the OP has already acknowledged that he's not talking about initial discovery.

I like the quests, I like the story, but I also like the combat and I would have liked the re-playability in that area to remain at least somewhat of a challenge. An "insane" difficulty where enemy damage was increased another 200 percent, or even something more complex, perhaps. It's not bragging, it's not ego, it's not min-maxing (in my case at least) it's just my playstyle and what I enjoy. I love the game and I like many other things about it beyond combat so that's why I keep playing it. But I'd also like higher combat difficulty.

Ive no problem with the game being easy with a min/max character but for FNV to be challenging you have to intentionally make a terrible character.

Exactly.
I know balancing a game like this for "everyone" is nigh impossible...hence different difficulty settings. All the OP was trying to say is that he wants an even higher difficulty. It wouldn't affect anyone who didn't want to choose it.
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Darian Ennels
 
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Post » Tue May 10, 2011 1:21 pm

Well i wasn't making this thread to take a poll whether i should play w.o companions while picking up the worst perks possible & avoiding using good weapons & vats all together. But apparently thats hard to see considering every other reply is about how to gimp your gameplay.
What i've been receiving for past 6 pages is.. You see you're playing the game completely wrong you picked good perks that was your problem, should of avoided them. Your using VATS thats your second problem, don't use VATS, and so on.

You know.. just a simple Yes.. I want an additional option such for higher difficulty, because having more options in a product increases the value of the gameplay, a simple reply like that would do.


You put your thoughts out there on a public board, you're going to get feedback. And NOT just the feedback you want.

You might get better results if you drop the belligerence and learn to deal with it in an advlt fashion.
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MISS KEEP UR
 
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Post » Tue May 10, 2011 8:05 pm

I thought the curve was reminiscent of my Fallout 1 & 2 playthroughs. Hard at the start, but eventually you're more or less unstoppable.

Early on I often died if I didn't think my situation through and at level 20 I still found large groups of Cazador, Lakelurks and Deathclaws to be quite capable of killing me if I wasn't careful. Though by that time I had already modded the hell out of my game, so I never really experienced vanilla all that much.

All things considering I barely played with standard leveling. Installed a mod for that after reaching level 4, either still in Goodsprings or on the way to Primm.
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LuBiE LoU
 
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Post » Tue May 10, 2011 12:04 pm

heh I forgot to add that when the game first was announced I thought hardcoe mode was that insane difficulty. When I found out what it was I kinda laughed.

I wasn't saying there couldn't be another difficulty mode, I find normal difficult enough for my play style. I also RP my character to a point when I take perks. For the people that want another mode beyond very hard I guess more power to ya


One thing I think everyone here needs to understand(and I'm sure most do) is that no one on these forums can really do anything about this. Also everyone has his or her own play style and we create a character based on that play style. We shouldn't be forced to go against our play style just to make the game more challenging. Gimping ourselves is fine, but we should not have to do that just to make the game challenging.

That's the developers job.

But we could always give them an idea of what we think should be in a insane mode. :wink_smile:
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Silvia Gil
 
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Post » Tue May 10, 2011 11:41 am

heh I forgot to add that when the game first was announced I thought hardcoe mode was that insane difficulty. When I found out what it was I kinda laughed.

lol, same here.

I should add myself that I do, actually, also enjoy over-powered builds or non-legit goofing off (like more than 1 human companion, haha). I like both things...it depends on my mood that day...and I like having the option to be able to/have both.

I'm not really sure how I'd personally like an extra difficulty setting to be like. Enemies doing more damage yes. I'm not sure I want my damage to be lowered anymore than the 50% tho because while I don't mind a little "bullet sponge" I don't want that to be extreme. Perhaps if you increased a lot of enemies run speed, a lot (so it'd be hard to safely backpedal for such long periods like in the OP's video) or even where some enemies never stop chasing you (can't run away). Having never programmed a video game, I find it hard to define exactly what might make the combat more difficult and would be fairly simple changes to make.
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Jeremy Kenney
 
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Post » Tue May 10, 2011 4:22 pm

It depends on how the engine handle the difficulty slide; but "Extreme Difficult" buff shouldn't be to hard to implemented.
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Lory Da Costa
 
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Post » Tue May 10, 2011 3:09 pm

I missed something obviously. If I'm understanding the situation correctly, it seems that the OP is saying that playing a character that is intentionally designed to be extremely powerful, is extremely powerful. Then he's trying to assert that the game is too easy while using that character and says that not designing an extremely powerful character is a bad idea.

Wouldn't always picking the most powerful design in the first place ruin the replay value of the game? Especially considering that he seems adamant about always picking the most powerful design?
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i grind hard
 
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Post » Tue May 10, 2011 10:07 pm

I missed something obviously. If I'm understanding the situation correctly, it seems that the OP is saying that playing a character that is intentionally designed to be extremely powerful, is extremely powerful. Then he's trying to assert that the game is too easy while using that character and says that not designing an extremely powerful character is a bad idea.

Wouldn't always picking the most powerful design in the first place ruin the replay value of the game? Especially considering that he seems adamant about always picking the most powerful design?


:D
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Kelsey Anna Farley
 
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Post » Wed May 11, 2011 2:18 am

I missed something obviously. If I'm understanding the situation correctly, it seems that the OP is saying that playing a character that is intentionally designed to be extremely powerful, is extremely powerful. Then he's trying to assert that the game is too easy while using that character and says that not designing an extremely powerful character is a bad idea.

Wouldn't always picking the most powerful design in the first place ruin the replay value of the game? Especially considering that he seems adamant about always picking the most powerful design?

You're right you did miss something. He/she is talking about playing on very hard. If you can't take combat perks or use the best guns on very hard without it being too easy then when are you supposed to use them? I mean if Better Criticals is overpowered on very hard then what would you call it on normal or easy?
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Trevor Bostwick
 
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Post » Wed May 11, 2011 1:07 am

You're right you did miss something. He/she is talking about playing on very hard. If you can't take combat perks or use the best guns on very hard without it being too easy then when are you supposed to use them? I mean if Better Criticals is overpowered on very hard then what would you call it on normal or easy?


Even with what you added, I still assessed the situation correctly. I wouldn't know about Better Criticals being overpowered though because I've never taken it. I've never sought to engineer the most powerful character possible either; I just play the game.

The thing most people seemed to have pointed out, much to the chagrin of the original poster, is that he intentionally engineered his character to be extremely powerful and then complained that his extremely powerful character makes the game easy. That just seems like common sense to me... After all, isn't that the point of being powerful? The alternative would be to not use the things that put the odds so heavily in your favor but that apparently isn't an option for him.
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I love YOu
 
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Post » Wed May 11, 2011 12:18 am

I missed something obviously. If I'm understanding the situation correctly, it seems that the OP is saying that playing a character that is intentionally designed to be extremely powerful, is extremely powerful. Then he's trying to assert that the game is too easy while using that character and says that not designing an extremely powerful character is a bad idea.


Nailed it right on the head.

Wouldn't always picking the most powerful design in the first place ruin the replay value of the game?


That's what I'd expect most rational people to expect would be the case. :shrug:
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Greg Swan
 
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Post » Tue May 10, 2011 9:13 pm

Nailed it right on the head.



That's what I'd expect most rational people to expect would be the case. :shrug:


:clap: I love being right!
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Julie Serebrekoff
 
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Post » Tue May 10, 2011 9:38 pm

Even with what you added, I still assessed the situation correctly. I wouldn't know about Better Criticals being overpowered though because I've never taken it. I've never sought to engineer the most powerful character possible either; I just play the game.

The thing most people seemed to have pointed out, much to the chagrin of the original poster, is that he intentionally engineered his character to be extremely powerful and then complained that his extremely powerful character makes the game easy. That just seems like common sense to me... After all, isn't that the point of being powerful? The alternative would be to not use the things that put the odds so heavily in your favor but that apparently isn't an option for him.


Is this a troll or flame post? Have you played video games? Do you know what the hardest difficulty suppose to accomplish? It isn't suppose to be a cakewalk because you make your character powerful it should provide some level of difficulty still. All the OP suggested was to add a extra slider for more difficulty because i do find this game quite easy myself playing it on hardest.

The OP even made a youtube video to prove his point, and yet you people still flame him. I'm up for a extra difficulty option, if its too hard i'd turn it off, but people still nitpick & continue to troll this thread which somehow reached 7 pages.


My experience playing video games on hardest difficulty was that they were hard, there was no footnote next to the hardest setting explaining (this will only be hard if you really really really try to make it hard by playing the game poorly or in poor performance on purposely)
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x a million...
 
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Post » Tue May 10, 2011 10:56 pm

Removed because certain things were disproved, I'll re-phrase.

you made a super cheap easy to play with character and wanted it to still be hard. I don't see why this thread was made.
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April D. F
 
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Post » Tue May 10, 2011 2:10 pm

OK, seven pages of arguing, I'm not going to bother reading it all I get the gist of it. whiny kid gets all of the overpowered items in game + the OP perks and complains that game is easy (most likely had it set to normal and is just lying) I know FOR A FACT that you're lying about killing deathclaws with maria, unless you were lvl 30 with every thing in the game that gives you crit bonuses on/ applied. I found the first part, where you're leaving Goodsprings/getting to New Vegas, a little easy, but only if I kept to the main road. You say around for days just grinding forever to get to lvl 30 before moving on to anything, and than found that, suprise suprise, the quests built around lvl 3 characters turned out to be easy for the lvl 30 power build. You're right. This game is super easy, and it's everyone else's fault that you can't enjoy it. Our bad. If you don't like it, why don't you sell it?



Actually he kills groups of deathclaws on vhard/hardcoe using a naked character with a 9mm, but yes don't bother reading huge headache.

I know FOR A FACT that you're lying about killing deathclaws with maria


I mean he did make a video about it & posted a link in this thread because of people like you accusing the OP of lying for the first 2 pages. :rofl:


Our bad. If you don't like it, why don't you sell it?
Why can't you see pass your ignorance that all the OP wants is a feature to increase difficulty which won't change anyone's gameplay unless you manually pick the feature.
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Jamie Moysey
 
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